Player Matchup

Terra
Terra
EvilZenAku
Terra
Level 32
God Stats
3W - 2L
1,545 SR
Queue Stats
46W - 48L
1,428 Elo+
Party 3
Vamana
Vamana
MadcapTree48617
Vamana
Level 54
God Stats
0W - 3L
1,496 SR
Queue Stats
53W - 92L
1,285 Elo+
Party 2
Neith
Neith
Vkaahboo
Neith
Level 5
God Stats
1W - 5L
1,317 SR
Queue Stats
2W - 7L
1,335 Elo+
Party 3
Zeus
Zeus
YtBlixxy
Zeus
Level 39
God Stats
1W - 5L
1,287 SR
Queue Stats
97W - 113L
1,434 Elo+
Party 2
Arachne
Arachne
ZAMORA5
Arachne
Level 39
God Stats
8W - 17L
1,405 SR
Queue Stats
41W - 82L
1,261 Elo+
Party 2
Team Averages
Level 34
1,410 SR
1,349 Elo+

VS

Team Averages
Level 68
1,499 SR
1,473 Elo+
Bellona
Bellona
Indrasura
Bellona
Level 60
God Stats
39W - 46L
1,465 SR
Queue Stats
74W - 78L
1,390 Elo+
Solo
Izanami
Izanami
Norfph
Izanami
Level 100
God Stats
4W - 6L
1,476 SR
Queue Stats
368W - 462L
1,527 Elo+
Party 1
Mulan
Mulan
ReVoLTed Shadow
Mulan
Level 65
God Stats
31W - 34L
1,449 SR
Queue Stats
277W - 317L
1,345 Elo+
Solo
Geb
Geb
TheIrish105
Geb
Level 108
God Stats
10W - 9L
1,604 SR
Queue Stats
429W - 526L
1,491 Elo+
Party 1
Tiamat
Tiamat
TicklesWheniRun
Tiamat
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 14L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
11
0 / 8 / 4
7,496
416
2,899
14,571
12,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 5 / 7
8,034
446
7,135
18,042
13,222
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
Vkaahboo
Neith
10
0 / 9 / 5
6,574
365
3,653
9,577
2,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
13
5 / 13 / 3
8,683
482
10,790
15,742
4,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
ZAMORA5
Arachne
14
6 / 9 / 2
9,814
545
8,711
17,910
6,138
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Indrasura
Bellona
16
5 / 1 / 13
10,715
595
11,087
10,028
9,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
Norfph
Izanami
17
13 / 1 / 7
11,861
659
14,808
9,864
3,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
13 / 4 / 6
11,697
650
12,188
12,502
6,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 4 / 23
10,379
577
8,215
17,081
20,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
12 / 2 / 14
11,752
653
17,084
10,450
8,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
107
12
Kills
44
44
Deaths
12
21
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Terra
0
8
4
0.25
W
Bellona
Indrasura
Bellona
5
1
13
11.5
L
1
5
7
0.9
W
Izanami
Norfph
Izanami
13
1
7
16.5
W
13
4
6
4
W
1
4
23
3.13
W
12
2
14
9.5
L
Neith
Vkaahboo
Neith
0
9
5
0.28
L
Zeus
5
13
3
0.5
L
Arachne
ZAMORA5
Arachne
6
9
2
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,188
Damage
63,382
75,842
Taken
59,925
38,891
Mitigated
47,934
10,751
Healing
16,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
2,899
1,019
1,165
2,662
14,571
12,772
0
5,459
8,960
13,385
0
W
Bellona
Indrasura
Bellona
11,087
1,940
460
2,386
10,028
9,181
1,644
1,952
7,938
0
57,746
L
7,135
3,970
0
3,199
18,042
13,222
724
4,848
12,950
0
36,272
W
Izanami
Norfph
Izanami
14,808
8,843
0
4,531
9,864
3,616
9,770
1,904
7,860
0
91,368
W
12,188
2,785
0
2,236
12,502
6,633
2,296
3,005
9,351
0
70,214
W
8,215
771
0
3,107
17,081
20,228
971
3,112
13,834
27,987
0
W
17,084
1,626
110
3,888
10,450
8,276
1,676
3,106
7,191
60,642
0
L
Neith
Vkaahboo
Neith
3,653
1,852
0
306
9,577
2,691
0
1,715
7,788
0
20,670
L
Zeus
10,790
1,881
0
895
15,742
4,068
0
5,014
10,340
32,882
0
L
Arachne
ZAMORA5
Arachne
8,711
6,477
0
2,524
17,910
6,138
0
7,058
10,505
0
41,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,601
Gold Earned
56,404
246
Minions Killed
512
0
Camps Cleared
0
1,471,075
Distance Traveled
1,737,632
1
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,496
416
16
1
0
291,692
0
W
Bellona
10,715
595
94
5
0
381,073
4
L
Vamana
8,034
446
52
3
0
333,290
0
W
Izanami
11,861
659
155
9
0
317,288
1
W
Mulan
11,697
650
118
7
0
359,673
4
W
Geb
10,379
577
31
2
0
346,234
7
W
Tiamat
11,752
653
114
6
0
333,364
3
L
Neith
6,574
365
36
2
0
246,101
0
L
Zeus
8,683
482
53
3
0
265,094
1
L
Arachne
9,814
545
89
5
0
334,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role