Player Matchup

Scylla
Scylla
 
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Jus Joshyn
Bacchus
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 18L
1,594 Elo+
Party 1
Thanatos
Thanatos
Mazokuza
Thanatos
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 125L
1,534 Elo+
Party 1
Team Averages
Level 124
1,500 SR
1,543 Elo+

VS

Team Averages
Level 88
1,587 SR
1,476 Elo+
Chang'e
Chang'e
equenox
Chang'e
Level 86
God Stats
2W - 2L
1,985 SR
Queue Stats
147W - 163L
1,470 Elo+
Solo
Hachiman
Hachiman
iJahot
Hachiman
Level 69
God Stats
5W - 7L
1,232 SR
Queue Stats
224W - 261L
1,470 Elo+
Solo
Nike
Nike
omarler18
Nike
Level 109
God Stats
9W - 9L
1,543 SR
Queue Stats
344W - 306L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
2 / 8 / 1
8,804
677
4,177
12,802
3,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Jus Joshyn
Bacchus
10
1 / 7 / 3
8,083
622
10,942
17,637
16,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Mazokuza
Thanatos
10
1 / 10 / 2
7,564
582
3,988
14,022
6,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
equenox
Chang'e
15
6 / 3 / 15
10,190
784
12,952
11,648
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
iJahot
Hachiman
14
7 / 1 / 15
10,458
804
13,187
7,848
2,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nike
14
12 / 0 / 10
10,666
820
12,582
10,654
6,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
65
4
Kills
25
25
Deaths
4
6
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
8
1
0.31
L
Bacchus
Jus Joshyn
Bacchus
1
7
3
0.36
L
Thanatos
Mazokuza
Thanatos
1
10
2
0.2
W
Chang'e
equenox
Chang'e
6
3
15
4.5
W
Hachiman
iJahot
Hachiman
7
1
15
14.5
W
Nike
12
0
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,107
Damage
38,721
44,461
Taken
30,150
25,591
Mitigated
13,065
4,954
Healing
12,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,177
337
0
594
12,802
3,208
0
3,662
8,912
25,888
0
L
Bacchus
Jus Joshyn
Bacchus
10,942
2,176
0
882
17,637
16,290
0
5,805
11,100
17,291
0
L
Thanatos
Mazokuza
Thanatos
3,988
321
0
3,478
14,022
6,093
0
5,728
8,018
0
13,864
W
Chang'e
equenox
Chang'e
12,952
1,131
2,756
5,444
11,648
3,490
754
5,857
5,048
43,766
0
W
Hachiman
iJahot
Hachiman
13,187
6,833
0
1,885
7,848
2,779
1,197
3,893
3,546
0
36,414
W
Nike
12,582
949
0
2,118
10,654
6,796
612
4,655
5,271
3,401
24,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,451
Gold Earned
31,314
88
Minions Killed
140
3
Camps Cleared
8
606,661
Distance Traveled
705,830
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,804
677
51
4
1
187,318
2
L
Bacchus
8,083
622
15
1
0
214,376
0
L
Thanatos
7,564
582
22
2
2
204,967
1
W
Chang'e
10,190
784
63
5
5
224,327
3
W
Hachiman
10,458
804
33
3
1
227,294
2
W
Nike
10,666
820
44
3
2
254,209
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role