Player Matchup

Freya
Freya
 
Freya
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Lunerie65
Bacchus
Level 69
God Stats
8W - 17L
1,369 SR
Queue Stats
134W - 141L
1,398 Elo+
Party 1
Agni
Agni
gibralfaro
Agni
Level 123
God Stats
5W - 0L
1,873 SR
Queue Stats
76W - 70L
1,457 Elo+
Party 1
Vamana
Vamana
jamato00
Vamana
Level 145
God Stats
6W - 8L
1,432 SR
Queue Stats
293W - 277L
1,517 Elo+
Solo
Ullr
Ullr
meowswares
Ullr
Level 87
God Stats
7W - 8L
1,398 SR
Queue Stats
45W - 49L
1,406 Elo+
Party 1
Team Averages
Level 110
1,514 SR
1,456 Elo+

VS

Team Averages
Level 85
1,493 SR
1,482 Elo+
Nox
Nox
 
Nox
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Niaz19889
Chang'e
Level 105
God Stats
13W - 18L
1,463 SR
Queue Stats
428W - 473L
1,483 Elo+
Solo
Ravana
Ravana
RovelWar
Ravana
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
357W - 401L
1,475 Elo+
Solo
Cupid
Cupid
ernigbwPL
Cupid
Level 67
God Stats
4W - 2L
1,500 SR
Queue Stats
180W - 178L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
6 / 1 / 3
8,774
548
7,164
10,776
3,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Lunerie65
Bacchus
14
3 / 2 / 10
8,822
551
8,913
12,227
11,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 5 / 5
8,574
536
8,209
8,279
2,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
jamato00
Vamana
17
4 / 1 / 3
9,692
606
9,412
9,537
6,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
8 / 7 / 3
8,501
531
10,495
11,681
3,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
3 / 6 / 2
8,148
509
4,486
10,946
4,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
 
Hercules
12
1 / 2 / 0
7,555
472
3,035
10,269
8,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Niaz19889
Chang'e
12
4 / 5 / 3
7,125
445
5,845
13,095
7,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ravana
RovelWar
Ravana
13
4 / 5 / 5
7,998
500
6,707
10,141
3,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
ernigbwPL
Cupid
13
4 / 6 / 5
7,771
486
7,278
13,631
4,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
31
24
Kills
16
16
Deaths
24
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
6
1
3
7.5
L
Nox
 
Nox
3
6
2
0.67
L
Hercules
 
Hercules
1
2
0
0.5
W
Bacchus
Lunerie65
Bacchus
3
2
10
4
L
Chang'e
Niaz19889
Chang'e
4
5
3
1.1
L
Ravana
RovelWar
Ravana
4
5
5
1.3
L
Cupid
ernigbwPL
Cupid
4
6
5
1.08
W
3
5
5
1.1
W
Vamana
jamato00
Vamana
4
1
3
5.5
W
8
7
3
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,193
Damage
27,351
52,500
Taken
58,082
28,319
Mitigated
28,109
15,491
Healing
20,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
7,164
2,995
0
3,333
10,776
3,305
0
1,967
8,681
54,168
0
L
Nox
 
Nox
4,486
401
0
2,001
10,946
4,048
23
6,398
3,994
41,197
0
L
Hercules
 
Hercules
3,035
1,243
0
3,362
10,269
8,945
0
1,753
7,855
3,464
35,298
W
Bacchus
Lunerie65
Bacchus
8,913
908
0
3,682
12,227
11,914
122
3,139
8,984
30,548
0
L
Chang'e
Niaz19889
Chang'e
5,845
846
1,409
5,978
13,095
7,295
0
5,374
7,434
32,482
0
L
Ravana
RovelWar
Ravana
6,707
1,450
0
1,972
10,141
3,744
0
4,643
5,373
0
35,739
L
Cupid
ernigbwPL
Cupid
7,278
4,066
609
4,939
13,631
4,077
0
5,345
8,250
0
36,356
W
8,209
588
0
1,385
8,279
2,407
672
1,845
6,364
48,096
0
W
Vamana
jamato00
Vamana
9,412
4,486
284
4,051
9,537
6,940
0
922
8,061
0
66,158
W
10,495
4,472
0
2,756
11,681
3,753
570
2,761
8,878
0
48,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,363
Gold Earned
38,597
438
Minions Killed
376
0
Camps Cleared
0
1,556,077
Distance Traveled
1,455,117
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,774
548
92
6
0
317,345
6
L
Nox
8,148
509
92
6
0
288,810
3
L
Hercules
7,555
472
104
7
0
279,006
2
W
Bacchus
8,822
551
32
2
0
325,290
4
L
Chang'e
7,125
445
62
4
0
293,629
3
L
Ravana
7,998
500
63
4
0
311,746
3
L
Cupid
7,771
486
55
3
0
281,926
4
W
Agni
8,574
536
102
6
0
303,692
3
W
Vamana
9,692
606
128
8
0
334,605
3
W
Ullr
8,501
531
84
5
0
275,145
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role