Player Matchup

Osiris
Osiris
 
Osiris
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Skadi
Skadi
CountDracula948
Skadi
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 130L
1,467 Elo+
Party 2
Fenrir
Fenrir
Envys
Fenrir
Level 140
God Stats
7W - 14L
1,542 SR
Queue Stats
410W - 378L
1,469 Elo+
Party 4
Zhong Kui
Zhong Kui
MandoM4N
Zhong Kui
Level 49
God Stats
8W - 16L
1,574 SR
Queue Stats
203W - 200L
1,489 Elo+
Solo
Atlas
Atlas
Ästãroth
Atlas
Level 145
God Stats
1W - 3L
1,646 SR
Queue Stats
146W - 127L
1,606 Elo+
Party 2
Team Averages
Level 86
1,552 SR
1,506 Elo+

VS

Team Averages
Level 43
1,329 SR
1,472 Elo+
Anubis
Anubis
BrokeNTrippy
Anubis
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 3
Achilles
Achilles
HenKsTeRiz
Achilles
Level 38
God Stats
4W - 10L
1,339 SR
Queue Stats
93W - 99L
1,467 Elo+
Party 1
Nemesis
Nemesis
Kaizor9107
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Tr3man53z
Ah Muzen Cab
Level 41
God Stats
4W - 6L
1,092 SR
Queue Stats
133W - 160L
1,378 Elo+
Solo
Atlas
Atlas
jameskh
Atlas
Level 46
God Stats
2W - 6L
1,211 SR
Queue Stats
209W - 182L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
0 / 0 / 0
4,718
674
1,996
3,413
1,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 2 / 0
3,859
551
2,300
3,661
914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Envys
Fenrir
8
3 / 0 / 0
4,771
682
2,033
3,724
988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
MandoM4N
Zhong Kui
7
0 / 3 / 1
4,285
612
4,814
4,442
2,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
5
0 / 2 / 0
3,665
524
1,576
4,318
1,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
8
1 / 1 / 2
4,609
658
2,189
3,634
1,571
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
HenKsTeRiz
Achilles
8
0 / 0 / 0
4,403
629
2,454
4,031
2,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis
Kaizor9107
Nemesis
6
1 / 1 / 2
3,997
571
1,201
4,552
1,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
Tr3man53z
Ah Muzen Cab
7
2 / 1 / 3
4,613
659
3,020
3,116
802
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atlas
jameskh
Atlas
7
3 / 0 / 2
4,950
707
1,961
4,636
1,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
7
7
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
0
0
0
W
Anubis
1
1
2
2
L
0
2
0
0
L
Fenrir
Envys
Fenrir
3
0
0
3
W
Achilles
HenKsTeRiz
Achilles
0
0
0
0
W
Nemesis
Kaizor9107
Nemesis
1
1
2
2
L
Zhong Kui
MandoM4N
Zhong Kui
0
3
1
0.17
W
Ah Muzen Cab
Tr3man53z
Ah Muzen Cab
2
1
3
3.5
W
Atlas
jameskh
Atlas
3
0
2
4
L
Atlas
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,719
Damage
10,825
19,558
Taken
19,969
8,057
Mitigated
7,349
6,779
Healing
9,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,996
451
0
799
3,413
1,854
0
0
3,068
0
20,516
W
Anubis
2,189
189
0
2,264
3,634
1,571
0
1,437
2,197
25,998
0
L
2,300
860
0
1,089
3,661
914
0
601
3,060
0
14,484
L
Fenrir
Envys
Fenrir
2,033
318
0
2,470
3,724
988
0
670
3,054
0
20,676
W
Achilles
HenKsTeRiz
Achilles
2,454
326
0
2,325
4,031
2,244
0
0
4,031
0
17,187
W
Nemesis
Kaizor9107
Nemesis
1,201
289
0
1,522
4,552
1,019
231
2,483
2,069
0
7,621
L
Zhong Kui
MandoM4N
Zhong Kui
4,814
639
0
1,058
4,442
2,630
252
1,606
2,836
18,748
4,164
W
Ah Muzen Cab
Tr3man53z
Ah Muzen Cab
3,020
1,244
0
772
3,116
802
348
969
2,147
0
15,156
W
Atlas
jameskh
Atlas
1,961
827
789
1,653
4,636
1,713
0
1,162
3,474
8,981
0
L
Atlas
1,576
596
71
1,292
4,318
1,671
0
1,273
3,045
8,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,298
Gold Earned
22,572
190
Minions Killed
177
0
Camps Cleared
0
648,457
Distance Traveled
700,322
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,718
674
55
8
0
154,701
1
W
Anubis
4,609
658
54
8
0
142,040
1
L
Skadi
3,859
551
30
4
0
108,566
0
L
Fenrir
4,771
682
50
7
0
165,584
2
W
Achilles
4,403
629
41
6
0
126,810
1
W
Nemesis
3,997
571
29
4
0
156,458
1
L
Zhong Kui
4,285
612
46
7
0
125,860
2
W
Ah Muzen Cab
4,613
659
36
5
0
139,488
0
W
Atlas
4,950
707
17
2
0
135,526
2
L
Atlas
3,665
524
9
1
0
93,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role