Player Matchup

King Arthur
King Arthur
LoKey Papa
King Arthur
Level 26
God Stats
3W - 4L
1,491 SR
Queue Stats
9W - 6L
1,503 Elo+
Party 1
Danzaburou
Danzaburou
LoKey sharp
Danzaburou
Level 87
God Stats
5W - 3L
1,600 SR
Queue Stats
49W - 54L
1,446 Elo+
Party 1
Sol
Sol
Lokey Swauce
Sol
Level 127
God Stats
3W - 2L
1,559 SR
Queue Stats
120W - 97L
1,555 Elo+
Party 1
Chaac
Chaac
MaceTheFierce
Chaac
Level 111
God Stats
23W - 16L
1,568 SR
Queue Stats
98W - 82L
1,511 Elo+
Party 1
Atlas
Atlas
jekakim
Atlas
Level 36
God Stats
2W - 2L
1,374 SR
Queue Stats
86W - 90L
1,373 Elo+
Solo
Team Averages
Level 77
1,518 SR
1,478 Elo+

VS

Team Averages
Level 75
1,514 SR
1,463 Elo+
Hera
Hera
DuoMaxwell44
Hera
Level 123
God Stats
3W - 2L
1,656 SR
Queue Stats
332W - 321L
1,497 Elo+
Party 2
Nike
Nike
JinkiesYo
Nike
Level 46
God Stats
4W - 5L
1,431 SR
Queue Stats
9W - 12L
1,438 Elo+
Party 2
Chang'e
Chang'e
KronikThaDon
Chang'e
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 68L
1,515 Elo+
Party 2
Erlang Shen
Erlang Shen
NiksurFam
Erlang Shen
Level 41
God Stats
6W - 3L
1,652 SR
Queue Stats
109W - 123L
1,366 Elo+
Solo
Skadi
Skadi
TheAkatsukiHidan
Skadi
Level 102
God Stats
2W - 6L
1,332 SR
Queue Stats
83W - 86L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LoKey Papa
King Arthur
14
4 / 4 / 7
8,274
487
6,259
9,388
6,263
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
LoKey sharp
Danzaburou
14
5 / 1 / 3
8,831
519
6,305
8,021
2,856
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
9 / 2 / 3
10,341
608
13,372
9,900
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
7 / 2 / 12
9,709
571
17,384
16,551
7,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atlas
jekakim
Atlas
11
0 / 2 / 2
6,892
405
3,243
9,676
4,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 7
7,872
463
6,836
15,010
7,559
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nike
12
0 / 3 / 0
7,446
438
2,388
8,290
5,138
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
KronikThaDon
Chang'e
14
3 / 6 / 1
8,663
510
7,198
12,770
4,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
NiksurFam
Erlang Shen
13
2 / 8 / 5
8,617
507
10,228
19,376
9,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
5 / 3 / 0
8,901
524
8,767
9,744
2,600
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
25
Kills
11
11
Deaths
25
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
5
7
0.9
L
Nike
0
3
0
0
L
Chang'e
KronikThaDon
Chang'e
3
6
1
0.58
W
King Arthur
LoKey Papa
King Arthur
4
4
7
1.88
W
Danzaburou
LoKey sharp
Danzaburou
5
1
3
6.5
W
9
2
3
5.25
W
7
2
12
6.5
L
Erlang Shen
NiksurFam
Erlang Shen
2
8
5
0.56
L
5
3
0
1.67
W
Atlas
jekakim
Atlas
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,563
Damage
35,417
53,536
Taken
65,190
24,267
Mitigated
29,418
20,628
Healing
19,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,836
1,826
1,145
4,724
15,010
7,559
112
5,768
9,242
25,669
0
L
Nike
2,388
369
0
1,336
8,290
5,138
0
1,468
6,822
1,443
34,210
L
Chang'e
KronikThaDon
Chang'e
7,198
823
591
4,809
12,770
4,298
705
4,334
8,436
51,703
0
W
King Arthur
LoKey Papa
King Arthur
6,259
855
0
290
9,388
6,263
172
2,361
6,984
5,938
25,987
W
Danzaburou
LoKey sharp
Danzaburou
6,305
1,635
0
3,183
8,021
2,856
975
2,149
5,872
0
58,014
W
13,372
4,349
0
5,541
9,900
3,234
1,358
3,202
6,508
77,150
0
W
17,384
4,761
0
7,595
16,551
7,841
0
3,854
12,575
0
72,202
L
Erlang Shen
NiksurFam
Erlang Shen
10,228
6,293
0
5,896
19,376
9,823
0
3,430
15,946
0
53,888
L
8,767
4,312
0
1,412
9,744
2,600
2,192
3,522
6,222
0
50,836
W
Atlas
jekakim
Atlas
3,243
1,141
1,476
2,543
9,676
4,073
0
2,348
7,288
16,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,047
Gold Earned
41,499
409
Minions Killed
387
0
Camps Cleared
0
1,612,650
Distance Traveled
1,569,682
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,872
463
30
2
0
344,407
4
L
Nike
7,446
438
79
5
0
269,537
0
L
Chang'e
8,663
510
93
5
0
314,281
4
W
King Arthur
8,274
487
62
4
0
307,497
2
W
Danzaburou
8,831
519
103
6
0
334,531
2
W
Sol
10,341
608
117
7
0
305,802
5
W
Chaac
9,709
571
108
6
0
367,949
0
L
Erlang Shen
8,617
507
88
5
0
330,054
1
L
Skadi
8,901
524
97
6
0
311,403
0
W
Atlas
6,892
405
19
1
0
296,871
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role