Player Matchup

Zeus
Zeus
BlurrGamer
Zeus
Level 66
God Stats
1W - 0L
1,728 SR
Queue Stats
19W - 14L
1,669 Elo+
Party 1
Xing Tian
Xing Tian
GMHikaru
Xing Tian
Level 58
God Stats
2W - 1L
1,577 SR
Queue Stats
95W - 81L
1,609 Elo+
Party 1
Hou Yi
Hou Yi
QwrTyy
Hou Yi
Level 128
God Stats
2W - 0L
1,840 SR
Queue Stats
116W - 105L
1,612 Elo+
Party 1
Team Averages
Level 84
1,715 SR
1,630 Elo+

VS

Team Averages
Level 121
1,445 SR
1,529 Elo+
Sobek
Sobek
 
Sobek
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DutchDrengr
Chiron
Level 101
God Stats
1W - 8L
1,335 SR
Queue Stats
212W - 211L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 1
9,077
648
9,959
5,818
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
GMHikaru
Xing Tian
13
1 / 1 / 6
9,418
673
3,648
11,020
9,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
QwrTyy
Hou Yi
13
2 / 1 / 5
9,041
646
10,053
6,963
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
2 / 1 / 1
8,442
603
2,426
11,082
10,166
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sol
 
Sol
13
2 / 2 / 3
8,419
601
7,436
8,761
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
11
0 / 4 / 3
7,576
541
7,521
8,327
2,452
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
7
Kills
4
6
Deaths
7
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
1
1
2.5
L
Sol
 
Sol
2
2
3
1.75
W
4
4
1
1.13
L
Chiron
0
4
3
0.38
W
Xing Tian
GMHikaru
Xing Tian
1
1
6
4
W
Hou Yi
QwrTyy
Hou Yi
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,660
Damage
17,383
23,801
Taken
28,170
13,666
Mitigated
15,661
5,887
Healing
7,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,426
110
225
2,733
11,082
10,166
0
5,595
5,163
12,505
0
L
Sol
 
Sol
7,436
2,768
0
2,913
8,761
3,043
256
5,196
3,341
34,166
0
W
9,959
1,577
0
311
5,818
2,164
259
3,171
2,541
37,468
0
L
Chiron
7,521
2,108
691
919
8,327
2,452
0
2,353
5,837
0
28,198
W
Xing Tian
GMHikaru
Xing Tian
3,648
325
0
4,221
11,020
9,248
0
3,898
6,906
12,548
0
W
Hou Yi
QwrTyy
Hou Yi
10,053
4,630
0
1,355
6,963
2,254
923
2,586
4,241
0
43,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,536
Gold Earned
24,437
165
Minions Killed
153
8
Camps Cleared
4
717,716
Distance Traveled
738,293
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,442
603
27
2
1
257,577
4
L
Sol
8,419
601
79
6
1
244,427
3
W
Zeus
9,077
648
75
5
2
221,293
4
L
Chiron
7,576
541
47
3
2
236,289
4
W
Xing Tian
9,418
673
16
1
1
263,022
0
W
Hou Yi
9,041
646
74
5
5
233,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role