Player Matchup

Zeus
Zeus
 
Zeus
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Dan1Dor0
Tyr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,356 Elo+
Party 1
Nox
Nox
Shergulath
Nox
Level 32
God Stats
24W - 26L
1,700 SR
Queue Stats
175W - 152L
1,546 Elo+
Solo
Artemis
Artemis
Trestan
Artemis
Level 37
God Stats
44W - 35L
1,545 SR
Queue Stats
93W - 86L
1,436 Elo+
Solo
Team Averages
Level 69
1,549 SR
1,468 Elo+

VS

Team Averages
Level 51
1,546 SR
1,436 Elo+
Chronos
Chronos
Bozeur-_-
Chronos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,463 Elo+
Party 3
Fenrir
Fenrir
Galack-_-
Fenrir
Level 64
God Stats
6W - 3L
1,753 SR
Queue Stats
39W - 39L
1,493 Elo+
Party 3
Jormungandr
Jormungandr
Joker_1919_cz
Jormungandr
Level 48
God Stats
0W - 2L
1,575 SR
Queue Stats
27W - 43L
1,420 Elo+
Solo
Chaac
Chaac
gold-on-my-neck
Chaac
Level 16
God Stats
6W - 15L
1,262 SR
Queue Stats
22W - 40L
1,348 Elo+
Party 2
Jing Wei
Jing Wei
krucha-fc
Jing Wei
Level 102
God Stats
3W - 4L
1,640 SR
Queue Stats
53W - 64L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
10 / 1 / 9
11,828
1,183
19,135
5,150
2,057
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
 
Ymir
17
2 / 3 / 19
11,312
1,131
7,860
13,845
16,709
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
0 / 5 / 17
9,307
931
7,748
12,703
13,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
4 / 1 / 18
10,653
1,065
9,178
5,873
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Trestan
Artemis
18
10 / 0 / 13
11,903
1,190
19,889
6,709
2,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

254

VS

Team 2 Tickets

141

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bozeur-_-
Chronos
15
1 / 3 / 6
9,103
910
4,714
11,823
3,897
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Galack-_-
Fenrir
15
5 / 9 / 4
9,998
1,000
7,521
14,166
4,640
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Joker_1919_cz
Jormungandr
16
2 / 11 / 4
9,858
986
10,731
21,896
23,346
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 2 / 7
9,410
941
8,824
13,379
7,362
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
krucha-fc
Jing Wei
16
1 / 1 / 8
9,282
928
7,636
7,426
2,567
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
39
26
Kills
10
10
Deaths
26
76
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
10
1
9
14.5
W
Ymir
 
Ymir
2
3
19
3.83
L
Chronos
Bozeur-_-
Chronos
1
3
6
1.33
W
0
5
17
1.7
L
Fenrir
Galack-_-
Fenrir
5
9
4
0.78
L
Jormungandr
Joker_1919_cz
Jormungandr
2
11
4
0.36
W
4
1
18
13
W
Artemis
Trestan
Artemis
10
0
13
16.5
L
1
2
7
2.25
L
Jing Wei
krucha-fc
Jing Wei
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,810
Damage
39,426
44,280
Taken
68,690
38,054
Mitigated
41,812
5,406
Healing
4,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
19,135
1,575
0
751
5,150
2,057
0
2,000
3,150
46,519
0
W
Ymir
 
Ymir
7,860
704
0
1,957
13,845
16,709
0
4,384
8,765
23,452
0
L
Chronos
Bozeur-_-
Chronos
4,714
1,373
0
456
11,823
3,897
0
6,764
4,876
22,145
0
W
7,748
703
0
2,008
12,703
13,896
0
3,169
9,534
196
8,467
L
Fenrir
Galack-_-
Fenrir
7,521
2,295
17
670
14,166
4,640
0
8,356
5,606
0
13,426
L
Jormungandr
Joker_1919_cz
Jormungandr
10,731
1,621
0
520
21,896
23,346
0
11,145
10,590
38,470
0
W
9,178
422
0
458
5,873
2,609
0
1,995
3,878
17,617
0
W
Artemis
Trestan
Artemis
19,889
12,673
0
232
6,709
2,783
0
3,897
2,812
0
43,708
L
8,824
1,542
0
2,927
13,379
7,362
0
6,783
6,369
0
21,972
L
Jing Wei
krucha-fc
Jing Wei
7,636
5,942
0
0
7,426
2,567
0
3,321
3,970
0
25,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,003
Gold Earned
47,651
167
Minions Killed
176
5
Camps Cleared
6
938,369
Distance Traveled
946,017
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,828
1,183
58
6
0
196,439
1
W
Ymir
11,312
1,131
36
4
0
178,902
0
L
Chronos
9,103
910
39
4
2
181,608
0
W
Tyr
9,307
931
7
1
1
184,607
0
L
Fenrir
9,998
1,000
11
1
1
183,105
0
L
Jormungandr
9,858
986
58
6
0
162,213
0
W
Nox
10,653
1,065
25
3
1
207,468
1
W
Artemis
11,903
1,190
41
4
3
170,953
0
L
Chaac
9,410
941
27
3
1
213,126
1
L
Jing Wei
9,282
928
41
4
2
205,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role