Player Matchup

Horus
Horus
AnnaKRG
Horus
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 145L
1,538 Elo+
Solo
Anubis
Anubis
Canvered
Anubis
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,603 Elo+
Solo
Merlin
Merlin
D0NBan
Merlin
Level 66
God Stats
3W - 2L
1,552 SR
Queue Stats
208W - 208L
1,530 Elo+
Solo
Mulan
Mulan
Keikiro83
Mulan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,677 Elo+
Solo
Cabrakan
Cabrakan
pabculerocky71
Cabrakan
Level 27
God Stats
1W - 2L
1,173 SR
Queue Stats
84W - 96L
1,506 Elo+
Solo
Team Averages
Level 33
1,445 SR
1,571 Elo+

VS

Team Averages
Level 142
1,487 SR
1,528 Elo+
He Bo
He Bo
Grizzlybaer_HH
He Bo
Level 147
God Stats
0W - 7L
1,079 SR
Queue Stats
300W - 307L
1,457 Elo+
Solo
Chaac
Chaac
Hasenrauch
Chaac
Level 156
God Stats
15W - 8L
1,685 SR
Queue Stats
1,220W - 1,226L
1,572 Elo+
Party 1
Raijin
Raijin
Jacob222999
Raijin
Level 126
God Stats
6W - 5L
1,665 SR
Queue Stats
306W - 313L
1,458 Elo+
Solo
Tiamat
Tiamat
mxi09
Tiamat
Level 129
God Stats
10W - 20L
1,431 SR
Queue Stats
612W - 616L
1,599 Elo+
Party 1
Horus
Horus
xXManBloodXx
Horus
Level 153
God Stats
4W - 5L
1,573 SR
Queue Stats
627W - 611L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AnnaKRG
Horus
15
1 / 2 / 18
8,677
723
7,263
18,213
16,481
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anubis
Canvered
Anubis
17
6 / 2 / 14
9,770
814
15,499
15,899
11,340
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
D0NBan
Merlin
17
5 / 2 / 11
9,680
807
17,018
7,527
4,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Keikiro83
Mulan
17
7 / 2 / 12
10,662
889
17,387
13,695
19,121
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
17
5 / 0 / 16
9,728
811
10,293
14,937
19,953
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 0
7,932
661
8,323
12,912
4,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
17
2 / 2 / 5
8,996
750
17,399
19,714
21,003
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
14
1 / 7 / 4
8,023
669
10,858
13,067
5,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
mxi09
Tiamat
14
2 / 5 / 2
7,680
640
9,623
11,840
7,583
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 3 / 6
8,566
714
8,419
17,928
20,859
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
25
24
Kills
8
8
Deaths
24
71
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Horus
AnnaKRG
Horus
1
2
18
5
W
Anubis
Canvered
Anubis
6
2
14
6.5
W
Merlin
D0NBan
Merlin
5
2
11
5.25
L
2
7
0
0.29
L
Chaac
2
2
5
2.25
L
Raijin
1
7
4
0.43
W
Mulan
Keikiro83
Mulan
7
2
12
6.5
L
Tiamat
mxi09
Tiamat
2
5
2
0.6
W
Cabrakan
5
0
16
13
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,460
Damage
54,622
70,271
Taken
75,461
71,102
Mitigated
59,403
32,723
Healing
35,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AnnaKRG
Horus
7,263
3,470
3,430
7,802
18,213
16,481
408
5,925
12,288
0
11,188
W
Anubis
Canvered
Anubis
15,499
1,441
2,392
7,673
15,899
11,340
1,164
5,166
10,733
28,531
0
W
Merlin
D0NBan
Merlin
17,018
1,086
1,062
1,163
7,527
4,207
707
3,237
4,290
43,595
0
L
8,323
690
1,428
1,940
12,912
4,474
0
8,223
4,689
15,448
0
L
Chaac
17,399
2,203
3,428
9,846
19,714
21,003
94
10,480
9,234
0
38,925
L
Raijin
10,858
653
1,248
741
13,067
5,484
0
5,970
7,097
20,056
0
W
Mulan
Keikiro83
Mulan
17,387
3,009
1,010
3,017
13,695
19,121
969
6,800
6,895
0
28,749
L
Tiamat
mxi09
Tiamat
9,623
461
837
1,288
11,840
7,583
0
5,927
5,913
16,915
0
W
Cabrakan
10,293
890
1,319
3,855
14,937
19,953
443
7,676
7,261
20,805
0
L
8,419
4,397
8,008
6,964
17,928
20,859
130
12,210
5,718
0
12,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,517
Gold Earned
41,197
137
Minions Killed
108
0
Camps Cleared
0
1,119,956
Distance Traveled
1,057,949
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,677
723
2
0
0
234,651
1
W
Anubis
9,770
814
28
2
0
192,853
2
W
Merlin
9,680
807
65
5
0
207,741
1
L
He Bo
7,932
661
14
1
0
190,096
0
L
Chaac
8,996
750
45
4
0
251,404
0
L
Raijin
8,023
669
23
2
0
169,750
1
W
Mulan
10,662
889
22
2
0
230,235
4
L
Tiamat
7,680
640
19
2
0
215,085
1
W
Cabrakan
9,728
811
20
2
0
254,476
2
L
Horus
8,566
714
7
1
0
231,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role