Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Snufzz
Arachne
Level 87
God Stats
1W - 1L
1,852 SR
Queue Stats
66W - 57L
1,593 Elo+
Solo
Bacchus
Bacchus
Veging
Bacchus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 59L
1,500 Elo+
Solo
Hercules
Hercules
centumm
Hercules
Level 104
God Stats
7W - 15L
1,463 SR
Queue Stats
304W - 295L
1,563 Elo+
Solo
Cernunnos
Cernunnos
kalata456
Cernunnos
Level 117
God Stats
3W - 3L
1,500 SR
Queue Stats
583W - 585L
1,546 Elo+
Solo
Team Averages
Level 118
1,563 SR
1,540 Elo+

VS

Team Averages
Level 119
1,512 SR
1,564 Elo+
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Hachiman
Atlas
Level 159
God Stats
7W - 9L
1,573 SR
Queue Stats
319W - 312L
1,567 Elo+
Party 1
Charybdis
Charybdis
Myral
Charybdis
Level 131
God Stats
10W - 9L
1,549 SR
Queue Stats
276W - 255L
1,530 Elo+
Party 1
Nike
Nike
Rougeronin
Nike
Level 105
God Stats
1W - 4L
1,367 SR
Queue Stats
127W - 136L
1,522 Elo+
Solo
Ullr
Ullr
xDarkShadowWolfx
Ullr
Level 38
God Stats
8W - 5L
1,570 SR
Queue Stats
150W - 106L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
3
0 / 1 / 0
2,894
579
667
1,100
250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Snufzz
Arachne
2
0 / 1 / 0
2,669
534
321
1,391
255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Veging
Bacchus
5
0 / 1 / 1
3,186
637
654
3,198
1,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
centumm
Hercules
6
0 / 0 / 0
3,198
640
1,415
2,891
1,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cernunnos
kalata456
Cernunnos
5
1 / 1 / 0
3,316
663
2,389
3,159
722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
6
0 / 0 / 0
3,493
699
942
1,928
376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
Hachiman
Atlas
5
1 / 0 / 0
3,510
702
1,626
2,909
975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Myral
Charybdis
5
0 / 1 / 1
3,105
621
1,904
2,220
326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 1
3,659
732
1,139
2,152
758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

7
3 / 0 / 0
4,361
872
1,546
1,236
305
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
1
0
0
W
Agni
 
Agni
0
0
0
0
W
Atlas
Hachiman
Atlas
1
0
0
1
W
Charybdis
Myral
Charybdis
0
1
1
0.5
W
0
0
1
0.5
L
Arachne
Snufzz
Arachne
0
1
0
0
L
Bacchus
Veging
Bacchus
0
1
1
0.5
L
Hercules
centumm
Hercules
0
0
0
0
L
Cernunnos
kalata456
Cernunnos
1
1
0
1
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,446
Damage
7,157
11,739
Taken
10,445
3,809
Mitigated
2,740
4,660
Healing
4,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
667
86
0
250
1,100
250
0
0
1,100
7,331
0
W
Agni
 
Agni
942
69
0
843
1,928
376
0
0
1,833
11,782
0
W
Atlas
Hachiman
Atlas
1,626
780
16
1,239
2,909
975
0
348
2,561
7,796
0
W
Charybdis
Myral
Charybdis
1,904
1,304
0
1,194
2,220
326
0
306
1,914
0
11,173
W
1,139
218
0
998
2,152
758
0
283
1,816
0
15,648
L
Arachne
Snufzz
Arachne
321
213
0
332
1,391
255
0
0
1,391
0
3,386
L
Bacchus
Veging
Bacchus
654
138
0
1,092
3,198
1,419
0
763
2,435
5,610
0
L
Hercules
centumm
Hercules
1,415
85
0
1,454
2,891
1,163
0
818
1,949
0
10,036
L
Cernunnos
kalata456
Cernunnos
2,389
1,551
0
1,532
3,159
722
0
863
2,296
0
15,115
W
1,546
497
0
267
1,236
305
217
282
876
0
17,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,263
Gold Earned
18,128
106
Minions Killed
149
0
Camps Cleared
0
379,598
Distance Traveled
488,569
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
2,894
579
19
4
0
56,250
1
W
Agni
3,493
699
31
6
0
91,878
0
W
Atlas
3,510
702
5
1
0
90,374
1
W
Charybdis
3,105
621
28
6
0
94,215
3
W
Nike
3,659
732
43
9
0
109,473
0
L
Arachne
2,669
534
10
2
0
46,552
0
L
Bacchus
3,186
637
11
2
0
98,395
3
L
Hercules
3,198
640
32
6
0
92,419
1
L
Cernunnos
3,316
663
34
7
0
85,982
0
W
Ullr
4,361
872
42
8
0
102,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role