Player Matchup

Sobek
Sobek
AlikLuchador
Sobek
Level 60
God Stats
6W - 10L
1,368 SR
Queue Stats
147W - 184L
1,401 Elo+
Party 1
Bellona
Bellona
ArciaLid
Bellona
Level 26
God Stats
33W - 41L
1,441 SR
Queue Stats
34W - 42L
1,399 Elo+
Party 1
Sol
Sol
RushThenCrush
Sol
Level 84
God Stats
256W - 289L
1,458 SR
Queue Stats
287W - 336L
1,410 Elo+
Party 1
Mulan
Mulan
Sailor_Rainer
Mulan
Level 131
God Stats
4W - 5L
1,545 SR
Queue Stats
98W - 97L
1,495 Elo+
Party 1
Ra
Ra
ZUKEZ
Ra
Level 47
God Stats
1W - 1L
1,452 SR
Queue Stats
12W - 19L
1,432 Elo+
Solo
Team Averages
Level 70
1,453 SR
1,427 Elo+

VS

Team Averages
Level 31
1,412 SR
1,378 Elo+
Apollo
Apollo
 
Apollo
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
PAPADOPOIEN
Hun Batz
Level 16
God Stats
3W - 2L
1,701 SR
Queue Stats
4W - 9L
1,401 Elo+
Party 2
Janus
Janus
TRECOLATINO
Janus
Level 53
God Stats
0W - 2L
1,288 SR
Queue Stats
14W - 21L
1,366 Elo+
Party 2
Ymir
Ymir
Waggas
Ymir
Level 14
God Stats
1W - 4L
1,257 SR
Queue Stats
1W - 4L
1,244 Elo+
Party 2
Chaac
Chaac
sexyogig
Chaac
Level 24
God Stats
0W - 1L
1,312 SR
Queue Stats
3W - 6L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 12
9,032
531
6,035
13,088
14,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
ArciaLid
Bellona
15
1 / 1 / 7
9,332
549
6,512
7,739
6,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
9 / 0 / 10
9,884
581
16,086
10,609
3,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
11 / 3 / 5
11,211
659
12,234
14,615
9,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
15
9 / 1 / 7
10,138
596
10,611
7,527
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
1 / 8 / 0
6,695
394
5,816
12,564
3,968
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
PAPADOPOIEN
Hun Batz
10
2 / 7 / 1
7,225
425
4,379
13,434
4,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 9 / 3
8,243
485
9,091
10,781
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Waggas
Ymir
11
1 / 4 / 1
7,334
431
2,991
12,763
8,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
sexyogig
Chaac
11
0 / 6 / 4
6,925
407
4,674
14,495
10,535
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
15
33
Kills
6
6
Deaths
34
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
8
0
0.13
W
3
1
12
9
W
Bellona
ArciaLid
Bellona
1
1
7
4.5
L
Hun Batz
PAPADOPOIEN
Hun Batz
2
7
1
0.36
W
9
0
10
14
W
11
3
5
4.5
L
2
9
3
0.39
L
Ymir
Waggas
Ymir
1
4
1
0.38
W
Ra
9
1
7
12.5
L
Chaac
sexyogig
Chaac
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,478
Damage
26,951
53,578
Taken
64,037
36,688
Mitigated
30,119
24,763
Healing
10,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,816
3,070
0
2,010
12,564
3,968
33
6,675
5,683
0
33,347
W
6,035
546
0
3,428
13,088
14,672
430
2,951
10,009
22,389
0
W
Bellona
ArciaLid
Bellona
6,512
671
0
1,905
7,739
6,311
650
1,178
6,521
5,089
39,937
L
Hun Batz
PAPADOPOIEN
Hun Batz
4,379
1,522
0
2,603
13,434
4,001
0
5,884
7,270
0
34,627
W
16,086
7,182
0
8,669
10,609
3,454
4,665
1,895
8,664
78,013
0
W
12,234
2,526
0
4,337
14,615
9,391
690
2,865
11,587
0
86,669
L
9,091
198
0
561
10,781
3,286
0
5,525
4,957
44,664
0
L
Ymir
Waggas
Ymir
2,991
440
0
959
12,763
8,329
0
8,771
3,873
16,218
0
W
Ra
10,611
705
2,462
3,962
7,527
2,860
1,529
2,725
4,554
57,837
0
L
Chaac
sexyogig
Chaac
4,674
1,031
0
3,906
14,495
10,535
0
6,050
7,861
0
27,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,597
Gold Earned
36,422
533
Minions Killed
269
0
Camps Cleared
0
1,702,848
Distance Traveled
1,533,604
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,695
394
56
3
0
302,401
3
W
Sobek
9,032
531
45
3
0
346,249
6
W
Bellona
9,332
549
104
6
0
333,445
1
L
Hun Batz
7,225
425
65
4
0
343,543
2
W
Sol
9,884
581
113
7
0
285,520
4
W
Mulan
11,211
659
149
9
0
372,252
3
L
Janus
8,243
485
90
5
0
329,021
2
L
Ymir
7,334
431
20
1
0
327,073
2
W
Ra
10,138
596
122
7
0
365,382
6
L
Chaac
6,925
407
38
2
0
231,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role