Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Flexies
Discordia
Level 110
God Stats
12W - 7L
1,517 SR
Queue Stats
140W - 136L
1,517 Elo+
Party 2
Anhur
Anhur
HyDrolik
Anhur
Level 127
God Stats
2W - 2L
1,493 SR
Queue Stats
146W - 156L
1,502 Elo+
Solo
Athena
Athena
PADCGodfrey
Athena
Level 58
God Stats
24W - 22L
1,548 SR
Queue Stats
131W - 124L
1,512 Elo+
Party 2
Team Averages
Level 110
1,512 SR
1,506 Elo+

VS

Team Averages
Level 111
1,461 SR
1,503 Elo+
Rama
Rama
BismarckGloom
Rama
Level 153
God Stats
0W - 1L
1,118 SR
Queue Stats
397W - 423L
1,533 Elo+
Solo
Atlas
Atlas
Pteraptoriz
Atlas
Level 115
God Stats
2W - 3L
1,500 SR
Queue Stats
315W - 304L
1,496 Elo+
Solo
Khepri
Khepri
Track_91
Khepri
Level 119
God Stats
3W - 7L
1,390 SR
Queue Stats
716W - 683L
1,520 Elo+
Party 1
Kali
Kali
glurps
Kali
Level 102
God Stats
12W - 10L
1,606 SR
Queue Stats
301W - 301L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
glurpss
Sylvanus
Level 64
God Stats
22W - 19L
1,692 SR
Queue Stats
179W - 184L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
9 / 0 / 0
7,186
719
6,125
5,572
1,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
 
Izanami
11
4 / 2 / 0
6,651
665
5,153
5,782
2,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Flexies
Discordia
12
0 / 1 / 5
6,674
667
3,369
2,921
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
HyDrolik
Anhur
11
4 / 0 / 3
6,414
641
6,859
4,967
1,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
9
1 / 0 / 5
5,594
559
974
4,869
2,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,174
417
1,502
5,883
569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
1 / 3 / 1
4,953
495
1,675
6,159
5,038
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Khepri
Track_91
Khepri
8
1 / 4 / 1
4,936
494
2,194
6,630
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kali
glurps
Kali
8
1 / 4 / 0
4,945
495
722
6,808
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
glurpss
Sylvanus
8
0 / 3 / 0
4,701
470
5,021
7,258
1,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
18
Kills
3
3
Deaths
18
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
0
0
9
W
Izanami
 
Izanami
4
2
0
2
L
0
4
0
0
W
Discordia
Flexies
Discordia
0
1
5
2.5
W
Anhur
HyDrolik
Anhur
4
0
3
5.5
W
Athena
1
0
5
3.5
L
1
3
1
0.5
L
Khepri
Track_91
Khepri
1
4
1
0.38
L
Kali
glurps
Kali
1
4
0
0.25
L
Sylvanus
glurpss
Sylvanus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,480
Damage
11,114
24,111
Taken
32,738
8,399
Mitigated
11,363
9,006
Healing
7,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,125
2,073
0
2,786
5,572
1,923
0
1,394
4,120
0
40,410
W
Izanami
 
Izanami
5,153
3,064
0
2,278
5,782
2,141
1,190
1,958
3,786
0
38,030
L
1,502
1,417
0
823
5,883
569
114
363
5,520
0
14,178
W
Discordia
Flexies
Discordia
3,369
502
0
802
2,921
780
0
990
1,677
37,275
0
W
Anhur
HyDrolik
Anhur
6,859
4,083
0
2,183
4,967
1,230
877
1,759
3,208
0
34,738
W
Athena
974
317
0
957
4,869
2,325
81
1,571
3,298
12,791
0
L
1,675
673
0
682
6,159
5,038
0
0
6,159
16,702
0
L
Khepri
Track_91
Khepri
2,194
54
0
750
6,630
2,102
0
2,321
4,127
18,686
0
L
Kali
glurps
Kali
722
321
0
2,624
6,808
1,792
0
1,056
5,685
0
21,852
L
Sylvanus
glurpss
Sylvanus
5,021
1,956
362
2,080
7,258
1,862
43
354
6,904
19,786
7,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,519
Gold Earned
23,709
343
Minions Killed
199
0
Camps Cleared
0
986,797
Distance Traveled
851,553
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,186
719
74
7
0
218,468
3
W
Izanami
6,651
665
68
7
0
156,671
1
L
Rama
4,174
417
27
3
0
151,874
0
W
Discordia
6,674
667
98
10
0
203,226
2
W
Anhur
6,414
641
78
8
0
186,894
0
W
Athena
5,594
559
25
3
0
221,538
5
L
Atlas
4,953
495
30
3
0
172,033
1
L
Khepri
4,936
494
41
4
0
181,240
4
L
Kali
4,945
495
51
5
0
186,555
1
L
Sylvanus
4,701
470
50
5
0
159,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role