Player Matchup

Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
AbyssWatch0r
Xbalanque
Level 146
God Stats
12W - 8L
1,775 SR
Queue Stats
369W - 330L
1,669 Elo+
Party 1
Bacchus
Bacchus
Diamondsniffles
Bacchus
Level 60
God Stats
2W - 3L
1,643 SR
Queue Stats
101W - 83L
1,511 Elo+
Party 1
Terra
Terra
KillerKris10490
Terra
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,629 Elo+
Party 1
Ao Kuang
Ao Kuang
TheCharlieWork
Ao Kuang
Level 146
God Stats
1W - 0L
1,409 SR
Queue Stats
20W - 18L
1,476 Elo+
Party 1
Team Averages
Level 98
1,566 SR
1,557 Elo+

VS

Team Averages
Level 59
1,535 SR
1,474 Elo+
Chaac
Chaac
 
Chaac
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
DiarrheaAim1
Heimdallr
Level 46
God Stats
19W - 21L
1,497 SR
Queue Stats
168W - 166L
1,450 Elo+
Solo
Khepri
Khepri
Fin MZ
Khepri
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,500 Elo+
Party 3
Fenrir
Fenrir
Nodena
Fenrir
Level 91
God Stats
2W - 1L
1,677 SR
Queue Stats
184W - 171L
1,477 Elo+
Party 2
Sol
Sol
iPolloi Jr
Sol
Level 34
God Stats
4W - 1L
1,500 SR
Queue Stats
40W - 51L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 0 / 1
6,928
630
4,787
5,513
2,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
AbyssWatch0r
Xbalanque
12
8 / 0 / 7
7,112
647
12,570
8,867
2,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
5 / 2 / 5
6,392
581
4,097
6,968
3,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 1 / 12
6,255
569
4,281
7,049
4,718
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
10
2 / 3 / 1
5,894
536
5,088
8,334
5,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 4 / 1
5,791
526
5,807
8,946
5,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
DiarrheaAim1
Heimdallr
9
0 / 8 / 1
5,060
460
5,210
10,136
2,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Fin MZ
Khepri
5
0 / 5 / 0
4,096
372
2,256
8,320
5,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Nodena
Fenrir
10
4 / 2 / 0
6,123
557
6,336
6,367
2,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 3 / 0
5,369
488
1,956
4,878
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
22
Kills
6
6
Deaths
22
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
1
5.5
L
Chaac
 
Chaac
1
4
1
0.38
W
Xbalanque
AbyssWatch0r
Xbalanque
8
0
7
11.5
W
5
2
5
3.75
L
Heimdallr
DiarrheaAim1
Heimdallr
0
8
1
0.06
L
Khepri
Fin MZ
Khepri
0
5
0
0
W
2
1
12
8
L
Fenrir
Nodena
Fenrir
4
2
0
2
W
Ao Kuang
2
3
1
0.83
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,823
Damage
21,565
36,731
Taken
38,647
18,140
Mitigated
16,984
14,311
Healing
10,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,787
2,291
0
3,257
5,513
2,002
480
1,280
4,233
36,553
6,603
L
Chaac
 
Chaac
5,807
1,098
0
2,914
8,946
5,713
0
6,431
2,006
0
28,388
W
Xbalanque
AbyssWatch0r
Xbalanque
12,570
7,664
0
3,930
8,867
2,218
2,319
1,309
7,558
0
52,856
W
4,097
783
0
418
6,968
3,969
0
312
6,533
25,447
0
L
Heimdallr
DiarrheaAim1
Heimdallr
5,210
2,805
195
1,397
10,136
2,362
0
1,067
9,069
0
29,236
L
Khepri
Fin MZ
Khepri
2,256
443
334
2,447
8,320
5,421
0
2,387
5,933
7,080
0
W
4,281
814
1,568
2,222
7,049
4,718
0
1,311
5,738
15,908
0
L
Fenrir
Nodena
Fenrir
6,336
977
0
1,866
6,367
2,213
0
4,117
2,219
0
26,187
W
Ao Kuang
5,088
1,269
0
2,916
8,334
5,233
0
0
7,922
20,594
0
L
1,956
249
0
1,238
4,878
1,275
343
3,212
1,666
24,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,581
Gold Earned
26,439
288
Minions Killed
233
0
Camps Cleared
0
1,037,648
Distance Traveled
946,797
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,928
630
89
8
0
197,730
2
L
Chaac
5,791
526
68
6
0
219,247
0
W
Xbalanque
7,112
647
90
8
0
228,008
1
W
Bacchus
6,392
581
48
4
0
242,761
2
L
Heimdallr
5,060
460
53
5
0
170,960
0
L
Khepri
4,096
372
10
1
0
140,295
1
W
Terra
6,255
569
22
2
0
199,080
4
L
Fenrir
6,123
557
47
4
0
236,076
0
W
Ao Kuang
5,894
536
39
4
0
170,069
1
L
Sol
5,369
488
55
5
0
180,219
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role