Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
ASM2WAYBEZ
Loki
Level 68
God Stats
1W - 2L
1,480 SR
Queue Stats
121W - 115L
1,551 Elo+
Party 1
Jormungandr
Jormungandr
BL4CK-P4NTHR_
Jormungandr
Level 86
God Stats
5W - 4L
1,565 SR
Queue Stats
232W - 231L
1,418 Elo+
Solo
Bastet
Bastet
Viceroy G
Bastet
Level 128
God Stats
22W - 27L
1,683 SR
Queue Stats
294W - 311L
1,559 Elo+
Party 1
Skadi
Skadi
Yagorath
Skadi
Level 64
God Stats
2W - 4L
1,410 SR
Queue Stats
137W - 155L
1,400 Elo+
Solo
Team Averages
Level 82
1,528 SR
1,486 Elo+

VS

Team Averages
Level 113
1,596 SR
1,501 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
InfinitelyBad
Chang'e
Level 121
God Stats
78W - 67L
1,584 SR
Queue Stats
286W - 263L
1,566 Elo+
Solo
Medusa
Medusa
Mrx_Mdmr
Medusa
Level 102
God Stats
50W - 34L
1,557 SR
Queue Stats
372W - 351L
1,419 Elo+
Solo
Bakasura
Bakasura
TheHanderCol
Bakasura
Level 158
God Stats
6W - 2L
1,647 SR
Queue Stats
395W - 378L
1,562 Elo+
Solo
Atlas
Atlas
xxSpartan007
Atlas
Level 101
God Stats
7W - 3L
1,695 SR
Queue Stats
213W - 215L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
2 / 1 / 1
6,517
592
5,586
6,322
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 2 / 2
6,002
546
3,942
7,200
1,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
BL4CK-P4NTHR_
Jormungandr
8
0 / 4 / 1
5,413
492
3,888
11,105
5,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bastet
Viceroy G
Bastet
12
2 / 0 / 1
6,569
597
6,627
7,158
3,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Skadi
Yagorath
Skadi
9
0 / 5 / 0
5,251
477
4,690
6,948
1,521
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
0 / 2 / 0
6,025
548
3,970
8,613
6,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
12
2 / 2 / 0
6,731
612
4,890
8,013
2,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Mrx_Mdmr
Medusa
11
5 / 1 / 3
6,218
565
9,851
6,171
1,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
TheHanderCol
Bakasura
11
2 / 1 / 2
6,404
582
3,889
7,864
3,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
3 / 0 / 6
6,116
556
4,910
11,035
8,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
12
12
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
1
1
2.5
W
Cu Chulainn
 
Cu Chulainn
0
2
0
0
L
2
2
2
1.5
L
Jormungandr
BL4CK-P4NTHR_
Jormungandr
0
4
1
0.13
W
Chang'e
2
2
0
1
W
Medusa
Mrx_Mdmr
Medusa
5
1
3
6.5
W
Bakasura
TheHanderCol
Bakasura
2
1
2
3
L
Bastet
Viceroy G
Bastet
2
0
1
2.5
L
Skadi
Yagorath
Skadi
0
5
0
0
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,733
Damage
27,510
38,733
Taken
41,696
14,972
Mitigated
22,816
11,401
Healing
15,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,586
872
0
1,968
6,322
3,319
0
3,026
3,264
44,212
0
W
Cu Chulainn
 
Cu Chulainn
3,970
654
0
1,828
8,613
6,828
0
0
7,985
0
35,889
L
3,942
1,243
0
2,975
7,200
1,783
0
1,864
5,216
0
24,357
L
Jormungandr
BL4CK-P4NTHR_
Jormungandr
3,888
1,063
0
1,643
11,105
5,224
0
2,205
8,770
22,971
0
W
Chang'e
4,890
671
127
4,438
8,013
2,437
296
3,508
4,505
45,226
0
W
Medusa
Mrx_Mdmr
Medusa
9,851
3,500
0
2,287
6,171
1,945
118
2,609
3,562
0
39,383
W
Bakasura
TheHanderCol
Bakasura
3,889
2,249
0
2,849
7,864
3,296
275
773
7,022
0
41,749
L
Bastet
Viceroy G
Bastet
6,627
1,522
0
4,017
7,158
3,125
0
0
7,108
0
37,824
L
Skadi
Yagorath
Skadi
4,690
2,782
0
798
6,948
1,521
180
2,705
4,190
0
27,197
W
4,910
2,033
257
3,773
11,035
8,310
0
2,732
8,303
18,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,752
Gold Earned
31,494
324
Minions Killed
356
0
Camps Cleared
0
1,127,152
Distance Traveled
1,088,494
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,517
592
79
7
0
213,499
1
W
Cu Chulainn
6,025
548
81
7
0
211,325
3
L
Loki
6,002
546
54
5
0
252,045
3
L
Jormungandr
5,413
492
41
4
0
211,657
1
W
Chang'e
6,731
612
102
9
0
218,809
2
W
Medusa
6,218
565
60
5
0
196,160
1
W
Bakasura
6,404
582
86
8
0
246,781
5
L
Bastet
6,569
597
85
8
0
249,225
2
L
Skadi
5,251
477
65
6
0
200,726
3
W
Atlas
6,116
556
27
2
0
215,419
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role