Player Matchup

Achilles
Achilles
JohnMahoe
Achilles
Level 157
God Stats
30W - 19L
1,606 SR
Queue Stats
523W - 363L
1,712 Elo+
Party 1
Eset
Eset
Yann__ouz
Eset
Level 87
God Stats
2W - 4L
1,500 SR
Queue Stats
338W - 300L
1,674 Elo+
Party 1
Fenrir
Fenrir
liltosmoothh
Fenrir
Level 141
God Stats
10W - 5L
1,709 SR
Queue Stats
699W - 456L
1,733 Elo+
Party 1
Team Averages
Level 128
1,605 SR
1,706 Elo+

VS

Team Averages
Level 84
1,696 SR
1,665 Elo+
Medusa
Medusa
FOODEATTHE4
Medusa
Level 107
God Stats
0W - 1L
1,772 SR
Queue Stats
30W - 12L
1,722 Elo+
Party 2
Gilgamesh
Gilgamesh
Midnight751
Gilgamesh
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,730 Elo+
Party 2
Thoth
Thoth
iPrimeNL
Thoth
Level 65
God Stats
0W - 1L
1,815 SR
Queue Stats
5W - 7L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JohnMahoe
Achilles
12
10 / 2 / 2
8,438
844
9,217
12,636
11,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Eset
12
1 / 1 / 10
7,248
725
6,782
7,241
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
11
2 / 4 / 9
7,243
724
7,145
12,084
6,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
6 / 5 / 1
7,872
787
11,067
9,314
3,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Midnight751
Gilgamesh
10
1 / 3 / 4
6,746
675
6,847
10,577
6,771
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
iPrimeNL
Thoth
10
0 / 5 / 6
6,768
677
6,933
5,884
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
13
Kills
7
7
Deaths
13
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
6
5
1
1.3
W
Achilles
JohnMahoe
Achilles
10
2
2
5.5
L
Gilgamesh
Midnight751
Gilgamesh
1
3
4
1
W
Eset
1
1
10
6
L
Thoth
iPrimeNL
Thoth
0
5
6
0.6
W
Fenrir
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,144
Damage
24,847
31,961
Taken
25,775
20,227
Mitigated
11,984
11,281
Healing
3,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
11,067
4,936
0
1,272
9,314
3,710
0
2,198
6,269
0
30,545
W
Achilles
JohnMahoe
Achilles
9,217
1,109
451
3,387
12,636
11,746
46
2,865
9,771
0
16,857
L
Gilgamesh
Midnight751
Gilgamesh
6,847
1,677
165
1,066
10,577
6,771
23
2,867
6,746
0
10,879
W
Eset
6,782
478
180
3,711
7,241
2,230
158
2,222
5,019
25,021
0
L
Thoth
iPrimeNL
Thoth
6,933
387
0
644
5,884
1,503
0
1,175
4,340
24,424
0
W
Fenrir
7,145
1,396
0
3,552
12,084
6,251
0
2,137
9,947
0
17,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,929
Gold Earned
21,386
96
Minions Killed
96
4
Camps Cleared
5
586,597
Distance Traveled
535,275
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,872
787
44
4
1
168,759
0
W
Achilles
8,438
844
17
2
1
205,584
3
L
Gilgamesh
6,746
675
12
1
2
197,597
2
W
Eset
7,248
725
52
5
1
198,589
0
L
Thoth
6,768
677
40
4
2
168,919
0
W
Fenrir
7,243
724
27
3
2
182,424
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role