Player Matchup

Zeus
Zeus
Bigdog_135
Zeus
Level 45
God Stats
191W - 131L
1,598 SR
Queue Stats
192W - 132L
1,574 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DR Roachbomber
Cu Chulainn
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
255W - 207L
1,510 Elo+
Party 4
Nu Wa
Nu Wa
MBake_
Nu Wa
Level 97
God Stats
3W - 0L
1,781 SR
Queue Stats
213W - 159L
1,563 Elo+
Party 1
Ymir
Ymir
naternel
Ymir
Level 26
God Stats
64W - 46L
1,588 SR
Queue Stats
81W - 61L
1,568 Elo+
Party 1
Mercury
Mercury
sahdlyy
Mercury
Level 38
God Stats
7W - 4L
1,567 SR
Queue Stats
204W - 158L
1,505 Elo+
Party 4
Team Averages
Level 63
1,607 SR
1,544 Elo+

VS

Team Averages
Level 53
1,398 SR
1,492 Elo+
Erlang Shen
Erlang Shen
BRAHBRAHGANG
Erlang Shen
Level 46
God Stats
28W - 22L
1,635 SR
Queue Stats
288W - 246L
1,460 Elo+
Party 3
Pele
Pele
FallDock
Pele
Level 89
God Stats
0W - 2L
1,452 SR
Queue Stats
509W - 487L
1,545 Elo+
Party 2
Tiamat
Tiamat
Metabolic-V
Tiamat
Level 43
God Stats
1W - 2L
1,250 SR
Queue Stats
71W - 64L
1,492 Elo+
Solo
King Arthur
King Arthur
OleBuddyBrahGang
King Arthur
Level 49
God Stats
0W - 2L
1,328 SR
Queue Stats
308W - 293L
1,463 Elo+
Party 3
Ne Zha
Ne Zha
OmgBac0nn
Ne Zha
Level 40
God Stats
0W - 1L
1,324 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 0 / 14
10,649
1,183
14,908
1,166
432
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
DR Roachbomber
Cu Chulainn
16
5 / 0 / 21
10,306
1,145
14,050
10,649
7,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
MBake_
Nu Wa
16
3 / 0 / 19
9,703
1,078
13,308
4,206
1,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
17
7 / 0 / 17
10,463
1,163
5,940
4,453
4,660
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
sahdlyy
Mercury
16
3 / 1 / 14
9,200
1,022
4,684
5,338
1,904
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

321

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BRAHBRAHGANG
Erlang Shen
14
0 / 4 / 0
7,836
871
3,748
9,833
5,886
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
14
1 / 8 / 0
8,827
981
4,966
15,998
5,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
14
0 / 4 / 1
8,488
943
4,753
10,257
4,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
OleBuddyBrahGang
King Arthur
14
0 / 6 / 0
7,795
866
2,038
10,767
6,422
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
OmgBac0nn
Ne Zha
14
0 / 5 / 1
8,315
924
5,563
11,267
4,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
3
27
Kills
1
1
Deaths
27
85
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
BRAHBRAHGANG
Erlang Shen
0
4
0
0
W
9
0
14
16
W
Cu Chulainn
DR Roachbomber
Cu Chulainn
5
0
21
15.5
L
Pele
1
8
0
0.13
W
Nu Wa
MBake_
Nu Wa
3
0
19
12.5
L
Tiamat
0
4
1
0.13
L
King Arthur
OleBuddyBrahGang
King Arthur
0
6
0
0
L
Ne Zha
OmgBac0nn
Ne Zha
0
5
1
0.1
W
Ymir
7
0
17
15.5
W
Mercury
sahdlyy
Mercury
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,890
Damage
21,068
25,812
Taken
58,122
15,912
Mitigated
27,207
4,166
Healing
3,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
BRAHBRAHGANG
Erlang Shen
3,748
1,983
356
749
9,833
5,886
0
6,061
3,772
0
7,615
W
14,908
1,568
0
409
1,166
432
0
293
873
25,770
0
W
Cu Chulainn
DR Roachbomber
Cu Chulainn
14,050
3,853
0
2,795
10,649
7,555
0
2,379
8,270
103
25,951
L
Pele
4,966
618
0
591
15,998
5,186
0
9,870
6,128
0
30,640
W
Nu Wa
MBake_
Nu Wa
13,308
3,238
120
842
4,206
1,361
0
273
3,933
34,098
0
L
Tiamat
4,753
103
0
832
10,257
4,924
0
5,081
5,176
28,200
0
L
King Arthur
OleBuddyBrahGang
King Arthur
2,038
420
0
0
10,767
6,422
0
7,187
3,580
1,573
5,373
L
Ne Zha
OmgBac0nn
Ne Zha
5,563
770
0
720
11,267
4,789
0
6,060
5,207
0
26,490
W
Ymir
5,940
750
0
0
4,453
4,660
0
1,622
2,831
26,394
0
W
Mercury
sahdlyy
Mercury
4,684
2,866
0
0
5,338
1,904
0
708
4,630
0
9,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,321
Gold Earned
41,261
153
Minions Killed
163
7
Camps Cleared
7
923,957
Distance Traveled
764,887
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,836
871
17
2
1
118,656
0
W
Zeus
10,649
1,183
29
3
3
186,869
0
W
Cu Chulainn
10,306
1,145
23
3
2
185,204
0
L
Pele
8,827
981
44
5
4
193,446
0
W
Nu Wa
9,703
1,078
36
4
0
169,552
0
L
Tiamat
8,488
943
66
7
0
156,762
0
L
King Arthur
7,795
866
5
1
1
112,940
0
L
Ne Zha
8,315
924
31
3
1
183,083
0
W
Ymir
10,463
1,163
56
6
1
177,721
0
W
Mercury
9,200
1,022
9
1
1
204,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role