Player Matchup

Medusa
Medusa
 
Medusa
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Susano
Susano
Impact10
Susano
Level 70
God Stats
2W - 0L
1,760 SR
Queue Stats
15W - 20L
1,405 Elo+
Party 2
Xing Tian
Xing Tian
LRP 20XX
Xing Tian
Level 81
God Stats
28W - 15L
1,461 SR
Queue Stats
327W - 329L
1,454 Elo+
Party 3
Olorun
Olorun
Sansegro
Olorun
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 9L
1,297 Elo+
Party 2
Set
Set
Yugdi
Set
Level 89
God Stats
15W - 17L
1,323 SR
Queue Stats
219W - 236L
1,413 Elo+
Solo
Team Averages
Level 58
1,509 SR
1,414 Elo+

VS

Team Averages
Level 52
1,536 SR
1,410 Elo+
Mercury
Mercury
 
Mercury
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
IOofedMyPants
Yemoja
Level 38
God Stats
1W - 1L
1,712 SR
Queue Stats
37W - 62L
1,351 Elo+
Party 1
Nox
Nox
JewelsUndJoules
Nox
Level 42
God Stats
23W - 29L
1,468 SR
Queue Stats
144W - 160L
1,361 Elo+
Solo
Bastet
Bastet
SacredStaffWa
Bastet
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 55L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 1 / 3
5,984
499
6,420
3,131
1,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
Impact10
Susano
11
4 / 3 / 3
6,929
577
4,651
7,158
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
LRP 20XX
Xing Tian
10
1 / 0 / 5
6,188
516
1,131
7,492
4,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
Sansegro
Olorun
12
5 / 0 / 3
7,138
595
4,096
4,560
2,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Set
Yugdi
Set
13
2 / 1 / 1
7,255
605
4,947
9,793
4,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
3 / 1 / 2
6,979
582
3,154
8,910
3,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
 
Izanami
10
1 / 2 / 0
5,991
499
3,809
6,308
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 4 / 0
4,661
388
1,432
5,383
1,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 0
5,614
468
2,603
3,876
1,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 4 / 0
6,010
501
6,021
9,444
3,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
14
Kills
5
5
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
3
3.5
L
Mercury
 
Mercury
3
1
2
4
L
Izanami
 
Izanami
1
2
0
0.5
L
0
4
0
0
W
Susano
Impact10
Susano
4
3
3
1.83
L
0
3
0
0
W
Xing Tian
LRP 20XX
Xing Tian
1
0
5
3.5
L
1
4
0
0.25
W
Olorun
Sansegro
Olorun
5
0
3
6.5
W
Set
Yugdi
Set
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,245
Damage
17,019
32,134
Taken
33,921
15,015
Mitigated
11,692
11,640
Healing
8,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,420
2,842
0
1,044
3,131
1,027
519
522
2,609
0
42,032
L
Mercury
 
Mercury
3,154
1,633
0
1,516
8,910
3,148
0
413
8,457
0
41,655
L
Izanami
 
Izanami
3,809
2,482
0
2,192
6,308
1,805
1,165
2,006
4,302
0
38,381
L
1,432
65
743
362
5,383
1,929
175
777
4,606
5,531
0
W
Susano
Impact10
Susano
4,651
1,223
0
2,084
7,158
2,368
556
901
6,257
0
37,653
L
2,603
39
0
507
3,876
1,074
49
1,329
2,547
27,142
0
W
Xing Tian
LRP 20XX
Xing Tian
1,131
103
0
1,903
7,492
4,594
63
1,164
6,328
13,653
0
L
6,021
1,435
0
3,539
9,444
3,736
0
343
8,578
0
27,049
W
Olorun
Sansegro
Olorun
4,096
1,963
218
1,790
4,560
2,052
282
1,448
3,112
35,669
3,043
W
Set
Yugdi
Set
4,947
1,739
0
4,601
9,793
4,974
0
0
9,262
0
44,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,494
Gold Earned
29,255
351
Minions Killed
287
0
Camps Cleared
0
1,176,960
Distance Traveled
1,035,851
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,984
499
70
6
0
238,794
2
L
Mercury
6,979
582
83
7
0
250,126
2
L
Izanami
5,991
499
85
7
0
201,631
4
L
Yemoja
4,661
388
5
0
0
150,774
2
W
Susano
6,929
577
81
7
0
258,014
5
L
Nox
5,614
468
64
5
0
214,765
0
W
Xing Tian
6,188
516
27
2
0
240,817
3
L
Bastet
6,010
501
50
4
0
218,555
0
W
Olorun
7,138
595
79
7
0
202,345
0
W
Set
7,255
605
94
8
0
236,990
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role