Player Matchup

Hachiman
Hachiman
AlanCastro45
Hachiman
Level 160
God Stats
4W - 2L
1,517 SR
Queue Stats
330W - 323L
1,548 Elo+
Party 1
Tsukuyomi
Tsukuyomi
BittyDesert
Tsukuyomi
Level 91
God Stats
3W - 3L
1,533 SR
Queue Stats
194W - 151L
1,492 Elo+
Solo
Atlas
Atlas
DYMOZK-HxB
Atlas
Level 115
God Stats
12W - 12L
1,542 SR
Queue Stats
152W - 151L
1,483 Elo+
Party 1
Janus
Janus
cerslays
Janus
Level 146
God Stats
13W - 10L
1,547 SR
Queue Stats
869W - 880L
1,489 Elo+
Solo
Sol
Sol
xTheSaltShaker
Sol
Level 146
God Stats
11W - 8L
1,482 SR
Queue Stats
242W - 229L
1,480 Elo+
Solo
Team Averages
Level 132
1,524 SR
1,498 Elo+

VS

Team Averages
Level 100
1,508 SR
1,503 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
AuraDeloreRome
King Arthur
Level 86
God Stats
7W - 6L
1,609 SR
Queue Stats
114W - 106L
1,515 Elo+
Solo
Aphrodite
Aphrodite
Wozzza
Aphrodite
Level 65
God Stats
0W - 1L
1,340 SR
Queue Stats
1W - 3L
1,438 Elo+
Solo
Danzaburou
Danzaburou
chapo1779
Danzaburou
Level 82
God Stats
27W - 26L
1,513 SR
Queue Stats
225W - 217L
1,559 Elo+
Solo
Chaac
Chaac
loosebazooka
Chaac
Level 128
God Stats
76W - 68L
1,579 SR
Queue Stats
353W - 340L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AlanCastro45
Hachiman
11
0 / 2 / 5
6,057
466
7,887
8,099
1,754
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
BittyDesert
Tsukuyomi
12
4 / 3 / 8
7,208
554
6,498
9,427
2,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Atlas
11
2 / 1 / 5
6,237
480
4,764
10,090
4,687
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
cerslays
Janus
12
4 / 1 / 2
7,461
574
2,676
5,532
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
5 / 1 / 3
7,745
596
10,208
9,013
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 3 / 1
7,670
590
4,464
5,464
1,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
AuraDeloreRome
King Arthur
12
1 / 4 / 0
6,804
523
6,266
12,415
7,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
Wozzza
Aphrodite
9
1 / 4 / 3
6,010
462
2,300
9,740
6,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
chapo1779
Danzaburou
10
1 / 3 / 3
5,827
448
6,303
10,773
2,990
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 1 / 2
6,957
535
5,412
6,301
2,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
15
Kills
7
8
Deaths
15
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
3
1
0.83
W
Hachiman
AlanCastro45
Hachiman
0
2
5
1.25
L
King Arthur
AuraDeloreRome
King Arthur
1
4
0
0.25
W
Tsukuyomi
BittyDesert
Tsukuyomi
4
3
8
2.67
W
Atlas
2
1
5
4.5
L
Aphrodite
Wozzza
Aphrodite
1
4
3
0.63
W
Janus
cerslays
Janus
4
1
2
5
L
Danzaburou
chapo1779
Danzaburou
1
3
3
0.83
L
2
1
2
3
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,033
Damage
24,745
42,161
Taken
44,693
13,700
Mitigated
21,155
14,586
Healing
18,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,464
685
0
891
5,464
1,841
104
1,586
3,793
52,022
3,853
W
Hachiman
AlanCastro45
Hachiman
7,887
3,887
0
2,694
8,099
1,754
296
853
7,246
0
42,412
L
King Arthur
AuraDeloreRome
King Arthur
6,266
574
0
3,583
12,415
7,168
0
7,596
4,819
0
38,342
W
Tsukuyomi
BittyDesert
Tsukuyomi
6,498
1,750
0
684
9,427
2,896
0
2,016
7,368
0
35,247
W
Atlas
4,764
1,962
340
4,413
10,090
4,687
76
2,110
7,937
21,855
0
L
Aphrodite
Wozzza
Aphrodite
2,300
379
2,852
4,599
9,740
6,972
56
3,858
5,850
14,003
0
W
Janus
cerslays
Janus
2,676
192
0
1,055
5,532
1,603
0
1,130
4,402
44,576
0
L
Danzaburou
chapo1779
Danzaburou
6,303
3,274
0
2,954
10,773
2,990
293
2,720
8,049
0
28,013
L
5,412
489
0
3,257
6,301
2,184
0
1,944
4,311
0
40,383
W
10,208
3,770
0
5,400
9,013
2,760
3,544
535
7,981
55,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,708
Gold Earned
33,268
360
Minions Killed
333
0
Camps Cleared
0
1,254,163
Distance Traveled
1,275,826
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,670
590
101
8
0
250,161
3
W
Hachiman
6,057
466
66
5
0
245,390
4
L
King Arthur
6,804
523
77
6
0
245,835
3
W
Tsukuyomi
7,208
554
55
4
0
282,487
3
W
Atlas
6,237
480
40
3
0
252,408
1
L
Aphrodite
6,010
462
22
2
0
247,298
0
W
Janus
7,461
574
103
8
0
255,884
2
L
Danzaburou
5,827
448
54
4
0
248,158
3
L
Chaac
6,957
535
79
6
0
284,374
3
W
Sol
7,745
596
96
7
0
217,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role