Player Matchup

Hera
Hera
CabezaDeTermo
Hera
Level 158
God Stats
15W - 16L
1,530 SR
Queue Stats
636W - 675L
1,491 Elo+
Solo
Bakasura
Bakasura
Vileblackcrow1
Bakasura
Level 41
God Stats
0W - 3L
1,364 SR
Queue Stats
116W - 138L
1,397 Elo+
Solo
Skadi
Skadi
lIUrbanLegendIl
Skadi
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 100L
1,422 Elo+
Solo
Team Averages
Level 97
1,465 SR
1,436 Elo+

VS

Team Averages
Level 87
1,660 SR
1,534 Elo+
Artemis
Artemis
KinglyLeader721
Artemis
Level 89
God Stats
3W - 1L
1,415 SR
Queue Stats
73W - 76L
1,517 Elo+
Solo
Ah Puch
Ah Puch
LaBeast5
Ah Puch
Level 36
God Stats
12W - 6L
1,629 SR
Queue Stats
185W - 196L
1,504 Elo+
Solo
Achilles
Achilles
o0EQUINOX0o
Achilles
Level 137
God Stats
5W - 2L
1,935 SR
Queue Stats
193W - 131L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 1
9,314
716
9,340
8,044
2,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
11
1 / 9 / 4
8,306
639
2,312
15,372
5,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 4
8,364
643
6,979
9,112
2,912
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 5
10,419
801
9,611
10,333
3,807
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
LaBeast5
Ah Puch
14
4 / 3 / 8
9,603
739
9,928
8,583
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
o0EQUINOX0o
Achilles
14
6 / 1 / 7
10,158
781
10,186
11,703
12,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
6
Kills
17
17
Deaths
6
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
W
7
2
5
4.75
W
Ah Puch
LaBeast5
Ah Puch
4
3
8
2.67
L
Bakasura
1
9
4
0.33
L
1
4
4
0.75
W
Achilles
o0EQUINOX0o
Achilles
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,631
Damage
29,725
32,528
Taken
30,619
10,958
Mitigated
20,023
2,444
Healing
7,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,340
1,909
0
699
8,044
2,922
0
3,056
4,689
29,698
0
W
9,611
3,289
270
3,444
10,333
3,807
1,129
3,416
6,631
0
49,437
W
Ah Puch
LaBeast5
Ah Puch
9,928
859
0
983
8,583
3,419
463
3,254
5,068
38,553
0
L
Bakasura
2,312
1,480
0
1,015
15,372
5,124
0
5,092
9,971
0
7,624
L
6,979
2,178
0
730
9,112
2,912
0
4,050
4,798
0
26,295
W
Achilles
o0EQUINOX0o
Achilles
10,186
1,503
0
2,932
11,703
12,797
193
3,115
8,237
7,090
15,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,984
Gold Earned
30,180
161
Minions Killed
158
5
Camps Cleared
7
664,340
Distance Traveled
690,176
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,314
716
83
6
2
220,780
2
W
Artemis
10,419
801
69
5
4
238,610
3
W
Ah Puch
9,603
739
62
5
2
232,167
3
L
Bakasura
8,306
639
28
2
1
222,767
0
L
Skadi
8,364
643
50
4
2
220,793
1
W
Achilles
10,158
781
27
2
1
219,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role