Player Matchup

Izanami
Izanami
GamingOracle
Izanami
Level 76
God Stats
8W - 12L
1,492 SR
Queue Stats
94W - 116L
1,362 Elo+
Party 2
Chaac
Chaac
Shantastic2814
Chaac
Level 79
God Stats
15W - 13L
1,505 SR
Queue Stats
143W - 184L
1,370 Elo+
Party 2
Artio
Artio
TotalingCandy40
Artio
Level 62
God Stats
4W - 4L
1,477 SR
Queue Stats
62W - 74L
1,260 Elo+
Party 2
Arachne
Arachne
x__Gourmet_x
Arachne
Level 28
God Stats
11W - 9L
1,482 SR
Queue Stats
34W - 65L
1,248 Elo+
Party 1
Ao Kuang
Ao Kuang
x__Laura_x
Ao Kuang
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 65L
1,203 Elo+
Party 1
Team Averages
Level 56
1,491 SR
1,289 Elo+

VS

Team Averages
Level 100
1,448 SR
1,396 Elo+
Charybdis
Charybdis
 
Charybdis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
AMERICAN_THYCOON
Bastet
Level 92
God Stats
7W - 0L
1,728 SR
Queue Stats
146W - 207L
1,358 Elo+
Party 3
Sun Wukong
Sun Wukong
DoodleJarv
Sun Wukong
Level 82
God Stats
10W - 14L
1,376 SR
Queue Stats
128W - 166L
1,343 Elo+
Party 3
Geb
Geb
JUANaFOOL-
Geb
Level 67
God Stats
18W - 20L
1,374 SR
Queue Stats
251W - 261L
1,368 Elo+
Solo
Ra
Ra
TriloG__
Ra
Level 102
God Stats
4W - 1L
1,261 SR
Queue Stats
99W - 126L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GamingOracle
Izanami
14
1 / 3 / 1
8,321
438
13,909
16,835
5,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 6 / 0
8,490
447
11,904
18,069
13,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 6 / 1
7,930
417
2,475
18,222
15,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
x__Gourmet_x
Arachne
13
0 / 6 / 0
8,070
425
4,500
17,980
6,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
x__Laura_x
Ao Kuang
12
2 / 9 / 0
7,820
412
2,138
15,191
5,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
6 / 1 / 6
11,678
615
13,282
10,156
3,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
7 / 1 / 14
11,371
598
16,372
15,592
6,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
DoodleJarv
Sun Wukong
15
3 / 3 / 7
10,443
550
8,325
15,380
9,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 1 / 14
10,938
576
11,285
18,538
22,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
9 / 1 / 11
11,577
609
13,492
14,825
7,362
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
82
7
Kills
30
30
Deaths
7
2
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
1
6
9
W
7
1
14
14
W
Sun Wukong
DoodleJarv
Sun Wukong
3
3
7
2.17
L
Izanami
GamingOracle
Izanami
1
3
1
0.5
W
5
1
14
12
L
3
6
0
0.5
L
1
6
1
0.25
W
9
1
11
14.5
L
Arachne
x__Gourmet_x
Arachne
0
6
0
0
L
Ao Kuang
x__Laura_x
Ao Kuang
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,926
Damage
62,756
86,297
Taken
74,491
45,657
Mitigated
49,215
23,038
Healing
36,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
13,282
7,578
0
6,818
10,156
3,359
5,942
728
9,383
0
95,254
W
16,372
4,352
1,162
8,661
15,592
6,339
3,781
795
14,532
0
69,857
W
Sun Wukong
DoodleJarv
Sun Wukong
8,325
1,577
385
5,113
15,380
9,740
790
498
14,332
0
45,812
L
Izanami
GamingOracle
Izanami
13,909
8,595
0
4,958
16,835
5,037
992
6,013
10,822
0
78,231
W
11,285
1,203
0
3,946
18,538
22,415
0
1,696
16,670
34,503
0
L
11,904
1,624
0
5,962
18,069
13,143
187
4,418
13,101
212
49,936
L
2,475
229
1,229
4,776
18,222
15,953
270
7,321
10,853
16,825
0
W
13,492
1,872
4,315
6,575
14,825
7,362
3,402
1,108
13,592
79,348
0
L
Arachne
x__Gourmet_x
Arachne
4,500
2,230
398
4,230
17,980
6,509
0
1,733
15,999
0
57,866
L
Ao Kuang
x__Laura_x
Ao Kuang
2,138
360
0
1,485
15,191
5,015
0
5,545
9,646
22,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,631
Gold Earned
56,007
386
Minions Killed
518
0
Camps Cleared
0
1,662,740
Distance Traveled
1,877,108
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,678
615
170
9
0
309,536
4
W
Bastet
11,371
598
100
5
0
418,131
3
W
Sun Wukong
10,443
550
87
5
0
357,019
4
L
Izanami
8,321
438
126
7
0
316,799
2
W
Geb
10,938
576
25
1
0
411,550
8
L
Chaac
8,490
447
79
4
0
326,285
11
L
Artio
7,930
417
25
1
0
344,545
2
W
Ra
11,577
609
136
7
0
380,872
6
L
Arachne
8,070
425
108
6
0
381,503
1
L
Ao Kuang
7,820
412
48
3
0
293,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role