Player Matchup

Cerberus
Cerberus
I-AKD-I
Cerberus
Level 160
God Stats
13W - 6L
1,829 SR
Queue Stats
1,072W - 1,098L
1,494 Elo+
Solo
Ra
Ra
Legumina
Ra
Level 108
God Stats
6W - 5L
1,359 SR
Queue Stats
455W - 424L
1,500 Elo+
Solo
Eset
Eset
Seivad187
Eset
Level 117
God Stats
3W - 1L
1,514 SR
Queue Stats
186W - 189L
1,487 Elo+
Solo
Ares
Ares
istvest
Ares
Level 44
God Stats
3W - 0L
1,774 SR
Queue Stats
294W - 273L
1,496 Elo+
Solo
Ullr
Ullr
paparazzii
Ullr
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 53L
1,558 Elo+
Solo
Team Averages
Level 111
1,595 SR
1,507 Elo+

VS

Team Averages
Level 115
1,577 SR
1,526 Elo+
Mercury
Mercury
AIMLETIK
Mercury
Level 103
God Stats
0W - 1L
1,534 SR
Queue Stats
26W - 28L
1,493 Elo+
Solo
Awilix
Awilix
RoyAlatreon
Awilix
Level 88
God Stats
1W - 2L
1,495 SR
Queue Stats
80W - 71L
1,568 Elo+
Solo
Vulcan
Vulcan
XatyX
Vulcan
Level 157
God Stats
4W - 3L
1,777 SR
Queue Stats
295W - 294L
1,512 Elo+
Solo
Chronos
Chronos
puncherbag_xo
Chronos
Level 67
God Stats
2W - 3L
1,541 SR
Queue Stats
146W - 145L
1,534 Elo+
Solo
Ra
Ra
ugsland
Ra
Level 160
God Stats
3W - 5L
1,540 SR
Queue Stats
406W - 398L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
I-AKD-I
Cerberus
14
1 / 1 / 13
8,630
863
8,822
12,474
14,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 2 / 15
8,465
847
7,368
9,645
5,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Eset
15
7 / 2 / 9
9,159
916
4,760
9,536
4,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
istvest
Ares
15
4 / 1 / 15
9,273
927
7,537
13,597
14,209
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
7 / 0 / 11
9,157
916
12,387
10,372
5,645
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AIMLETIK
Mercury
12
1 / 6 / 5
7,020
702
6,669
9,846
3,099
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
11
0 / 6 / 4
6,326
633
6,858
9,308
2,664
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vulcan
XatyX
Vulcan
13
0 / 2 / 3
6,862
686
10,187
5,701
2,218
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
14
5 / 4 / 1
8,524
852
9,219
10,383
3,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 3 / 5
7,136
714
9,849
8,260
2,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
24
21
Kills
6
6
Deaths
21
63
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
AIMLETIK
Mercury
1
6
5
0.58
W
Cerberus
I-AKD-I
Cerberus
1
1
13
7.5
W
2
2
15
4.75
L
Awilix
0
6
4
0.33
W
Eset
7
2
9
5.75
L
Vulcan
XatyX
Vulcan
0
2
3
0.75
W
Ares
istvest
Ares
4
1
15
11.5
W
7
0
11
12.5
L
Chronos
5
4
1
1.38
L
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,874
Damage
42,782
55,624
Taken
43,498
44,535
Mitigated
14,540
29,046
Healing
12,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AIMLETIK
Mercury
6,669
819
1,117
1,484
9,846
3,099
0
6,641
3,205
0
9,690
W
Cerberus
I-AKD-I
Cerberus
8,822
336
1,373
2,741
12,474
14,486
272
5,451
7,023
16,378
0
W
7,368
791
10,760
3,626
9,645
5,407
1,326
6,916
2,729
21,109
0
L
Awilix
6,858
1,427
0
0
9,308
2,664
0
6,007
3,301
0
9,739
W
Eset
4,760
385
3,611
2,257
9,536
4,788
1,323
4,680
4,856
24,743
0
L
Vulcan
XatyX
Vulcan
10,187
1,196
0
256
5,701
2,218
0
5,201
500
18,948
0
W
Ares
istvest
Ares
7,537
241
1,095
1,794
13,597
14,209
311
7,441
6,156
10,277
0
W
12,387
2,927
965
824
10,372
5,645
1,815
4,767
5,605
0
21,435
L
Chronos
9,219
1,343
885
1,419
10,383
3,621
0
6,471
3,912
20,797
0
L
9,849
241
3,578
3,496
8,260
2,938
0
4,167
4,093
24,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,684
Gold Earned
35,868
135
Minions Killed
91
0
Camps Cleared
0
1,020,599
Distance Traveled
960,706
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,020
702
6
1
0
182,956
4
W
Cerberus
8,630
863
25
3
0
206,443
2
W
Ra
8,465
847
37
4
0
209,670
0
L
Awilix
6,326
633
8
1
0
181,390
0
W
Eset
9,159
916
44
4
0
214,461
1
L
Vulcan
6,862
686
20
2
0
207,151
5
W
Ares
9,273
927
11
1
0
176,045
4
W
Ullr
9,157
916
18
2
0
213,980
5
L
Chronos
8,524
852
30
3
0
195,901
0
L
Ra
7,136
714
27
3
0
193,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role