Player Matchup

Yemoja
Yemoja
CombatJack050
Yemoja
Level 11
God Stats
2W - 2L
1,253 SR
Queue Stats
8W - 12L
1,331 Elo+
Party 1
Anubis
Anubis
Killer Swim Pig
Anubis
Level 84
God Stats
24W - 23L
1,481 SR
Queue Stats
98W - 101L
1,338 Elo+
Party 1
Fenrir
Fenrir
MONKEY-D-MATTHI
Fenrir
Level 42
God Stats
11W - 10L
1,622 SR
Queue Stats
206W - 232L
1,403 Elo+
Party 3
Odin
Odin
SenseOfJustice
Odin
Level 49
God Stats
5W - 3L
1,356 SR
Queue Stats
208W - 229L
1,397 Elo+
Party 3
Nu Wa
Nu Wa
zAnonymer_Tomen
Nu Wa
Level 59
God Stats
3W - 1L
1,605 SR
Queue Stats
242W - 273L
1,392 Elo+
Party 3
Team Averages
Level 49
1,464 SR
1,372 Elo+

VS

Team Averages
Level 35
1,483 SR
1,284 Elo+
Anubis
Anubis
 
Anubis
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
KiritoKurokami
Nemesis
Level 63
God Stats
16W - 7L
1,622 SR
Queue Stats
236W - 295L
1,305 Elo+
Party 2
Nike
Nike
PascaL_gm
Nike
Level 13
God Stats
12W - 10L
1,508 SR
Queue Stats
25W - 51L
1,124 Elo+
Party 2
Neith
Neith
SergioDeBruyne11
Neith
Level 47
God Stats
29W - 60L
1,283 SR
Queue Stats
147W - 203L
1,291 Elo+
Party 2
Geb
Geb
alvaro098243
Geb
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,202 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 11
6,534
594
1,786
2,587
1,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
9 / 0 / 2
6,971
634
10,427
6,341
2,437
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 1 / 4
6,430
585
5,210
6,251
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
2 / 1 / 2
7,133
648
3,244
4,103
1,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
6 / 1 / 4
7,131
648
5,125
4,475
1,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
1 / 3 / 0
5,219
474
3,099
5,281
1,837
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 5 / 0
5,634
512
3,397
9,360
2,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
10
1 / 3 / 0
5,247
477
1,131
6,453
4,563
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 5 / 0
4,993
454
3,046
7,590
1,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 0
4,848
441
1,660
8,963
3,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
21
Kills
3
3
Deaths
21
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
3
0
0.33
W
0
0
11
5.5
W
9
0
2
10
L
1
5
0
0.2
W
4
1
4
6
L
Nike
1
3
0
0.33
W
2
1
2
3
L
0
5
0
0
L
0
5
0
0
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,792
Damage
12,333
23,757
Taken
37,647
8,611
Mitigated
14,578
12,619
Healing
6,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,099
131
0
1,530
5,281
1,837
0
2,181
2,918
22,315
0
W
1,786
847
1,526
888
2,587
1,038
465
723
1,864
9,762
0
W
10,427
464
238
4,101
6,341
2,437
711
1,819
4,522
39,315
0
L
3,397
1,397
0
1,065
9,360
2,623
0
2,143
6,948
0
32,410
W
5,210
1,266
0
3,308
6,251
2,068
0
807
5,444
0
32,718
L
Nike
1,131
410
0
2,043
6,453
4,563
0
527
5,442
0
17,307
W
3,244
934
0
1,392
4,103
1,908
0
0
4,103
0
34,867
L
3,046
1,403
0
725
7,590
1,659
33
5,861
1,687
0
27,002
L
1,660
588
0
758
8,963
3,896
0
6,010
2,895
8,950
0
W
5,125
1,012
0
1,166
4,475
1,160
375
1,410
3,065
34,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,199
Gold Earned
25,941
295
Minions Killed
206
0
Camps Cleared
0
1,015,935
Distance Traveled
956,921
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,219
474
38
3
0
141,682
4
W
Yemoja
6,534
594
18
2
0
171,204
0
W
Anubis
6,971
634
72
7
0
178,325
1
L
Nemesis
5,634
512
58
5
0
238,987
2
W
Fenrir
6,430
585
55
5
0
244,172
0
L
Nike
5,247
477
35
3
0
211,904
2
W
Odin
7,133
648
87
8
0
210,618
0
L
Neith
4,993
454
61
6
0
163,860
0
L
Geb
4,848
441
14
1
0
200,488
0
W
Nu Wa
7,131
648
63
6
0
211,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role