Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
ImCQ3
Sol
Level 102
God Stats
3W - 2L
1,843 SR
Queue Stats
35W - 29L
1,512 Elo+
Party 1
Kali
Kali
SentrySalmon
Kali
Level 88
God Stats
0W - 3L
1,595 SR
Queue Stats
3W - 6L
1,468 Elo+
Party 3
Skadi
Skadi
TheMickyD
Skadi
Level 17
God Stats
0W - 2L
1,301 SR
Queue Stats
26W - 20L
1,446 Elo+
Party 1
Ymir
Ymir
TheScootter
Ymir
Level 15
God Stats
4W - 3L
1,576 SR
Queue Stats
21W - 14L
1,503 Elo+
Party 1
Team Averages
Level 47
1,563 SR
1,486 Elo+

VS

Team Averages
Level 77
1,550 SR
1,597 Elo+
Fenrir
Fenrir
DownloadsTM
Fenrir
Level 85
God Stats
4W - 2L
1,583 SR
Queue Stats
689W - 336L
1,650 Elo+
Party 2
Hachiman
Hachiman
DrippingBerry
Hachiman
Level 43
God Stats
6W - 5L
1,458 SR
Queue Stats
92W - 60L
1,642 Elo+
Party 2
Persephone
Persephone
ElectrykJC
Persephone
Level 126
God Stats
9W - 4L
1,670 SR
Queue Stats
103W - 80L
1,557 Elo+
Party 2
Sylvanus
Sylvanus
RubyMatthews
Sylvanus
Level 83
God Stats
24W - 21L
1,429 SR
Queue Stats
233W - 225L
1,498 Elo+
Solo
Khepri
Khepri
robrt154
Khepri
Level 46
God Stats
1W - 3L
1,611 SR
Queue Stats
129W - 92L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 8 / 1
4,329
433
904
7,351
3,378
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
ImCQ3
Sol
9
0 / 1 / 1
5,094
509
1,606
3,575
1,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
1 / 3 / 1
5,605
561
3,445
6,239
1,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
TheMickyD
Skadi
9
2 / 2 / 2
5,505
551
3,317
4,635
1,006
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 3 / 2
4,731
473
1,089
6,947
3,408
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 1 / 6
5,961
596
5,173
8,154
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
DrippingBerry
Hachiman
10
4 / 1 / 4
6,035
604
3,595
3,099
790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Persephone
ElectrykJC
Persephone
10
2 / 0 / 6
6,143
614
5,400
2,755
851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
RubyMatthews
Sylvanus
10
5 / 1 / 1
6,611
661
4,745
4,991
4,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Khepri
robrt154
Khepri
8
3 / 1 / 6
5,717
572
1,558
4,708
2,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
4
Kills
17
17
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
8
1
0.06
W
Fenrir
3
1
6
6
W
Hachiman
DrippingBerry
Hachiman
4
1
4
6
W
Persephone
ElectrykJC
Persephone
2
0
6
5
L
Sol
ImCQ3
Sol
0
1
1
0.5
W
Sylvanus
RubyMatthews
Sylvanus
5
1
1
5.5
L
1
3
1
0.5
L
Skadi
TheMickyD
Skadi
2
2
2
1.5
L
1
3
2
0.67
W
Khepri
robrt154
Khepri
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,361
Damage
20,471
28,747
Taken
23,707
10,962
Mitigated
11,154
4,968
Healing
9,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
904
79
0
80
7,351
3,378
0
3,617
3,734
0
6,706
W
Fenrir
5,173
2,547
0
4,975
8,154
2,417
0
731
7,423
0
34,428
W
Hachiman
DrippingBerry
Hachiman
3,595
1,750
0
680
3,099
790
165
800
2,299
0
32,539
W
Persephone
ElectrykJC
Persephone
5,400
216
0
1,037
2,755
851
183
895
1,860
43,566
0
L
Sol
ImCQ3
Sol
1,606
294
0
1,107
3,575
1,192
841
1,942
1,633
23,310
1,791
W
Sylvanus
RubyMatthews
Sylvanus
4,745
1,528
0
2,047
4,991
4,343
786
0
4,991
24,949
6,606
L
3,445
1,701
0
1,543
6,239
1,978
0
2,147
4,092
0
24,004
L
Skadi
TheMickyD
Skadi
3,317
1,465
0
685
4,635
1,006
0
1,546
3,089
0
29,592
L
1,089
229
188
1,365
6,947
3,408
0
1,975
4,972
8,503
0
W
Khepri
robrt154
Khepri
1,558
176
0
835
4,708
2,753
161
165
4,543
6,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,264
Gold Earned
30,467
197
Minions Killed
284
0
Camps Cleared
0
874,263
Distance Traveled
957,804
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,329
433
23
2
0
175,802
0
W
Fenrir
5,961
596
69
7
0
211,968
1
W
Hachiman
6,035
604
59
6
0
182,346
3
W
Persephone
6,143
614
64
6
0
195,528
0
L
Sol
5,094
509
51
5
0
152,609
3
W
Sylvanus
6,611
661
72
7
0
161,585
0
L
Kali
5,605
561
52
5
0
186,965
2
L
Skadi
5,505
551
52
5
0
186,549
2
L
Ymir
4,731
473
19
2
0
172,338
2
W
Khepri
5,717
572
20
2
0
206,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role