Player Matchup

Cthulhu
Cthulhu
IG MoonBlood
Cthulhu
Level 29
God Stats
0W - 1L
1,299 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
Toasterwitagun
Chaac
Level 75
God Stats
1W - 1L
1,818 SR
Queue Stats
7W - 4L
1,591 Elo+
Party 1
Tiamat
Tiamat
ZunaFen
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,609 Elo+
Party 1
Team Averages
Level 44
1,539 SR
1,567 Elo+

VS

Team Averages
Level 107
1,667 SR
1,544 Elo+
Danzaburou
Danzaburou
Bumiii0816
Danzaburou
Level 86
God Stats
34W - 13L
1,722 SR
Queue Stats
289W - 221L
1,568 Elo+
Party 2
Chaac
Chaac
Ninjadudecam
Chaac
Level 128
God Stats
11W - 6L
1,678 SR
Queue Stats
566W - 431L
1,610 Elo+
Party 2
Ra
Ra
THEDANTE99
Ra
Level 107
God Stats
4W - 1L
1,603 SR
Queue Stats
29W - 40L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IG MoonBlood
Cthulhu
10
0 / 5 / 2
6,309
631
6,038
13,741
6,693
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
1 / 7 / 1
6,424
642
9,564
12,608
6,908
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
ZunaFen
Tiamat
8
2 / 8 / 0
6,477
648
3,278
8,207
3,125
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bumiii0816
Danzaburou
13
7 / 0 / 10
8,408
841
7,015
6,712
2,788
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 2 / 14
8,213
821
12,616
17,111
16,995
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
7 / 1 / 12
8,622
862
9,533
6,137
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
56
3
Kills
20
20
Deaths
3
3
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bumiii0816
Danzaburou
7
0
10
12
L
Cthulhu
IG MoonBlood
Cthulhu
0
5
2
0.2
W
6
2
14
6.5
W
7
1
12
13
L
1
7
1
0.21
L
Tiamat
ZunaFen
Tiamat
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,880
Damage
29,164
34,556
Taken
29,960
16,726
Mitigated
22,205
7,014
Healing
10,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bumiii0816
Danzaburou
7,015
2,300
0
937
6,712
2,788
916
1,645
4,812
0
20,612
L
Cthulhu
IG MoonBlood
Cthulhu
6,038
567
467
2,842
13,741
6,693
0
5,304
8,437
15,574
0
W
12,616
2,880
461
5,337
17,111
16,995
117
5,471
10,347
0
29,648
W
9,533
860
1,950
1,777
6,137
2,422
629
1,598
4,368
27,512
0
L
9,564
1,746
0
3,187
12,608
6,908
0
2,851
9,757
0
22,845
L
Tiamat
ZunaFen
Tiamat
3,278
567
0
518
8,207
3,125
0
1,557
6,650
7,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,210
Gold Earned
25,243
81
Minions Killed
122
1
Camps Cleared
7
439,100
Distance Traveled
581,199
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,408
841
48
5
3
196,890
2
L
Cthulhu
6,309
631
36
4
0
166,377
0
W
Chaac
8,213
821
31
3
2
205,522
2
W
Ra
8,622
862
43
4
2
178,787
2
L
Chaac
6,424
642
27
3
1
155,033
3
L
Tiamat
6,477
648
18
2
0
117,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role