Player Matchup

Geb
Geb
Gold V
Aarniie
Geb
Gold V
Level 126
God Stats
16W - 11L
1,588 SR
Queue Stats
133W - 129L
1,214 MMR
Solo
Hun Batz
Hun Batz
Gold IV
Anafeas
Hun Batz
Gold IV
Level 122
God Stats
0W - 3L
1,302 SR
Queue Stats
137W - 157L
1,242 MMR
Solo
Anhur
Anhur
Gold V
ByRyzek
Anhur
Gold V
Level 155
God Stats
40W - 49L
1,475 SR
Queue Stats
167W - 175L
1,277 MMR
Solo
Achilles
Achilles
Silver I
OhhMannn
Achilles
Silver I
Level 126
God Stats
1W - 2L
1,732 SR
Queue Stats
37W - 49L
1,263 MMR
Solo
Discordia
Discordia
Silver IV
molinari110600
Discordia
Silver IV
Level 124
God Stats
5W - 2L
1,786 SR
Queue Stats
17W - 28L
1,106 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,576 SR
1,220 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,496 SR
1,304 MMR
Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
B1ackZero
Kuzenbo
Silver I
Level 108
God Stats
1W - 0L
1,455 SR
Queue Stats
3W - 5L
1,198 MMR
Solo
Hou Yi
Hou Yi
Silver I
KillerOrXD
Hou Yi
Silver I
Level 122
God Stats
4W - 4L
1,510 SR
Queue Stats
142W - 154L
1,103 MMR
Solo
Janus
Janus
Silver II
Miltete
Janus
Silver II
Level 160
God Stats
9W - 12L
1,395 SR
Queue Stats
213W - 220L
1,242 MMR
Solo
Mercury
Mercury
Gold V
TheDolvoth
Mercury
Gold V
Level 118
God Stats
23W - 17L
1,619 SR
Queue Stats
126W - 131L
1,478 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
6
0 / 1 / 3
4,024
671
2,328
3,999
1,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
Anafeas
Hun Batz
6
1 / 0 / 1
4,187
698
1,003
3,755
879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anhur
ByRyzek
Anhur
6
2 / 1 / 1
3,913
652
3,707
3,268
684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
OhhMannn
Achilles
6
0 / 2 / 0
3,759
627
1,975
4,343
2,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Discordia
molinari110600
Discordia
2
0 / 1 / 0
2,815
469
100
512
127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
CliodhnaCharybdisOdinIzanami

VS

Bans
AthenaArtioSolSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
1 / 0 / 1
4,406
734
1,642
3,214
1,614
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kuzenbo
B1ackZero
Kuzenbo
5
0 / 2 / 1
3,571
595
1,252
4,265
1,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
KillerOrXD
Hou Yi
6
0 / 0 / 1
3,607
601
3,199
3,601
690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Janus
Miltete
Janus
9
0 / 0 / 1
4,940
823
572
1,230
271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
TheDolvoth
Mercury
7
4 / 1 / 0
4,680
780
2,300
3,560
778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
3
Kills
5
5
Deaths
3
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
1
1.5
L
Geb
0
1
3
1.5
L
Hun Batz
Anafeas
Hun Batz
1
0
1
1.5
W
Kuzenbo
B1ackZero
Kuzenbo
0
2
1
0.25
L
Anhur
ByRyzek
Anhur
2
1
1
2.5
W
Hou Yi
KillerOrXD
Hou Yi
0
0
1
0.5
W
Janus
Miltete
Janus
0
0
1
0.5
L
Achilles
OhhMannn
Achilles
0
2
0
0
W
Mercury
TheDolvoth
Mercury
4
1
0
4
L
Discordia
molinari110600
Discordia
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,113
Damage
8,965
15,877
Taken
15,870
5,580
Mitigated
5,226
5,434
Healing
5,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,642
350
0
1,495
3,214
1,614
0
0
2,895
20,853
0
L
Geb
2,328
482
0
1,470
3,999
1,419
0
573
3,426
8,039
0
L
Hun Batz
Anafeas
Hun Batz
1,003
159
0
460
3,755
879
0
558
3,197
0
16,048
W
Kuzenbo
B1ackZero
Kuzenbo
1,252
500
0
1,349
4,265
1,873
0
1,206
3,059
5,728
0
L
Anhur
ByRyzek
Anhur
3,707
2,553
0
1,732
3,268
684
0
403
2,865
0
19,329
W
Hou Yi
KillerOrXD
Hou Yi
3,199
1,628
0
2,032
3,601
690
0
882
2,719
0
16,450
W
Janus
Miltete
Janus
572
206
0
400
1,230
271
0
0
1,230
31,678
0
L
Achilles
OhhMannn
Achilles
1,975
268
0
1,767
4,343
2,471
0
1,642
2,701
0
15,699
W
Mercury
TheDolvoth
Mercury
2,300
725
0
410
3,560
778
0
308
3,220
0
16,681
L
Discordia
molinari110600
Discordia
100
0
0
5
512
127
0
290
222
1,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,698
Gold Earned
21,204
139
Minions Killed
197
0
Camps Cleared
0
467,859
Distance Traveled
643,099
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,406
734
45
8
0
131,957
4
L
Geb
4,024
671
15
3
0
100,976
2
L
Hun Batz
4,187
698
37
6
0
117,992
4
W
Kuzenbo
3,571
595
8
1
0
127,184
2
L
Anhur
3,913
652
47
8
0
100,416
1
W
Hou Yi
3,607
601
32
5
0
121,677
1
W
Janus
4,940
823
75
13
0
115,584
2
L
Achilles
3,759
627
36
6
0
129,023
0
W
Mercury
4,680
780
37
6
0
146,697
0
L
Discordia
2,815
469
4
1
0
19,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role