Player Matchup

Janus
Janus
Germetic
Janus
Level 121
God Stats
2W - 6L
1,366 SR
Queue Stats
220W - 212L
1,517 Elo+
Solo
Horus
Horus
Glattshaved
Horus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 26L
1,402 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
QUENNANABELLE
Morgan Le Fay
Level 116
God Stats
4W - 4L
1,485 SR
Queue Stats
240W - 246L
1,493 Elo+
Solo
Nu Wa
Nu Wa
Shinjitsu
Nu Wa
Level 85
God Stats
2W - 1L
1,877 SR
Queue Stats
65W - 90L
1,425 Elo+
Party 1
Ymir
Ymir
imfatplzhelp
Ymir
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,451 Elo+
Party 1
Team Averages
Level 106
1,546 SR
1,457 Elo+

VS

Team Averages
Level 122
1,613 SR
1,490 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DosPelos
Achilles
Level 147
God Stats
2W - 1L
1,842 SR
Queue Stats
98W - 79L
1,476 Elo+
Party 2
Bastet
Bastet
MasterrBaiter
Bastet
Level 67
God Stats
1W - 1L
1,285 SR
Queue Stats
73W - 64L
1,453 Elo+
Party 2
Scylla
Scylla
Quoftc
Scylla
Level 119
God Stats
5W - 0L
1,962 SR
Queue Stats
107W - 94L
1,488 Elo+
Party 2
Terra
Terra
W0rmiuS
Terra
Level 155
God Stats
3W - 3L
1,479 SR
Queue Stats
106W - 90L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Germetic
Janus
15
3 / 9 / 8
9,316
717
12,903
12,116
3,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 7 / 7
9,172
706
8,934
17,797
14,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
QUENNANABELLE
Morgan Le Fay
16
3 / 8 / 6
9,611
739
11,501
14,330
5,254
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Shinjitsu
Nu Wa
18
6 / 6 / 9
10,491
807
13,689
12,971
4,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
1 / 7 / 7
8,826
679
4,184
18,648
15,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
6 / 5 / 21
11,140
857
19,664
14,202
5,240
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
DosPelos
Achilles
17
13 / 3 / 16
11,166
859
18,004
20,249
25,722
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
11 / 4 / 15
11,221
863
14,526
14,681
5,776
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Quoftc
Scylla
17
4 / 4 / 19
10,569
813
15,735
8,637
3,068
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Terra
W0rmiuS
Terra
17
3 / 1 / 20
10,057
774
4,393
17,878
16,593
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
128
16
Kills
37
37
Deaths
17
37
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
5
21
3.3
W
Achilles
DosPelos
Achilles
13
3
16
7
L
Janus
Germetic
Janus
3
9
8
0.78
L
3
7
7
0.93
W
11
4
15
4.63
L
Morgan Le Fay
QUENNANABELLE
Morgan Le Fay
3
8
6
0.75
W
Scylla
Quoftc
Scylla
4
4
19
3.38
L
Nu Wa
Shinjitsu
Nu Wa
6
6
9
1.75
W
Terra
W0rmiuS
Terra
3
1
20
13
L
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,211
Damage
72,322
75,862
Taken
75,647
42,288
Mitigated
56,399
16,402
Healing
35,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
19,664
4,402
969
2,310
14,202
5,240
2,379
9,819
4,079
0
49,207
W
Achilles
DosPelos
Achilles
18,004
2,821
2,262
6,549
20,249
25,722
772
10,686
9,261
0
24,655
L
Janus
Germetic
Janus
12,903
513
610
746
12,116
3,218
631
2,892
8,964
20,449
0
L
8,934
2,888
4,665
4,597
17,797
14,632
284
5,792
11,781
420
10,572
W
14,526
2,925
2,159
3,839
14,681
5,776
1,114
7,917
6,568
0
28,953
L
Morgan Le Fay
QUENNANABELLE
Morgan Le Fay
11,501
990
414
2,092
14,330
5,254
252
5,054
8,960
25,459
0
W
Scylla
Quoftc
Scylla
15,735
560
1,751
1,135
8,637
3,068
1,290
5,791
2,804
35,444
0
L
Nu Wa
Shinjitsu
Nu Wa
13,689
3,791
332
1,482
12,971
4,184
707
2,940
9,822
32,017
0
W
Terra
W0rmiuS
Terra
4,393
1,151
5,581
8,628
17,878
16,593
628
8,178
9,294
10,633
0
L
4,184
418
235
1,229
18,648
15,000
0
3,450
15,025
8,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,416
Gold Earned
54,153
111
Minions Killed
142
0
Camps Cleared
0
999,532
Distance Traveled
1,286,236
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,140
857
51
4
0
241,250
1
W
Achilles
11,166
859
7
1
0
255,140
0
L
Janus
9,316
717
24
2
0
213,949
2
L
Horus
9,172
706
10
1
0
214,041
0
W
Bastet
11,221
863
33
3
0
256,884
0
L
Morgan Le Fay
9,611
739
24
2
0
187,293
2
W
Scylla
10,569
813
45
3
0
249,555
0
L
Nu Wa
10,491
807
40
3
0
210,971
1
W
Terra
10,057
774
6
0
0
283,407
0
L
Ymir
8,826
679
13
1
0
173,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role