Player Matchup

Achilles
Achilles
Papa Smurf4365
Achilles
Level 68
God Stats
8W - 5L
2,137 SR
Queue Stats
175W - 174L
1,559 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
PunishedEasyPete
Ah Muzen Cab
Level 106
God Stats
18W - 24L
1,590 SR
Queue Stats
250W - 236L
1,543 Elo+
Party 4
Poseidon
Poseidon
XcrispyXcremeX
Poseidon
Level 42
God Stats
31W - 16L
1,632 SR
Queue Stats
51W - 29L
1,552 Elo+
Party 3
Bacchus
Bacchus
beerusdbz2063
Bacchus
Level 155
God Stats
0W - 2L
1,573 SR
Queue Stats
118W - 105L
1,531 Elo+
Party 3
Charybdis
Charybdis
insta_lock_Loki
Charybdis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 7L
1,662 Elo+
Party 4
Team Averages
Level 76
1,686 SR
1,570 Elo+

VS

Team Averages
Level 81
1,544 SR
1,513 Elo+
Scylla
Scylla
Emeletim
Scylla
Level 137
God Stats
4W - 9L
1,504 SR
Queue Stats
226W - 187L
1,475 Elo+
Party 2
Cerberus
Cerberus
Lord-M_-
Cerberus
Level 28
God Stats
8W - 4L
1,577 SR
Queue Stats
126W - 130L
1,439 Elo+
Party 2
Bacchus
Bacchus
Rahkayo
Bacchus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 27L
1,621 Elo+
Party 1
Kali
Kali
SmokinLoud
Kali
Level 77
God Stats
3W - 4L
1,512 SR
Queue Stats
364W - 268L
1,517 Elo+
Party 1
Medusa
Medusa
iAvaricious
Medusa
Level 138
God Stats
4W - 2L
1,628 SR
Queue Stats
475W - 391L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
4 / 4 / 1
10,590
504
16,521
24,959
14,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
PunishedEasyPete
Ah Muzen Cab
17
3 / 3 / 1
10,766
513
12,055
17,297
8,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
18
3 / 6 / 1
11,189
533
10,286
12,449
4,427
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
12
1 / 9 / 2
8,256
393
8,181
19,164
19,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
insta_lock_Loki
Charybdis
14
0 / 7 / 0
8,783
418
6,617
15,821
4,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Emeletim
Scylla
20
9 / 1 / 11
12,550
598
20,566
14,651
5,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Lord-M_-
Cerberus
15
6 / 3 / 16
10,569
503
11,469
20,776
22,554
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
Rahkayo
Bacchus
16
2 / 3 / 8
10,309
491
10,404
16,786
25,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
7 / 3 / 8
11,836
564
15,477
19,091
7,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Medusa
20
4 / 1 / 8
12,032
573
9,921
12,294
5,145
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
79
11
Kills
28
29
Deaths
11
5
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Scylla
Emeletim
Scylla
9
1
11
14.5
W
Cerberus
Lord-M_-
Cerberus
6
3
16
4.67
L
Achilles
4
4
1
1.13
L
Ah Muzen Cab
PunishedEasyPete
Ah Muzen Cab
3
3
1
1.17
W
Bacchus
Rahkayo
Bacchus
2
3
8
2
W
7
3
8
3.67
L
Poseidon
3
6
1
0.58
L
Bacchus
1
9
2
0.22
W
Medusa
4
1
8
8
L
Charybdis
insta_lock_Loki
Charybdis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,660
Damage
67,837
89,690
Taken
83,598
50,630
Mitigated
65,867
25,337
Healing
24,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Emeletim
Scylla
20,566
2,559
209
3,423
14,651
5,505
1,544
4,198
10,355
115,575
0
W
Cerberus
Lord-M_-
Cerberus
11,469
911
1,615
5,356
20,776
22,554
285
6,365
14,365
33,216
0
L
Achilles
16,521
4,256
0
5,072
24,959
14,668
365
11,535
12,856
0
84,478
L
Ah Muzen Cab
PunishedEasyPete
Ah Muzen Cab
12,055
3,174
0
7,242
17,297
8,007
671
9,987
6,544
0
72,029
W
Bacchus
Rahkayo
Bacchus
10,404
930
146
3,356
16,786
25,056
215
1,126
14,609
52,301
0
W
15,477
6,728
0
6,652
19,091
7,607
751
4,472
14,306
0
77,263
L
Poseidon
10,286
1,431
618
3,136
12,449
4,427
344
4,745
7,623
82,543
0
L
Bacchus
8,181
940
620
3,488
19,164
19,069
301
8,255
10,273
30,650
0
W
Medusa
9,921
4,226
0
4,218
12,294
5,145
3,510
2,306
9,988
0
94,888
L
Charybdis
insta_lock_Loki
Charybdis
6,617
3,714
0
5,161
15,821
4,459
2,324
5,457
9,955
0
64,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,584
Gold Earned
57,296
609
Minions Killed
600
0
Camps Cleared
0
1,941,944
Distance Traveled
2,080,806
11
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,550
598
192
9
0
418,301
6
W
Cerberus
10,569
503
62
3
0
425,536
4
L
Achilles
10,590
504
113
5
0
430,182
2
L
Ah Muzen Cab
10,766
513
162
8
0
382,686
1
W
Bacchus
10,309
491
87
4
0
390,873
4
W
Kali
11,836
564
111
5
0
444,346
11
L
Poseidon
11,189
533
179
9
0
405,778
3
L
Bacchus
8,256
393
33
2
0
355,329
1
W
Medusa
12,032
573
148
7
0
401,750
10
L
Charybdis
8,783
418
122
6
0
367,969
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role