Player Matchup

Bastet
Bastet
MagneticFlyer7
Bastet
Level 113
God Stats
11W - 8L
2,003 SR
Queue Stats
496W - 464L
1,635 Elo+
Party 1
Cthulhu
Cthulhu
TeeMxntanaa
Cthulhu
Level 129
God Stats
7W - 6L
1,660 SR
Queue Stats
83W - 55L
1,524 Elo+
Party 1
Ra
Ra
xoArixJhene
Ra
Level 154
God Stats
20W - 28L
1,442 SR
Queue Stats
1,317W - 894L
1,708 Elo+
Party 1
Team Averages
Level 132
1,701 SR
1,622 Elo+

VS

Team Averages
Level 133
1,527 SR
1,598 Elo+
King Arthur
King Arthur
Ian McNugt
King Arthur
Level 121
God Stats
68W - 84L
1,474 SR
Queue Stats
193W - 210L
1,542 Elo+
Solo
Susano
Susano
Onemankillz2
Susano
Level 124
God Stats
1W - 1L
1,608 SR
Queue Stats
35W - 20L
1,656 Elo+
Party 2
Discordia
Discordia
XxDeathrulerxX12
Discordia
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
7,155
550
7,086
12,505
4,272
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Cthulhu
TeeMxntanaa
Cthulhu
12
2 / 4 / 3
8,030
618
7,737
15,532
17,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
3 / 4 / 1
8,508
654
7,868
10,071
4,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ian McNugt
King Arthur
14
2 / 1 / 10
8,447
650
10,304
13,521
12,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
15
10 / 4 / 4
10,024
771
15,184
11,339
4,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
12
2 / 0 / 8
8,370
644
6,988
4,429
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
14
14
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ian McNugt
King Arthur
2
1
10
7
L
0
6
2
0.17
W
Susano
10
4
4
3
L
Cthulhu
TeeMxntanaa
Cthulhu
2
4
3
0.88
W
Discordia
2
0
8
6
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,691
Damage
32,476
38,108
Taken
29,289
25,946
Mitigated
17,934
7,374
Healing
6,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ian McNugt
King Arthur
10,304
2,336
0
4,376
13,521
12,131
0
5,754
7,054
0
27,242
L
7,086
1,494
0
836
12,505
4,272
0
2,912
9,284
0
15,717
W
Susano
15,184
5,425
0
390
11,339
4,341
0
5,624
5,455
0
36,267
L
Cthulhu
TeeMxntanaa
Cthulhu
7,737
636
36
2,147
15,532
17,480
0
3,201
11,727
19,107
0
W
Discordia
6,988
537
0
1,288
4,429
1,462
0
3,468
841
26,007
0
L
7,868
219
1,735
2,620
10,071
4,194
0
1,235
8,661
33,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,693
Gold Earned
26,841
128
Minions Killed
138
5
Camps Cleared
7
694,803
Distance Traveled
683,385
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,447
650
40
3
0
256,479
1
L
Bastet
7,155
550
20
2
2
253,941
2
W
Susano
10,024
771
57
4
5
257,969
1
L
Cthulhu
8,030
618
34
3
1
204,145
2
W
Discordia
8,370
644
41
3
2
168,937
2
L
Ra
8,508
654
74
6
2
236,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role