Player Matchup

Apollo
Apollo
JcAce19
Apollo
Level 58
God Stats
2W - 3L
1,322 SR
Queue Stats
32W - 40L
1,299 Elo+
Party 1
Eset
Eset
XsBONGOsX
Eset
Level 141
God Stats
5W - 6L
1,331 SR
Queue Stats
225W - 294L
1,267 Elo+
Solo
Ravana
Ravana
XxFakeKillerXx
Ravana
Level 69
God Stats
2W - 1L
1,537 SR
Queue Stats
109W - 149L
1,281 Elo+
Party 1
Team Averages
Level 89
1,397 SR
1,282 Elo+

VS

Team Averages
Level 72
1,347 SR
1,363 Elo+
Zeus
Zeus
 
Zeus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MTV_D4RK-D35C3NT
Cthulhu
Level 21
God Stats
20W - 38L
1,344 SR
Queue Stats
37W - 75L
1,246 Elo+
Party 2
Cupid
Cupid
MTV_Ninja05
Cupid
Level 108
God Stats
0W - 2L
1,196 SR
Queue Stats
201W - 289L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
JcAce19
Apollo
11
2 / 3 / 8
7,480
748
4,818
7,047
2,574
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
13
5 / 2 / 5
8,320
832
6,694
6,421
2,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
8 / 1 / 5
8,606
861
6,545
6,351
4,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
5 / 9 / 1
8,770
877
7,869
9,702
3,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 4 / 1
6,254
625
2,150
7,285
3,181
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 4
6,712
671
1,757
4,661
1,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
15
Kills
6
6
Deaths
15
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
5
9
1
0.61
W
Apollo
JcAce19
Apollo
2
3
8
2
L
1
4
1
0.38
L
0
2
4
1
W
Eset
5
2
5
3.75
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,057
Damage
11,776
19,819
Taken
21,648
9,426
Mitigated
7,625
4,569
Healing
3,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,869
624
272
1,031
9,702
3,088
0
1,908
7,353
29,154
0
W
Apollo
JcAce19
Apollo
4,818
3,605
2
887
7,047
2,574
1,041
4,287
2,555
0
23,602
L
2,150
182
105
376
7,285
3,181
0
1,449
5,644
8,477
0
L
1,757
716
770
1,300
4,661
1,356
0
2,931
1,483
0
6,050
W
Eset
6,694
279
120
1,493
6,421
2,274
522
2,958
3,347
32,047
0
W
6,545
1,699
120
1,947
6,351
4,578
1,679
2,825
3,261
0
13,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,406
Gold Earned
21,736
116
Minions Killed
83
7
Camps Cleared
2
569,635
Distance Traveled
366,013
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,770
877
57
6
1
142,018
2
W
Apollo
7,480
748
46
5
1
177,528
0
L
Cthulhu
6,254
625
16
2
0
101,244
0
L
Cupid
6,712
671
10
1
1
122,751
1
W
Eset
8,320
832
60
6
6
209,559
4
W
Ravana
8,606
861
10
1
0
182,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role