Player Matchup

Hachiman
Hachiman
CaptainSarutobi
Hachiman
Level 55
God Stats
10W - 19L
1,356 SR
Queue Stats
10W - 19L
1,296 Elo+
Party 2
Hel
Hel
Mag5Life
Hel
Level 48
God Stats
20W - 12L
1,574 SR
Queue Stats
69W - 50L
1,532 Elo+
Solo
Cerberus
Cerberus
TobiramaSG3
Cerberus
Level 100
God Stats
15W - 24L
1,373 SR
Queue Stats
15W - 32L
1,260 Elo+
Party 2
Team Averages
Level 68
1,434 SR
1,363 Elo+

VS

Team Averages
Level 41
1,510 SR
1,320 Elo+
Neith
Neith
JoeHillX
Neith
Level 46
God Stats
3W - 1L
1,547 SR
Queue Stats
26W - 40L
1,326 Elo+
Party 1
Sun Wukong
Sun Wukong
MrBossmanX
Sun Wukong
Level 59
God Stats
5W - 8L
1,414 SR
Queue Stats
22W - 35L
1,292 Elo+
Party 1
Baron Samedi
Baron Samedi
RevilldinhoX
Baron Samedi
Level 19
God Stats
6W - 1L
1,569 SR
Queue Stats
12W - 12L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
2 / 4 / 1
10,872
544
12,721
14,731
7,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 4 / 2
11,313
566
11,284
23,031
13,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
TobiramaSG3
Cerberus
14
0 / 3 / 4
10,984
549
9,674
32,889
46,885
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JoeHillX
Neith
16
4 / 1 / 6
12,659
633
16,983
10,668
4,284
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
MrBossmanX
Sun Wukong
16
5 / 1 / 3
12,416
621
20,218
22,111
23,448
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
RevilldinhoX
Baron Samedi
16
2 / 2 / 7
12,238
612
24,687
11,244
5,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
4
Kills
11
11
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hachiman
2
4
1
0.63
W
Neith
JoeHillX
Neith
4
1
6
7
L
2
4
2
0.75
W
Sun Wukong
MrBossmanX
Sun Wukong
5
1
3
6.5
W
Baron Samedi
RevilldinhoX
Baron Samedi
2
2
7
2.75
L
Cerberus
TobiramaSG3
Cerberus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,679
Damage
61,888
70,651
Taken
44,023
67,635
Mitigated
32,923
36,389
Healing
19,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
12,721
8,638
1,020
1,915
14,731
7,476
296
3,757
10,974
0
58,023
W
Neith
JoeHillX
Neith
16,983
5,892
826
4,747
10,668
4,284
1,065
5,269
5,399
0
59,265
L
11,284
291
12,510
10,547
23,031
13,274
114
9,921
13,110
49,492
0
W
Sun Wukong
MrBossmanX
Sun Wukong
20,218
3,188
218
3,872
22,111
23,448
1,091
10,065
12,046
4,481
57,535
W
Baron Samedi
RevilldinhoX
Baron Samedi
24,687
1,507
4,639
4,996
11,244
5,191
963
6,029
5,215
50,956
0
L
Cerberus
TobiramaSG3
Cerberus
9,674
471
1,189
9,208
32,889
46,885
137
13,590
19,299
36,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,169
Gold Earned
37,313
215
Minions Killed
218
6
Camps Cleared
8
1,033,771
Distance Traveled
1,096,378
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,872
544
92
5
2
299,658
4
W
Neith
12,659
633
96
5
3
339,394
0
L
Hel
11,313
566
81
4
2
374,814
3
W
Sun Wukong
12,416
621
60
3
4
382,806
3
W
Baron Samedi
12,238
612
62
3
1
374,178
0
L
Cerberus
10,984
549
42
2
2
359,299
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role