Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Snoo-white
Sylvanus
Level 148
God Stats
15W - 24L
1,459 SR
Queue Stats
870W - 683L
1,533 Elo+
Party 1
Nu Wa
Nu Wa
ragnarok67100
Nu Wa
Level 150
God Stats
34W - 19L
1,693 SR
Queue Stats
758W - 512L
1,699 Elo+
Party 1
Team Averages
Level 142
1,551 SR
1,577 Elo+

VS

Team Averages
Level 54
1,456 SR
1,135 Elo+
Neith
Neith
HereComesBoBBY
Neith
Level 39
God Stats
0W - 2L
1,241 SR
Queue Stats
0W - 11L
962 Elo+
Party 2
Chang'e
Chang'e
StendenHollander
Chang'e
Level 121
God Stats
37W - 19L
1,626 SR
Queue Stats
39W - 30L
1,594 Elo+
Solo
Horus
Horus
whitechoco0109
Horus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
849 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
6 / 1 / 10
8,016
802
11,281
5,855
2,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
Snoo-white
Sylvanus
11
3 / 0 / 13
8,345
835
4,670
6,558
8,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
10 / 0 / 7
8,365
837
11,700
4,632
1,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
5,521
552
2,190
8,582
1,814
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 2 / 0
5,915
592
3,596
8,563
2,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 12 / 1
5,513
551
752
13,163
4,446
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
3
19
Kills
1
1
Deaths
19
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
6
1
10
11
L
0
5
1
0.1
W
Sylvanus
Snoo-white
Sylvanus
3
0
13
9.5
L
1
2
0
0.5
W
10
0
7
13.5
L
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,651
Damage
6,538
17,045
Taken
30,308
12,331
Mitigated
8,693
9,453
Healing
4,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
11,281
3,934
0
1,540
5,855
2,640
537
2,151
3,546
0
29,922
L
2,190
117
142
678
8,582
1,814
0
6,249
2,084
0
12,668
W
Sylvanus
Snoo-white
Sylvanus
4,670
1,126
2,537
4,464
6,558
8,112
595
1,694
4,654
14,152
0
L
3,596
39
753
2,819
8,563
2,433
0
3,580
4,707
18,233
0
W
11,700
2,895
0
912
4,632
1,579
671
166
4,456
33,541
0
L
752
523
114
461
13,163
4,446
0
5,696
7,147
0
2,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,726
Gold Earned
16,949
117
Minions Killed
76
8
Camps Cleared
1
514,457
Distance Traveled
426,670
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,016
802
52
5
4
161,316
1
L
Neith
5,521
552
22
2
0
132,921
0
W
Sylvanus
8,345
835
20
2
1
168,055
0
L
Chang'e
5,915
592
46
5
1
167,182
1
W
Nu Wa
8,365
837
45
5
3
185,086
0
L
Horus
5,513
551
8
1
0
126,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role