Player Matchup

Atlas
Atlas
DadEscanor
Atlas
Level 157
God Stats
5W - 4L
1,416 SR
Queue Stats
91W - 89L
1,650 Elo+
Solo
Olorun
Olorun
JGray1212
Olorun
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 67L
1,609 Elo+
Solo
Danzaburou
Danzaburou
Magiciseiad7974
Danzaburou
Level 25
God Stats
1W - 0L
1,950 SR
Queue Stats
7W - 4L
1,708 Elo+
Party 2
Thor
Thor
charwels
Thor
Level 89
God Stats
1W - 2L
1,519 SR
Queue Stats
118W - 67L
1,662 Elo+
Party 2
Baron Samedi
Baron Samedi
deivour
Baron Samedi
Level 143
God Stats
6W - 1L
1,736 SR
Queue Stats
312W - 197L
1,655 Elo+
Party 2
Team Averages
Level 104
1,624 SR
1,657 Elo+

VS

Team Averages
Level 45
1,419 SR
1,525 Elo+
Set
Set
CLAW3R
Set
Level 12
God Stats
0W - 6L
1,179 SR
Queue Stats
11W - 19L
1,436 Elo+
Party 1
Ullr
Ullr
Danya4400
Ullr
Level 129
God Stats
33W - 39L
1,502 SR
Queue Stats
271W - 264L
1,611 Elo+
Solo
Janus
Janus
SublimeLizard
Janus
Level 29
God Stats
1W - 4L
1,519 SR
Queue Stats
167W - 149L
1,528 Elo+
Party 1
King Arthur
King Arthur
TzuWillDie
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,519 Elo+
Party 1
Kukulkan
Kukulkan
coomlordy
Kukulkan
Level 38
God Stats
5W - 7L
1,397 SR
Queue Stats
185W - 176L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
18
6 / 0 / 30
11,153
1,239
10,302
10,734
12,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
JGray1212
Olorun
18
10 / 0 / 24
11,064
1,229
18,759
9,941
9,514
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
Magiciseiad7974
Danzaburou
19
19 / 0 / 23
12,888
1,432
22,560
6,186
3,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
16
7 / 3 / 21
10,146
1,127
12,896
8,238
4,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
deivour
Baron Samedi
17
3 / 2 / 27
9,707
1,079
13,686
7,188
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

352

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
CLAW3R
Set
14
0 / 11 / 1
7,831
870
8,578
22,275
7,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
14
1 / 12 / 0
8,577
953
8,988
20,768
6,396
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 6 / 3
8,145
905
4,033
9,917
2,695
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TzuWillDie
King Arthur
14
1 / 11 / 3
8,213
913
6,526
21,112
17,437
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
coomlordy
Kukulkan
14
2 / 5 / 1
8,314
924
6,803
8,643
2,797
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

170
Kill Participation
12
45
Kills
4
5
Deaths
45
125
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Set
CLAW3R
Set
0
11
1
0.05
W
Atlas
6
0
30
21
L
Ullr
1
12
0
0.08
W
Olorun
JGray1212
Olorun
10
0
24
22
W
Danzaburou
Magiciseiad7974
Danzaburou
19
0
23
30.5
L
0
6
3
0.25
L
King Arthur
TzuWillDie
King Arthur
1
11
3
0.23
W
Thor
7
3
21
5.83
L
Kukulkan
coomlordy
Kukulkan
2
5
1
0.5
W
Baron Samedi
deivour
Baron Samedi
3
2
27
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,203
Damage
34,928
42,287
Taken
82,715
33,388
Mitigated
36,368
14,755
Healing
1,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
CLAW3R
Set
8,578
3,088
0
126
22,275
7,043
0
8,683
13,592
0
18,199
W
Atlas
10,302
3,353
0
1,043
10,734
12,448
0
2,964
7,770
15,497
0
L
Ullr
8,988
3,397
0
165
20,768
6,396
0
13,835
6,933
0
32,248
W
Olorun
JGray1212
Olorun
18,759
12,775
1,150
4,516
9,941
9,514
0
1,995
7,946
41,727
0
W
Danzaburou
Magiciseiad7974
Danzaburou
22,560
13,252
0
2,601
6,186
3,074
0
1,600
4,586
0
41,842
L
4,033
39
0
80
9,917
2,695
0
3,786
6,131
16,808
0
L
King Arthur
TzuWillDie
King Arthur
6,526
1,038
0
300
21,112
17,437
0
11,666
9,446
2,224
8,612
W
Thor
12,896
2,344
0
212
8,238
4,287
0
1,705
5,633
0
20,815
L
Kukulkan
coomlordy
Kukulkan
6,803
1,114
157
451
8,643
2,797
0
4,777
3,866
13,339
0
W
Baron Samedi
deivour
Baron Samedi
13,686
1,841
2,933
2,300
7,188
4,065
0
3,854
3,334
29,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,958
Gold Earned
41,080
170
Minions Killed
121
6
Camps Cleared
3
833,853
Distance Traveled
666,483
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,831
870
13
1
2
165,673
0
W
Atlas
11,153
1,239
8
1
0
178,480
0
L
Ullr
8,577
953
56
6
1
140,666
1
W
Olorun
11,064
1,229
41
5
2
171,665
0
W
Danzaburou
12,888
1,432
54
6
2
166,698
0
L
Janus
8,145
905
23
3
0
128,085
0
L
King Arthur
8,213
913
9
1
0
147,696
0
W
Thor
10,146
1,127
18
2
2
152,470
0
L
Kukulkan
8,314
924
20
2
0
84,363
0
W
Baron Samedi
9,707
1,079
49
5
0
164,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role