Player Matchup

Da Ji
Da Ji
IAmGh0stly
Da Ji
Level 63
God Stats
0W - 1L
1,769 SR
Queue Stats
6W - 2L
1,851 Elo+
Party 1
Osiris
Osiris
Yo Boi Pizza
Osiris
Level 106
God Stats
2W - 2L
1,652 SR
Queue Stats
8W - 7L
1,524 Elo+
Party 1
Ullr
Ullr
Yotey
Ullr
Level 106
God Stats
2W - 2L
1,751 SR
Queue Stats
21W - 17L
1,531 Elo+
Party 1
Discordia
Discordia
itteber
Discordia
Level 29
God Stats
2W - 2L
1,797 SR
Queue Stats
5W - 4L
1,551 Elo+
Party 1
Cerberus
Cerberus
jwtevez
Cerberus
Level 37
God Stats
12W - 8L
1,649 SR
Queue Stats
18W - 14L
1,550 Elo+
Party 1
Team Averages
Level 68
1,724 SR
1,602 Elo+

VS

Team Averages
Level 57
1,571 SR
1,530 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Balanceis
Nemesis
Level 29
God Stats
29W - 28L
1,666 SR
Queue Stats
93W - 72L
1,555 Elo+
Party 2
Chernobog
Chernobog
Irishyyy
Chernobog
Level 49
God Stats
3W - 3L
1,569 SR
Queue Stats
150W - 128L
1,585 Elo+
Solo
Olorun
Olorun
vRiotz
Olorun
Level 127
God Stats
6W - 3L
1,501 SR
Queue Stats
182W - 161L
1,541 Elo+
Party 2
Apollo
Apollo
wolflonely88
Apollo
Level 49
God Stats
3W - 1L
1,621 SR
Queue Stats
3W - 4L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
3 / 7 / 2
8,996
473
10,748
13,638
4,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Osiris
14
1 / 8 / 1
8,615
453
7,285
19,130
14,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ullr
Yotey
Ullr
13
0 / 7 / 3
8,044
423
8,158
11,709
3,845
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
itteber
Discordia
13
0 / 6 / 3
7,843
413
8,905
9,906
3,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
jwtevez
Cerberus
13
1 / 3 / 3
8,949
471
5,611
17,587
17,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
4 / 1 / 9
11,604
611
9,016
13,004
7,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
Balanceis
Nemesis
18
6 / 2 / 6
12,102
637
8,694
15,961
6,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
Irishyyy
Chernobog
15
2 / 2 / 11
10,415
548
4,816
10,930
3,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
vRiotz
Olorun
19
10 / 0 / 8
12,743
671
20,915
21,392
10,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
17
9 / 1 / 5
12,363
651
10,724
11,460
4,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
70
5
Kills
31
31
Deaths
6
12
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
4
1
9
8.5
W
Nemesis
Balanceis
Nemesis
6
2
6
4.5
L
Da Ji
3
7
2
0.57
W
Chernobog
Irishyyy
Chernobog
2
2
11
3.75
L
Osiris
1
8
1
0.19
L
Ullr
Yotey
Ullr
0
7
3
0.21
L
Discordia
itteber
Discordia
0
6
3
0.25
L
Cerberus
jwtevez
Cerberus
1
3
3
0.83
W
Olorun
vRiotz
Olorun
10
0
8
14
W
Apollo
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,707
Damage
54,165
71,970
Taken
72,747
44,162
Mitigated
31,273
8,923
Healing
38,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
9,016
497
0
4,221
13,004
7,461
247
2,327
10,456
49,717
0
W
Nemesis
Balanceis
Nemesis
8,694
3,788
0
8,170
15,961
6,137
4,051
2,684
12,229
0
89,192
L
Da Ji
10,748
1,605
0
673
13,638
4,569
0
4,046
9,592
0
56,589
W
Chernobog
Irishyyy
Chernobog
4,816
3,301
0
2,688
10,930
3,370
1,980
2,464
8,381
0
55,276
L
Osiris
7,285
1,972
0
902
19,130
14,756
914
6,067
13,063
3,510
40,642
L
Ullr
Yotey
Ullr
8,158
2,454
0
212
11,709
3,845
980
5,216
6,493
0
55,551
L
Discordia
itteber
Discordia
8,905
228
138
2,034
9,906
3,553
0
5,281
4,625
46,010
0
L
Cerberus
jwtevez
Cerberus
5,611
455
0
4,964
17,587
17,439
210
6,679
10,908
24,662
0
W
Olorun
vRiotz
Olorun
20,915
12,008
1,544
16,845
21,392
10,136
2,705
6,416
14,294
98,687
9,637
W
Apollo
10,724
6,908
0
5,135
11,460
4,169
4,850
4,531
6,661
0
66,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,447
Gold Earned
59,227
431
Minions Killed
545
0
Camps Cleared
0
1,776,016
Distance Traveled
1,949,992
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,604
611
82
4
0
370,580
4
W
Nemesis
12,102
637
124
7
0
425,952
7
L
Da Ji
8,996
473
90
5
0
368,484
2
W
Chernobog
10,415
548
94
5
0
395,986
2
L
Osiris
8,615
453
104
5
0
343,793
0
L
Ullr
8,044
423
110
6
0
311,921
0
L
Discordia
7,843
413
81
4
0
340,241
4
L
Cerberus
8,949
471
46
2
0
411,577
3
W
Olorun
12,743
671
135
7
0
377,546
3
W
Apollo
12,363
651
110
6
0
379,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role