Player Matchup

Cthulhu
Cthulhu
Isiahsnake
Cthulhu
Level 145
God Stats
3W - 2L
1,724 SR
Queue Stats
314W - 282L
1,483 Elo+
Party 1
Thor
Thor
YT-YSoMad
Thor
Level 15
God Stats
2W - 2L
1,565 SR
Queue Stats
2W - 2L
1,623 Elo+
Party 1
Ao Kuang
Ao Kuang
walkinbandzz
Ao Kuang
Level 23
God Stats
2W - 1L
1,440 SR
Queue Stats
3W - 2L
1,623 Elo+
Party 1
Team Averages
Level 61
1,576 SR
1,576 Elo+

VS

Team Averages
Level 99
1,586 SR
1,413 Elo+
Poseidon
Poseidon
IrishStoner127
Poseidon
Level 128
God Stats
8W - 8L
1,578 SR
Queue Stats
233W - 253L
1,411 Elo+
Solo
Tsukuyomi
Tsukuyomi
SlimJimSafari
Tsukuyomi
Level 45
God Stats
8W - 4L
1,684 SR
Queue Stats
230W - 178L
1,505 Elo+
Solo
Chaac
Chaac
iSmellBud
Chaac
Level 125
God Stats
8W - 2L
1,495 SR
Queue Stats
21W - 27L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Isiahsnake
Cthulhu
15
2 / 7 / 8
11,677
649
17,367
25,690
27,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
14
3 / 10 / 4
11,525
640
7,549
22,259
6,639
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
walkinbandzz
Ao Kuang
16
7 / 6 / 3
13,063
726
9,965
21,260
6,454
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
15
2 / 3 / 13
11,648
647
9,571
14,423
4,809
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
SlimJimSafari
Tsukuyomi
18
19 / 8 / 2
14,798
822
36,127
18,308
8,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
iSmellBud
Chaac
15
1 / 1 / 14
11,502
639
10,738
10,948
14,855
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
12
Kills
22
23
Deaths
12
15
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Poseidon
2
3
13
2.83
L
Cthulhu
Isiahsnake
Cthulhu
2
7
8
0.86
W
Tsukuyomi
SlimJimSafari
Tsukuyomi
19
8
2
2.5
L
Thor
3
10
4
0.5
W
Chaac
iSmellBud
Chaac
1
1
14
8
L
Ao Kuang
walkinbandzz
Ao Kuang
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,881
Damage
56,436
69,209
Taken
43,679
40,298
Mitigated
28,585
7,633
Healing
12,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
9,571
616
20
3,434
14,423
4,809
470
9,158
5,265
59,382
0
L
Cthulhu
Isiahsnake
Cthulhu
17,367
775
199
3,401
25,690
27,205
0
4,481
20,341
48,810
0
W
Tsukuyomi
SlimJimSafari
Tsukuyomi
36,127
10,839
0
2,844
18,308
8,921
2,354
11,705
6,603
0
61,990
L
Thor
7,549
1,994
0
626
22,259
6,639
383
3,783
18,006
0
13,601
W
Chaac
iSmellBud
Chaac
10,738
566
853
5,345
10,948
14,855
182
7,065
3,883
2,190
26,653
L
Ao Kuang
walkinbandzz
Ao Kuang
9,965
2,215
0
3,407
21,260
6,454
1,337
3,216
17,587
37,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,265
Gold Earned
37,948
137
Minions Killed
191
5
Camps Cleared
10
857,193
Distance Traveled
987,659
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
11,648
647
86
5
5
308,828
1
L
Cthulhu
11,677
649
72
4
3
290,954
4
W
Tsukuyomi
14,798
822
56
3
3
329,202
1
L
Thor
11,525
640
15
1
1
275,228
0
W
Chaac
11,502
639
49
3
2
349,629
0
L
Ao Kuang
13,063
726
50
3
1
291,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role