Player Matchup

Xing Tian
Xing Tian
Flxqux
Xing Tian
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,356 Elo+
Party 2
Zeus
Zeus
Kuramryu
Zeus
Level 41
God Stats
0W - 1L
1,714 SR
Queue Stats
3W - 3L
1,356 Elo+
Party 2
Bellona
Bellona
Papikana
Bellona
Level 17
God Stats
2W - 3L
1,550 SR
Queue Stats
2W - 4L
1,314 Elo+
Party 2
Ullr
Ullr
poneyfarouche
Ullr
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 87L
1,311 Elo+
Solo
Susano
Susano
sardreng
Susano
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,314 Elo+
Party 2
Team Averages
Level 60
1,553 SR
1,330 Elo+

VS

Team Averages
Level 72
1,374 SR
1,383 Elo+
Guan Yu
Guan Yu
DontWannaBeHorny
Guan Yu
Level 88
God Stats
1W - 0L
1,260 SR
Queue Stats
20W - 31L
1,372 Elo+
Party 3
Ah Puch
Ah Puch
IAmAnIceDragon
Ah Puch
Level 98
God Stats
2W - 2L
1,153 SR
Queue Stats
126W - 120L
1,466 Elo+
Solo
Izanami
Izanami
ICBenson995
Izanami
Level 67
God Stats
5W - 4L
1,538 SR
Queue Stats
83W - 100L
1,370 Elo+
Party 1
Kali
Kali
MalnourishedOwl
Kali
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 36L
1,383 Elo+
Party 3
Geb
Geb
Möwe
Geb
Level 38
God Stats
5W - 3L
1,418 SR
Queue Stats
172W - 177L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Flxqux
Xing Tian
7
0 / 1 / 1
4,808
481
2,984
8,686
4,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
1
0 / 0 / 0
1,899
190
0
0
0
Bellona
Papikana
Bellona
9
4 / 4 / 1
5,845
585
5,772
7,360
5,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
2 / 3 / 0
4,830
483
4,500
5,486
1,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
sardreng
Susano
6
0 / 5 / 1
4,449
445
1,689
7,768
1,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 1
5,786
579
4,308
8,014
4,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 0 / 2
6,287
629
3,000
1,813
617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ICBenson995
Izanami
9
2 / 1 / 2
5,502
550
4,949
5,039
1,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 2 / 6
6,340
634
3,747
5,683
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Geb
Möwe
Geb
9
1 / 0 / 3
5,711
571
2,720
6,971
4,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
6
Kills
13
13
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
3
1
1.5
L
Xing Tian
Flxqux
Xing Tian
0
1
1
0.5
W
3
0
2
4
W
Izanami
ICBenson995
Izanami
2
1
2
3
L
Zeus
0
0
0
0
W
3
2
6
3
W
Geb
Möwe
Geb
1
0
3
2.5
L
Bellona
Papikana
Bellona
4
4
1
1.13
L
2
3
0
0.67
L
Susano
sardreng
Susano
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,945
Damage
18,724
29,300
Taken
27,520
12,152
Mitigated
13,714
7,232
Healing
10,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,308
601
106
2,152
8,014
4,692
64
0
8,014
0
20,292
L
Xing Tian
Flxqux
Xing Tian
2,984
607
0
1,872
8,686
4,094
0
2,288
6,398
11,044
0
W
3,000
194
0
766
1,813
617
748
228
1,585
34,027
0
W
Izanami
ICBenson995
Izanami
4,949
3,307
0
1,713
5,039
1,689
0
1,289
3,750
0
35,148
L
Zeus
0
0
0
0
0
0
0
0
0
0
0
W
3,747
1,795
0
2,684
5,683
2,381
0
194
5,489
0
28,550
W
Geb
Möwe
Geb
2,720
758
330
2,428
6,971
4,335
0
1,304
5,667
10,986
0
L
Bellona
Papikana
Bellona
5,772
2,533
0
1,568
7,360
5,386
855
640
6,427
88
22,409
L
4,500
2,503
0
1,207
5,486
1,314
59
2,014
3,472
0
20,861
L
Susano
sardreng
Susano
1,689
214
0
2,585
7,768
1,358
0
778
6,895
0
16,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,831
Gold Earned
29,626
136
Minions Killed
276
0
Camps Cleared
0
740,583
Distance Traveled
1,005,816
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,786
579
55
6
0
212,310
1
L
Xing Tian
4,808
481
17
2
0
195,611
0
W
Ah Puch
6,287
629
78
8
0
200,381
1
W
Izanami
5,502
550
77
8
0
179,653
0
L
Zeus
1,899
190
0
0
0
0
0
W
Kali
6,340
634
52
5
0
221,170
1
W
Geb
5,711
571
14
1
0
192,302
3
L
Bellona
5,845
585
43
4
0
187,535
0
L
Ullr
4,830
483
41
4
0
161,258
2
L
Susano
4,449
445
35
4
0
196,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role