Player Matchup

Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Itzrobocancer
Bacchus
Level 62
God Stats
0W - 2L
1,587 SR
Queue Stats
61W - 92L
1,418 Elo+
Solo
Charybdis
Charybdis
Jelious
Charybdis
Level 160
God Stats
1W - 6L
1,463 SR
Queue Stats
336W - 342L
1,474 Elo+
Solo
Izanami
Izanami
SebbeUwU
Izanami
Level 100
God Stats
7W - 8L
1,531 SR
Queue Stats
345W - 342L
1,498 Elo+
Party 2
Anhur
Anhur
YourLocalBomb
Anhur
Level 106
God Stats
12W - 13L
1,564 SR
Queue Stats
372W - 362L
1,497 Elo+
Party 2
Team Averages
Level 107
1,529 SR
1,477 Elo+

VS

Team Averages
Level 115
1,536 SR
1,504 Elo+
Anubis
Anubis
BismarckGloom
Anubis
Level 153
God Stats
149W - 119L
1,595 SR
Queue Stats
397W - 423L
1,523 Elo+
Solo
Janus
Janus
KILLEBH
Janus
Level 98
God Stats
8W - 6L
1,405 SR
Queue Stats
200W - 196L
1,494 Elo+
Party 1
Kali
Kali
LTiceman
Kali
Level 127
God Stats
4W - 8L
1,573 SR
Queue Stats
826W - 822L
1,470 Elo+
Solo
Odin
Odin
ZAman8tezar
Odin
Level 61
God Stats
4W - 3L
1,671 SR
Queue Stats
151W - 166L
1,516 Elo+
Solo
Rama
Rama
matgoeshero
Rama
Level 137
God Stats
1W - 0L
1,436 SR
Queue Stats
152W - 142L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
1 / 1 / 0
3,576
715
2,273
3,868
1,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
2
0 / 1 / 0
2,616
523
196
1,622
401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Jelious
Charybdis
5
0 / 4 / 0
3,270
654
1,399
5,047
1,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
SebbeUwU
Izanami
4
0 / 3 / 0
3,060
612
1,260
3,164
438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

5
0 / 1 / 0
3,272
654
392
2,519
424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
3,751
750
1,319
3,038
985
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
KILLEBH
Janus
6
2 / 0 / 2
4,048
810
1,825
1,785
287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
7
3 / 0 / 1
4,337
867
2,627
3,412
1,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
2 / 0 / 2
3,782
756
1,649
2,744
989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
3 / 0 / 1
4,007
801
2,920
2,184
480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
10
10
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
0
1
W
0
1
1
0.5
L
Bacchus
0
1
0
0
L
Charybdis
Jelious
Charybdis
0
4
0
0
W
Janus
KILLEBH
Janus
2
0
2
3
W
Kali
3
0
1
3.5
L
Izanami
SebbeUwU
Izanami
0
3
0
0
L
0
1
0
0
W
2
0
2
3
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,520
Damage
10,340
16,220
Taken
13,163
3,849
Mitigated
4,071
5,011
Healing
6,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,273
731
0
1,659
3,868
1,456
0
1,319
2,549
0
10,511
W
1,319
353
0
1,835
3,038
985
349
0
2,832
13,060
0
L
Bacchus
196
83
0
540
1,622
401
0
0
1,622
655
0
L
Charybdis
Jelious
Charybdis
1,399
1,113
0
1,742
5,047
1,130
0
1,732
3,315
0
14,941
W
Janus
KILLEBH
Janus
1,825
280
0
250
1,785
287
0
0
1,785
15,546
0
W
Kali
2,627
1,447
0
1,816
3,412
1,330
0
0
3,378
0
19,809
L
Izanami
SebbeUwU
Izanami
1,260
916
0
570
3,164
438
0
0
3,164
0
10,890
L
392
240
0
500
2,519
424
0
93
2,426
0
10,719
W
1,649
580
0
1,410
2,744
989
22
75
2,669
0
6,233
W
2,920
2,621
0
1,344
2,184
480
728
121
2,063
0
18,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,794
Gold Earned
19,925
118
Minions Killed
136
0
Camps Cleared
0
386,409
Distance Traveled
490,981
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,576
715
26
5
0
90,749
0
W
Anubis
3,751
750
35
7
0
73,018
0
L
Bacchus
2,616
523
3
1
0
30,872
0
L
Charybdis
3,270
654
33
7
0
84,491
2
W
Janus
4,048
810
19
4
0
103,589
3
W
Kali
4,337
867
43
9
0
120,954
2
L
Izanami
3,060
612
26
5
0
90,295
1
L
Anhur
3,272
654
30
6
0
90,002
0
W
Odin
3,782
756
9
2
0
102,951
2
W
Rama
4,007
801
30
6
0
90,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role