Player Matchup

Osiris
Osiris
 
Osiris
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
TylerTheTiger285
King Arthur
Level 82
God Stats
28W - 35L
1,537 SR
Queue Stats
185W - 136L
1,635 Elo+
Solo
Hera
Hera
danijivaro
Hera
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,391 Elo+
Solo
Team Averages
Level 101
1,512 SR
1,509 Elo+

VS

Team Averages
Level 78
1,433 SR
1,420 Elo+
Vulcan
Vulcan
ZIlIo_58
Vulcan
Level 38
God Stats
1W - 5L
1,213 SR
Queue Stats
30W - 71L
1,289 Elo+
Solo
Ah Puch
Ah Puch
fxrkan_68
Ah Puch
Level 89
God Stats
1W - 2L
1,715 SR
Queue Stats
125W - 140L
1,393 Elo+
Solo
Sol
Sol
sebastian_261
Sol
Level 106
God Stats
3W - 8L
1,370 SR
Queue Stats
305W - 272L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
6 / 5 / 10
12,980
683
19,612
18,841
13,530
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
TylerTheTiger285
King Arthur
18
10 / 2 / 4
13,729
723
14,944
18,779
19,821
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 4 / 12
11,998
631
11,627
11,833
6,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ZIlIo_58
Vulcan
16
1 / 6 / 7
11,973
630
9,069
15,799
6,119
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ah Puch
fxrkan_68
Ah Puch
16
5 / 5 / 3
12,222
643
13,522
16,325
6,241
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 6 / 5
12,974
683
13,473
20,597
8,071
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
17
Kills
11
11
Deaths
17
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
5
10
2.2
W
King Arthur
TylerTheTiger285
King Arthur
10
2
4
6
L
Vulcan
ZIlIo_58
Vulcan
1
6
7
0.75
W
1
4
12
1.75
L
Ah Puch
fxrkan_68
Ah Puch
5
5
3
1.3
L
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,183
Damage
36,064
49,453
Taken
52,721
39,453
Mitigated
20,431
8,058
Healing
11,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
19,612
4,023
0
3,210
18,841
13,530
820
14,300
4,239
0
48,032
W
King Arthur
TylerTheTiger285
King Arthur
14,944
2,583
0
2,491
18,779
19,821
550
13,997
4,782
0
55,341
L
Vulcan
ZIlIo_58
Vulcan
9,069
2,910
145
1,058
15,799
6,119
0
3,597
11,866
33,425
0
W
11,627
2,070
0
2,357
11,833
6,102
1,643
8,409
3,424
46,302
0
L
Ah Puch
fxrkan_68
Ah Puch
13,522
421
413
3,002
16,325
6,241
321
4,026
12,041
46,779
0
L
13,473
5,187
0
7,337
20,597
8,071
1,206
4,274
16,129
54,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,707
Gold Earned
37,169
254
Minions Killed
200
11
Camps Cleared
6
1,057,838
Distance Traveled
922,676
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,980
683
61
3
4
345,688
3
W
King Arthur
13,729
723
101
5
2
358,650
3
L
Vulcan
11,973
630
48
3
0
346,617
1
W
Hera
11,998
631
92
5
5
353,500
7
L
Ah Puch
12,222
643
87
5
1
294,236
1
L
Sol
12,974
683
65
3
5
281,823
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role