Player Matchup

Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Pr0x3
Arachne
Level 54
God Stats
8W - 7L
1,533 SR
Queue Stats
95W - 99L
1,460 Elo+
Solo
Ullr
Ullr
cristyroo
Ullr
Level 128
God Stats
1W - 1L
1,800 SR
Queue Stats
86W - 86L
1,601 Elo+
Party 2
Scylla
Scylla
susanoo2x
Scylla
Level 122
God Stats
3W - 7L
1,471 SR
Queue Stats
303W - 273L
1,587 Elo+
Party 2
Janus
Janus
аdopted
Janus
Level 109
God Stats
2W - 3L
1,340 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Team Averages
Level 108
1,529 SR
1,530 Elo+

VS

Team Averages
Level 138
1,615 SR
1,482 Elo+
Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
ArtixDuo
Ganesha
Level 156
God Stats
4W - 8L
1,524 SR
Queue Stats
133W - 140L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
Danex37
Danzaburou
Level 145
God Stats
22W - 13L
1,673 SR
Queue Stats
124W - 132L
1,497 Elo+
Party 1
Loki
Loki
PonneliusHubert
Loki
Level 160
God Stats
11W - 6L
1,662 SR
Queue Stats
338W - 336L
1,460 Elo+
Solo
Osiris
Osiris
andrea1986dainnl
Osiris
Level 82
God Stats
3W - 1L
1,715 SR
Queue Stats
309W - 322L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 1 / 1
6,513
592
6,239
6,430
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arachne
Pr0x3
Arachne
10
2 / 2 / 1
6,220
565
4,372
7,310
2,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ullr
12
1 / 2 / 1
6,905
628
4,134
5,852
3,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
susanoo2x
Scylla
11
2 / 3 / 2
6,731
612
3,365
5,330
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
аdopted
Janus
4
0 / 2 / 0
4,155
378
0
1,835
167
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 2 / 2
5,985
544
1,667
4,283
1,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
ArtixDuo
Ganesha
9
0 / 1 / 1
5,626
511
1,326
8,025
6,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Danex37
Danzaburou
9
0 / 2 / 1
5,408
492
2,724
6,202
1,696
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
8 / 0 / 1
7,316
665
6,927
6,174
1,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 2 / 2
6,940
631
4,815
9,110
5,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
7
Kills
10
10
Deaths
7
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
1
1
2.5
W
Sol
 
Sol
0
2
2
0.5
W
Ganesha
ArtixDuo
Ganesha
0
1
1
0.5
W
Danzaburou
Danex37
Danzaburou
0
2
1
0.25
W
8
0
1
8.5
L
Arachne
Pr0x3
Arachne
2
2
1
1.25
W
2
2
2
1.5
L
Ullr
1
2
1
0.75
L
Scylla
susanoo2x
Scylla
2
3
2
1
L
Janus
аdopted
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,110
Damage
17,459
26,757
Taken
33,794
9,281
Mitigated
17,250
6,563
Healing
10,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,239
4,067
0
1,724
6,430
1,734
0
1,348
5,082
0
47,672
W
Sol
 
Sol
1,667
384
0
1,326
4,283
1,412
272
1,841
2,344
29,537
3,250
W
Ganesha
ArtixDuo
Ganesha
1,326
222
0
2,448
8,025
6,759
285
340
7,653
18,286
0
W
Danzaburou
Danex37
Danzaburou
2,724
1,170
0
2,035
6,202
1,696
160
604
5,576
0
33,904
W
6,927
1,861
0
1,997
6,174
1,866
0
378
5,746
0
41,911
L
Arachne
Pr0x3
Arachne
4,372
2,963
0
2,722
7,310
2,973
0
118
7,192
0
29,615
W
4,815
825
0
2,779
9,110
5,517
0
0
8,632
0
41,285
L
Ullr
4,134
1,488
0
1,139
5,852
3,187
0
0
5,852
0
40,104
L
Scylla
susanoo2x
Scylla
3,365
872
0
978
5,330
1,220
0
1,033
4,297
41,629
0
L
Janus
аdopted
Janus
0
0
0
0
1,835
167
0
415
1,420
4,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,524
Gold Earned
31,275
356
Minions Killed
356
0
Camps Cleared
0
940,672
Distance Traveled
1,091,741
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,513
592
88
8
0
211,893
3
W
Sol
5,985
544
82
7
0
213,223
6
W
Ganesha
5,626
511
10
1
0
216,594
9
W
Danzaburou
5,408
492
96
9
0
183,615
3
W
Loki
7,316
665
75
7
0
253,911
3
L
Arachne
6,220
565
64
6
0
264,841
1
W
Osiris
6,940
631
93
8
0
224,398
4
L
Ullr
6,905
628
95
9
0
185,679
2
L
Scylla
6,731
612
96
9
0
215,420
6
L
Janus
4,155
378
13
1
0
62,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role