Player Matchup

Chaac
Chaac
Silver V
GmoneyWorldwide
Chaac
Silver V
Level 44
God Stats
23W - 17L
1,545 SR
Queue Stats
35W - 41L
794 MMR
Solo
Chiron
Chiron
Silver IV
Lemonaaid
Chiron
Silver IV
Level 85
God Stats
1W - 1L
1,256 SR
Queue Stats
43W - 76L
833 MMR
Solo
Zeus
Zeus
Silver V
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Zeus
Silver V
Level 117
God Stats
4W - 8L
1,378 SR
Queue Stats
31W - 53L
861 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 82
1,393 SR
829 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 80
1,508 SR
1,107 MMR
Sol
Sol
Silver V
 
Sol
Silver V
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Bronze II
Itachi-kuun
Fafnir
Bronze II
Level 67
God Stats
13W - 17L
1,470 SR
Queue Stats
36W - 69L
394 MMR
Solo
Cernunnos
Cernunnos
Bronze III
Kingkay808
Cernunnos
Bronze III
Level 62
God Stats
0W - 3L
1,552 SR
Queue Stats
2W - 6L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 10
10,986
732
13,512
18,332
16,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Lemonaaid
Chiron
15
10 / 1 / 9
10,888
726
12,483
12,875
5,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 5 / 13
10,207
680
14,287
12,650
3,690
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
GilgameshAh PuchMedusaCupidAnubis

VS

Bans
BacchusKumbhakarnaMulanAthenaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 7 / 4
8,630
575
7,515
10,613
4,232
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
12
1 / 6 / 5
9,192
613
8,636
20,176
20,508
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
Kingkay808
Cernunnos
13
4 / 8 / 2
9,908
661
10,409
12,743
4,431
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
21
Kills
6
6
Deaths
21
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
7
4
0.43
W
8
0
10
13
L
Fafnir
1
6
5
0.58
L
Cernunnos
Kingkay808
Cernunnos
4
8
2
0.63
W
Chiron
Lemonaaid
Chiron
10
1
9
14.5
W
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,282
Damage
26,560
43,857
Taken
43,532
24,930
Mitigated
29,171
15,875
Healing
8,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,515
2,134
0
1,637
10,613
4,232
0
3,716
6,755
22,303
0
W
13,512
1,846
549
6,578
18,332
16,027
614
7,057
10,808
6,232
36,956
L
Fafnir
8,636
1,639
323
5,951
20,176
20,508
0
6,731
12,686
21,267
0
L
Cernunnos
Kingkay808
Cernunnos
10,409
4,056
0
741
12,743
4,431
0
5,365
7,207
0
28,334
W
Chiron
Lemonaaid
Chiron
12,483
3,820
722
4,730
12,875
5,213
1,480
4,987
7,489
0
36,873
W
14,287
1,521
0
3,296
12,650
3,690
725
4,666
7,685
33,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,081
Gold Earned
27,730
161
Minions Killed
116
11
Camps Cleared
2
763,103
Distance Traveled
758,040
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,630
575
39
3
0
263,684
10
W
Chaac
10,986
732
51
3
3
291,154
2
L
Fafnir
9,192
613
26
2
0
244,724
3
L
Cernunnos
9,908
661
51
3
2
249,632
2
W
Chiron
10,888
726
58
4
5
244,565
0
W
Zeus
10,207
680
52
3
3
227,384
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role