Player Matchup

Chang'e
Chang'e
HighImpac_Gaming
Chang'e
Level 87
God Stats
2W - 4L
1,500 SR
Queue Stats
126W - 174L
1,341 Elo+
Party 1
Nike
Nike
LioLoCleanPlate
Nike
Level 104
God Stats
10W - 10L
1,400 SR
Queue Stats
269W - 360L
1,402 Elo+
Party 1
Ymir
Ymir
Soggy_Monster
Ymir
Level 38
God Stats
1W - 2L
1,536 SR
Queue Stats
48W - 71L
1,282 Elo+
Party 1
Team Averages
Level 76
1,479 SR
1,342 Elo+

VS

Team Averages
Level 21
1,437 SR
1,284 Elo+
Susano
Susano
MyDadLeft4milk
Susano
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,153 Elo+
Party 2
Cthulhu
Cthulhu
Yandriel
Cthulhu
Level 17
God Stats
0W - 2L
1,242 SR
Queue Stats
6W - 10L
1,296 Elo+
Party 2
Ra
Ra
pink4060
Ra
Level 30
God Stats
3W - 3L
1,569 SR
Queue Stats
48W - 42L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 3 / 6
10,301
792
14,692
12,564
4,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
8 / 2 / 7
9,782
752
9,248
11,501
7,592
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
1 / 2 / 17
9,312
716
5,919
15,171
15,332
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 3
8,792
676
9,187
12,685
4,740
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Yandriel
Cthulhu
10
0 / 7 / 6
7,645
588
5,581
13,072
6,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
4 / 6 / 3
9,146
704
10,402
11,534
4,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
20
Kills
7
7
Deaths
20
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
11
3
6
4.67
W
8
2
7
5.75
L
3
7
3
0.64
W
1
2
17
4.75
L
Cthulhu
Yandriel
Cthulhu
0
7
6
0.43
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,859
Damage
25,170
39,236
Taken
37,291
27,821
Mitigated
15,973
13,061
Healing
3,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,692
3,368
5,424
5,430
12,564
4,897
1,420
5,188
6,917
45,043
0
W
9,248
1,971
0
0
11,501
7,592
732
3,508
7,578
0
24,996
L
9,187
3,001
0
0
12,685
4,740
0
6,798
5,887
0
21,428
W
5,919
1,590
669
1,538
15,171
15,332
422
6,037
8,478
11,302
0
L
Cthulhu
Yandriel
Cthulhu
5,581
670
14
580
13,072
6,863
0
7,920
5,152
13,274
0
L
10,402
594
705
2,508
11,534
4,370
50
6,450
5,084
31,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,395
Gold Earned
25,583
108
Minions Killed
99
6
Camps Cleared
3
613,863
Distance Traveled
537,533
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,301
792
70
5
4
219,744
0
W
Nike
9,782
752
23
2
2
204,710
0
L
Susano
8,792
676
36
3
0
162,632
3
W
Ymir
9,312
716
15
1
0
189,409
0
L
Cthulhu
7,645
588
20
2
0
158,661
1
L
Ra
9,146
704
43
3
3
216,240
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role