Player Matchup

Hercules
Hercules
Balint55
Hercules
Level 106
God Stats
14W - 7L
1,638 SR
Queue Stats
76W - 83L
1,436 Elo+
Party 2
Horus
Horus
DivineWrath111
Horus
Level 47
God Stats
5W - 5L
1,459 SR
Queue Stats
122W - 99L
1,459 Elo+
Party 3
Set
Set
LordTachanka_TCS
Set
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,380 Elo+
Party 2
Vulcan
Vulcan
SziliHUNter_TCS
Vulcan
Level 26
God Stats
1W - 3L
1,343 SR
Queue Stats
23W - 41L
1,305 Elo+
Party 2
Cupid
Cupid
gatitosrudos4
Cupid
Level 127
God Stats
6W - 1L
1,697 SR
Queue Stats
223W - 227L
1,434 Elo+
Party 3
Team Averages
Level 65
1,527 SR
1,403 Elo+

VS

Team Averages
Level 82
1,394 SR
1,408 Elo+
Chaac
Chaac
Immer_Am_Toasten
Chaac
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 85L
1,432 Elo+
Party 1
Arachne
Arachne
MeisterFubi
Arachne
Level 109
God Stats
1W - 2L
1,468 SR
Queue Stats
187W - 180L
1,458 Elo+
Party 1
Eset
Eset
SushiHana_
Eset
Level 28
God Stats
6W - 6L
1,453 SR
Queue Stats
39W - 38L
1,395 Elo+
Party 1
Guan Yu
Guan Yu
brunocava
Guan Yu
Level 84
God Stats
0W - 2L
1,235 SR
Queue Stats
106W - 113L
1,393 Elo+
Solo
Sol
Sol
lorddigi2003
Sol
Level 71
God Stats
6W - 16L
1,313 SR
Queue Stats
126W - 153L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Balint55
Hercules
18
6 / 3 / 4
12,141
528
13,962
19,351
14,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 1 / 12
11,995
522
7,533
21,708
20,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
10 / 3 / 10
12,590
547
19,565
24,361
10,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
0 / 10 / 1
9,385
408
7,047
15,139
5,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 2 / 5
11,214
488
15,977
18,245
7,301
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 8
9,769
425
22,108
19,863
26,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
MeisterFubi
Arachne
16
8 / 7 / 3
11,033
480
18,141
23,777
7,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 8 / 7
10,579
460
16,875
15,991
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
brunocava
Guan Yu
18
2 / 3 / 2
10,886
473
8,894
19,961
14,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 3 / 0
9,549
415
9,845
9,202
1,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
39
26
Kills
19
19
Deaths
26
32
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hercules
Balint55
Hercules
6
3
4
2.67
W
5
1
12
11
L
2
5
8
1.2
W
10
3
10
5
L
Arachne
MeisterFubi
Arachne
8
7
3
1.36
L
5
8
7
1.06
W
0
10
1
0.05
L
Guan Yu
brunocava
Guan Yu
2
3
2
1
W
5
2
5
3.75
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,084
Damage
75,863
98,804
Taken
88,794
57,945
Mitigated
54,468
45,328
Healing
28,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Balint55
Hercules
13,962
5,599
0
8,691
19,351
14,769
2,372
4,891
13,704
0
72,877
W
7,533
2,653
5,998
8,228
21,708
20,175
371
7,388
14,269
178
31,728
L
22,108
2,297
0
3,535
19,863
26,706
82
1,354
18,355
12,391
53,794
W
19,565
8,367
0
12,416
24,361
10,218
937
8,981
15,245
0
83,075
L
Arachne
MeisterFubi
Arachne
18,141
11,623
0
9,307
23,777
7,053
45
1,523
21,948
0
64,822
L
16,875
1,389
370
2,264
15,991
4,010
1,018
2,742
13,017
52,113
0
W
7,047
692
97
1,676
15,139
5,482
685
6,495
8,595
55,021
0
L
Guan Yu
brunocava
Guan Yu
8,894
1,269
1,368
7,573
19,961
14,836
706
1,014
18,051
8,094
64,115
W
15,977
10,232
1,661
6,561
18,245
7,301
2,274
5,908
12,130
0
91,899
L
9,845
2,023
0
3,646
9,202
1,863
0
0
9,202
49,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,325
Gold Earned
51,816
553
Minions Killed
480
0
Camps Cleared
0
2,174,143
Distance Traveled
2,117,493
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,141
528
162
7
0
425,131
4
W
Horus
11,995
522
36
2
0
471,010
5
L
Chaac
9,769
425
79
3
0
432,253
4
W
Set
12,590
547
125
5
0
441,244
2
L
Arachne
11,033
480
93
4
0
505,624
7
L
Eset
10,579
460
73
3
0
395,365
2
W
Vulcan
9,385
408
89
4
0
418,935
0
L
Guan Yu
10,886
473
137
6
0
424,017
8
W
Cupid
11,214
488
141
6
0
417,823
3
L
Sol
9,549
415
98
4
0
360,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role