Player Matchup

Tiamat
Tiamat
Ceaseless Gyre
Tiamat
Level 89
God Stats
28W - 42L
1,414 SR
Queue Stats
277W - 306L
1,450 Elo+
Solo
Ganesha
Ganesha
IGotOneHit
Ganesha
Level 122
God Stats
15W - 13L
1,642 SR
Queue Stats
255W - 241L
1,538 Elo+
Solo
Charybdis
Charybdis
L3thal_Dope_
Charybdis
Level 117
God Stats
6W - 6L
1,508 SR
Queue Stats
352W - 357L
1,492 Elo+
Solo
Izanami
Izanami
MightyMoose__
Izanami
Level 88
God Stats
2W - 3L
1,512 SR
Queue Stats
85W - 108L
1,414 Elo+
Solo
Thanatos
Thanatos
Rads2626
Thanatos
Level 119
God Stats
10W - 8L
1,551 SR
Queue Stats
645W - 631L
1,521 Elo+
Solo
Team Averages
Level 107
1,525 SR
1,483 Elo+

VS

Team Averages
Level 115
1,539 SR
1,475 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
MADERAXIV
Chaac
Level 148
God Stats
93W - 49L
1,639 SR
Queue Stats
318W - 307L
1,540 Elo+
Solo
Zeus
Zeus
llGOOSEBUMPSII
Zeus
Level 119
God Stats
6W - 11L
1,508 SR
Queue Stats
402W - 427L
1,433 Elo+
Solo
Da Ji
Da Ji
micav89
Da Ji
Level 95
God Stats
6W - 4L
1,547 SR
Queue Stats
229W - 210L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 5
6,491
499
5,783
5,488
3,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
IGotOneHit
Ganesha
10
0 / 1 / 6
6,701
515
3,872
8,214
5,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
L3thal_Dope_
Charybdis
12
4 / 1 / 2
7,336
564
7,246
10,313
2,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
12
0 / 2 / 1
7,065
543
3,582
7,341
2,114
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Rads2626
Thanatos
11
8 / 2 / 2
7,292
561
9,400
9,300
3,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
4 / 2 / 0
6,476
498
5,326
9,919
6,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
 
Neith
10
0 / 3 / 1
5,822
448
6,083
7,122
1,585
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
MADERAXIV
Chaac
13
3 / 1 / 0
7,698
592
6,826
10,399
7,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 4 / 1
5,797
446
3,746
7,619
1,898
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Da Ji
micav89
Da Ji
10
0 / 3 / 3
5,887
453
4,201
7,999
2,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
13
Kills
8
8
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
4
2
0
2
L
Neith
 
Neith
0
3
1
0.17
W
1
2
5
1.75
W
Ganesha
IGotOneHit
Ganesha
0
1
6
3
W
Charybdis
L3thal_Dope_
Charybdis
4
1
2
5
L
Chaac
MADERAXIV
Chaac
3
1
0
3
W
Izanami
0
2
1
0.25
W
Thanatos
Rads2626
Thanatos
8
2
2
4.5
L
1
4
1
0.38
L
Da Ji
micav89
Da Ji
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,883
Damage
26,182
40,656
Taken
43,058
17,018
Mitigated
20,606
18,756
Healing
15,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,326
1,132
0
3,187
9,919
6,397
0
3,387
6,436
0
19,534
L
Neith
 
Neith
6,083
2,280
196
2,137
7,122
1,585
0
1,703
5,365
0
35,822
W
5,783
708
0
1,488
5,488
3,167
802
1,228
4,260
33,290
0
W
Ganesha
IGotOneHit
Ganesha
3,872
963
1,878
2,621
8,214
5,171
0
872
7,213
15,309
0
W
Charybdis
L3thal_Dope_
Charybdis
7,246
3,945
0
3,813
10,313
2,726
719
603
9,710
0
46,292
L
Chaac
MADERAXIV
Chaac
6,826
1,047
0
5,824
10,399
7,855
496
529
9,862
1,845
46,544
W
Izanami
3,582
2,220
0
1,205
7,341
2,114
1,195
0
7,026
0
46,355
W
Thanatos
Rads2626
Thanatos
9,400
3,251
0
7,751
9,300
3,840
0
1,428
7,832
0
40,943
L
3,746
505
0
2,045
7,619
1,898
0
1,791
5,786
23,835
0
L
Da Ji
micav89
Da Ji
4,201
1,040
0
1,686
7,999
2,871
0
1,959
5,954
0
33,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,885
Gold Earned
31,680
338
Minions Killed
317
0
Camps Cleared
0
1,214,803
Distance Traveled
1,210,130
12
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,476
498
29
2
0
254,354
9
L
Neith
5,822
448
68
5
0
226,693
4
W
Tiamat
6,491
499
53
4
0
246,312
3
W
Ganesha
6,701
515
3
0
0
251,832
5
W
Charybdis
7,336
564
118
9
0
245,524
2
L
Chaac
7,698
592
98
8
0
268,797
3
W
Izanami
7,065
543
103
8
0
204,495
0
W
Thanatos
7,292
561
61
5
0
266,640
2
L
Zeus
5,797
446
63
5
0
199,008
2
L
Da Ji
5,887
453
59
5
0
261,278
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role