Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
GroundedGod
Scylla
Level 49
God Stats
54W - 51L
1,484 SR
Queue Stats
111W - 97L
1,469 Elo+
Solo
Bellona
Bellona
MoeVersace
Bellona
Level 42
God Stats
16W - 14L
1,581 SR
Queue Stats
154W - 163L
1,496 Elo+
Solo
Ymir
Ymir
PeditoAguado
Ymir
Level 25
God Stats
2W - 2L
1,482 SR
Queue Stats
11W - 8L
1,544 Elo+
Party 1
Heimdallr
Heimdallr
Ricardownpt
Heimdallr
Level 110
God Stats
16W - 17L
1,419 SR
Queue Stats
358W - 340L
1,449 Elo+
Party 1
Team Averages
Level 74
1,493 SR
1,492 Elo+

VS

Team Averages
Level 70
1,456 SR
1,508 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DustieK
Bacchus
Level 138
God Stats
4W - 3L
1,533 SR
Queue Stats
113W - 99L
1,556 Elo+
Solo
Scylla
Scylla
Executioner150
Scylla
Level 85
God Stats
25W - 21L
1,510 SR
Queue Stats
211W - 221L
1,472 Elo+
Solo
Horus
Horus
WildCard0341
Horus
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 77L
1,426 Elo+
Solo
Pele
Pele
scrufferzz
Pele
Level 33
God Stats
0W - 2L
1,235 SR
Queue Stats
24W - 22L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
9 / 6 / 5
10,665
533
9,779
16,387
5,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
18
12 / 0 / 9
11,616
581
15,590
8,133
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
MoeVersace
Bellona
19
4 / 0 / 6
11,609
580
15,929
12,174
12,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 3 / 11
9,241
462
4,636
18,976
18,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Ricardownpt
Heimdallr
17
5 / 2 / 13
10,963
548
15,825
13,571
4,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
16
3 / 6 / 4
9,805
490
11,289
16,437
4,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
DustieK
Bacchus
12
2 / 7 / 7
8,313
416
8,076
19,385
24,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 7 / 2
8,903
445
8,454
12,452
3,771
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
0 / 4 / 0
8,321
416
1,708
17,316
10,588
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
2 / 8 / 3
8,505
425
11,338
15,208
5,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
27
31
Kills
11
11
Deaths
32
44
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
6
5
1.92
L
Cernunnos
 
Cernunnos
3
6
4
0.83
L
Bacchus
DustieK
Bacchus
2
7
7
0.79
L
4
7
2
0.71
W
Scylla
12
0
9
16.5
W
Bellona
MoeVersace
Bellona
4
0
6
7
W
1
3
11
2.17
W
Heimdallr
Ricardownpt
Heimdallr
5
2
13
5.75
L
0
4
0
0
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,759
Damage
40,865
69,241
Taken
80,798
44,117
Mitigated
48,280
18,885
Healing
16,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,779
2,848
0
4,888
16,387
5,946
0
4,637
11,750
0
58,688
L
Cernunnos
 
Cernunnos
11,289
5,377
0
4,683
16,437
4,496
212
2,694
13,743
0
83,799
L
Bacchus
DustieK
Bacchus
8,076
1,199
0
2,164
19,385
24,328
291
6,363
13,015
23,112
0
L
8,454
476
111
1,778
12,452
3,771
0
4,735
7,716
54,661
0
W
Scylla
15,590
1,379
120
1,580
8,133
3,018
364
3,477
4,656
72,776
0
W
Bellona
MoeVersace
Bellona
15,929
3,609
0
3,343
12,174
12,470
527
386
11,788
0
91,577
W
4,636
934
527
2,894
18,976
18,201
132
4,724
14,252
27,545
0
W
Heimdallr
Ricardownpt
Heimdallr
15,825
6,901
0
5,533
13,571
4,482
2,141
3,367
10,204
0
70,289
L
1,708
898
283
3,613
17,316
10,588
0
2,679
14,637
154
35,055
L
11,338
1,857
0
3,658
15,208
5,097
0
3,825
11,383
0
64,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,094
Gold Earned
43,847
509
Minions Killed
468
0
Camps Cleared
0
1,919,112
Distance Traveled
1,825,134
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,665
533
79
4
0
368,288
1
L
Cernunnos
9,805
490
145
7
0
388,187
2
L
Bacchus
8,313
416
27
1
0
355,219
1
L
Scylla
8,903
445
113
6
0
349,337
2
W
Scylla
11,616
581
111
6
0
393,010
10
W
Bellona
11,609
580
174
9
0
419,053
2
W
Ymir
9,241
462
31
2
0
387,033
3
W
Heimdallr
10,963
548
114
6
0
351,728
3
L
Horus
8,321
416
94
5
0
336,033
5
L
Pele
8,505
425
89
4
0
396,358
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role