Player Matchup

Rama
Rama
Gold IV
 
Rama
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum V
 
Achilles
Platinum V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver II
 
Chronos
Silver II
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver II
freezytwo
Medusa
Silver II
Level 126
God Stats
2W - 0L
1,521 SR
Queue Stats
72W - 71L
1,506 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,504 SR
1,501 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 81
1,532 SR
1,479 MMR
Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Bronze III
DanTheMan1603
Skadi
Bronze III
Level 47
God Stats
0W - 1L
1,563 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Nemesis
Nemesis
Bronze III
Fidel1964
Nemesis
Bronze III
Level 83
God Stats
0W - 1L
1,474 SR
Queue Stats
1W - 7L
1,451 MMR
Party 2
Ra
Ra
Silver I
JFJF8PRO
Ra
Silver I
Level 133
God Stats
0W - 3L
1,625 SR
Queue Stats
3W - 7L
1,498 MMR
Party 2
Athena
Athena
Bronze III
medlovin
Athena
Bronze III
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,446 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
7 / 0 / 1
7,073
707
5,229
5,411
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
 
Achilles
11
7 / 0 / 1
6,667
667
5,809
5,650
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
 
Chronos
11
1 / 1 / 1
6,585
659
5,555
7,318
3,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
 
Bacchus
10
0 / 0 / 7
6,099
610
3,803
3,660
2,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
freezytwo
Medusa
11
3 / 0 / 2
6,385
639
3,218
2,518
839
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
CamazotzNoxGeb

VS

Bans
Cu ChulainnBastetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 2 / 0
5,363
536
4,240
8,084
4,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 7 / 0
4,471
447
1,968
7,370
879
Nemesis
Fidel1964
Nemesis
8
0 / 4 / 0
4,770
477
1,368
6,002
1,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 3 / 0
5,707
571
1,095
4,551
1,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
medlovin
Athena
7
0 / 2 / 0
4,550
455
1,421
7,911
2,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
18
Kills
1
1
Deaths
18
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
0
1
7.5
W
Achilles
 
Achilles
7
0
1
7.5
W
Chronos
 
Chronos
1
1
1
1.5
W
Bacchus
 
Bacchus
0
0
7
3.5
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
L
0
7
0
0
L
Nemesis
Fidel1964
Nemesis
0
4
0
0
L
0
3
0
0
W
Medusa
freezytwo
Medusa
3
0
2
4
L
Athena
medlovin
Athena
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,614
Damage
10,092
24,557
Taken
33,918
9,892
Mitigated
10,466
11,731
Healing
8,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,229
3,975
0
3,259
5,411
1,562
870
342
5,069
0
50,502
W
Achilles
 
Achilles
5,809
1,791
0
2,812
5,650
1,818
480
693
4,957
0
29,484
W
Chronos
 
Chronos
5,555
2,193
0
3,735
7,318
3,319
979
0
6,806
35,250
4,872
W
Bacchus
 
Bacchus
3,803
727
0
1,560
3,660
2,354
0
793
2,867
15,037
0
L
Sun Wukong
 
Sun Wukong
4,240
1,093
0
2,817
8,084
4,321
0
3,830
4,254
0
27,403
L
1,968
828
0
765
7,370
879
0
1,579
5,791
0
20,568
L
Nemesis
Fidel1964
Nemesis
1,368
520
0
1,767
6,002
1,486
0
1,190
4,812
0
19,387
L
1,095
168
164
1,209
4,551
1,008
0
579
3,972
41,769
0
W
Medusa
freezytwo
Medusa
3,218
1,472
0
365
2,518
839
0
688
1,830
0
41,265
L
Athena
medlovin
Athena
1,421
466
0
2,132
7,911
2,772
0
1,568
6,343
11,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,809
Gold Earned
24,861
363
Minions Killed
264
0
Camps Cleared
0
1,020,453
Distance Traveled
975,443
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,073
707
96
10
0
181,388
7
W
Achilles
6,667
667
65
7
0
218,685
3
W
Chronos
6,585
659
90
9
0
190,386
2
W
Bacchus
6,099
610
24
2
0
227,153
6
L
Sun Wukong
5,363
536
61
6
0
200,908
3
L
Skadi
4,471
447
35
4
0
157,832
2
L
Nemesis
4,770
477
47
5
0
226,164
2
L
Ra
5,707
571
102
10
0
205,235
3
W
Medusa
6,385
639
88
9
0
202,841
3
L
Athena
4,550
455
19
2
0
185,304
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role