Player Matchup

Tyr
Tyr
Gralkelt
Tyr
Level 141
God Stats
15W - 24L
1,559 SR
Queue Stats
176W - 157L
1,541 Elo+
Party 1
Da Ji
Da Ji
ReivunKarasu
Da Ji
Level 78
God Stats
25W - 22L
1,602 SR
Queue Stats
176W - 159L
1,542 Elo+
Party 1
Aphrodite
Aphrodite
SuicideHermes
Aphrodite
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,417 Elo+
Solo
Xing Tian
Xing Tian
Tlala
Xing Tian
Level 103
God Stats
4W - 6L
1,538 SR
Queue Stats
237W - 231L
1,511 Elo+
Solo
Baron Samedi
Baron Samedi
mario2t
Baron Samedi
Level 83
God Stats
132W - 119L
1,597 SR
Queue Stats
450W - 458L
1,539 Elo+
Solo
Team Averages
Level 93
1,559 SR
1,510 Elo+

VS

Team Averages
Level 92
1,479 SR
1,498 Elo+
Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Andrew420
Ah Muzen Cab
Level 116
God Stats
2W - 1L
1,601 SR
Queue Stats
117W - 98L
1,510 Elo+
Party 2
Agni
Agni
CressTheRacist
Agni
Level 68
God Stats
1W - 0L
1,443 SR
Queue Stats
40W - 45L
1,456 Elo+
Party 2
Medusa
Medusa
Dergas
Medusa
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 71L
1,579 Elo+
Solo
Discordia
Discordia
inkobra
Discordia
Level 99
God Stats
9W - 10L
1,352 SR
Queue Stats
108W - 108L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 10
14,938
1,067
24,275
33,255
28,691
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
13 / 13 / 6
15,144
1,082
21,029
25,278
9,976
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
SuicideHermes
Aphrodite
20
3 / 8 / 9
12,856
918
9,566
21,456
10,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
Tlala
Xing Tian
20
0 / 5 / 11
12,390
885
11,293
32,204
34,490
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Baron Samedi
mario2t
Baron Samedi
20
2 / 5 / 8
12,859
919
12,689
20,354
7,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

113

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
20
10 / 0 / 21
15,721
1,123
21,788
19,155
30,470
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ah Muzen Cab
Andrew420
Ah Muzen Cab
20
12 / 7 / 17
15,433
1,102
38,023
20,955
8,706
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 6 / 18
13,300
950
22,794
12,879
4,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Dergas
Medusa
20
8 / 10 / 12
14,093
1,007
21,345
22,796
9,358
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
inkobra
Discordia
20
1 / 3 / 25
13,467
962
20,019
9,767
3,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
129
26
Kills
36
36
Deaths
26
44
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
10
0
21
20.5
W
Ah Muzen Cab
Andrew420
Ah Muzen Cab
12
7
17
2.93
W
5
6
18
2.33
W
Medusa
Dergas
Medusa
8
10
12
1.4
L
8
5
10
2.6
L
13
13
6
1.23
L
Aphrodite
SuicideHermes
Aphrodite
3
8
9
0.94
L
Xing Tian
Tlala
Xing Tian
0
5
11
1.1
W
Discordia
inkobra
Discordia
1
3
25
4.5
L
Baron Samedi
mario2t
Baron Samedi
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,852
Damage
123,969
132,547
Taken
85,552
90,763
Mitigated
56,686
31,709
Healing
7,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
21,788
2,893
0
2,811
19,155
30,470
0
10,186
8,969
2,106
35,179
W
Ah Muzen Cab
Andrew420
Ah Muzen Cab
38,023
14,549
0
2,809
20,955
8,706
0
6,953
14,002
0
66,994
W
22,794
480
0
0
12,879
4,965
0
4,360
8,519
39,061
0
W
Medusa
Dergas
Medusa
21,345
15,169
0
2,158
22,796
9,358
0
9,312
13,484
0
40,183
L
24,275
3,431
0
9,861
33,255
28,691
0
10,385
22,461
0
59,077
L
21,029
2,591
0
1,316
25,278
9,976
0
8,522
16,511
0
31,832
L
Aphrodite
SuicideHermes
Aphrodite
9,566
278
8,604
6,064
21,456
10,487
0
6,384
14,892
31,756
0
L
Xing Tian
Tlala
Xing Tian
11,293
255
123
1,172
32,204
34,490
0
11,967
19,547
32,893
0
W
Discordia
inkobra
Discordia
20,019
1,370
0
155
9,767
3,187
0
2,737
7,030
62,177
0
L
Baron Samedi
mario2t
Baron Samedi
12,689
44
1,904
2,665
20,354
7,119
0
6,869
13,233
38,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,187
Gold Earned
72,014
286
Minions Killed
273
10
Camps Cleared
9
1,392,444
Distance Traveled
1,340,333
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
15,721
1,123
42
3
0
329,824
0
W
Ah Muzen Cab
15,433
1,102
62
4
3
257,372
0
W
Agni
13,300
950
44
3
1
250,922
0
W
Medusa
14,093
1,007
29
2
5
242,071
0
L
Tyr
14,938
1,067
76
5
7
308,465
3
L
Da Ji
15,144
1,082
21
2
2
261,374
0
L
Aphrodite
12,856
918
67
5
0
264,764
0
L
Xing Tian
12,390
885
38
3
0
319,604
0
W
Discordia
13,467
962
96
7
0
260,144
2
L
Baron Samedi
12,859
919
84
6
1
238,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role