Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DannyBeanFlick
Ah Muzen Cab
Level 36
God Stats
1W - 0L
1,719 SR
Queue Stats
76W - 68L
1,449 Elo+
Party 2
Pele
Pele
TF_KAIILOU
Pele
Level 35
God Stats
5W - 5L
1,430 SR
Queue Stats
52W - 58L
1,338 Elo+
Solo
Janus
Janus
The_john_04
Janus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 198L
1,365 Elo+
Solo
Ymir
Ymir
dotcallum
Ymir
Level 30
God Stats
2W - 2L
1,515 SR
Queue Stats
80W - 67L
1,465 Elo+
Party 2
Guan Yu
Guan Yu
mini_keys
Guan Yu
Level 49
God Stats
1W - 1L
1,251 SR
Queue Stats
141W - 160L
1,424 Elo+
Solo
Team Averages
Level 40
1,483 SR
1,408 Elo+

VS

Team Averages
Level 54
1,453 SR
1,419 Elo+
Nike
Nike
 
Nike
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Axiion_51
Loki
Level 43
God Stats
8W - 19L
1,356 SR
Queue Stats
192W - 204L
1,392 Elo+
Solo
Sobek
Sobek
QuiroSan
Sobek
Level 62
God Stats
1W - 1L
1,303 SR
Queue Stats
65W - 86L
1,353 Elo+
Solo
Ymir
Ymir
Shrumster
Ymir
Level 39
God Stats
10W - 8L
1,606 SR
Queue Stats
124W - 109L
1,451 Elo+
Party 1
Pele
Pele
Wormii
Pele
Level 83
God Stats
15W - 16L
1,499 SR
Queue Stats
397W - 417L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DannyBeanFlick
Ah Muzen Cab
12
6 / 3 / 3
7,426
571
10,236
5,930
2,121
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
6 / 2 / 2
7,982
614
6,615
9,151
2,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
2 / 3 / 1
8,058
620
2,462
7,533
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
12
3 / 0 / 6
7,660
589
6,423
7,817
6,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
mini_keys
Guan Yu
12
0 / 5 / 4
7,083
545
5,741
10,569
6,018
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
3 / 2 / 1
7,825
602
8,206
10,569
5,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
14
7 / 3 / 1
8,086
622
8,853
9,817
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
QuiroSan
Sobek
6
2 / 4 / 0
5,004
385
2,152
7,647
3,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
7
0 / 4 / 1
5,174
398
2,106
8,971
4,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
Wormii
Pele
11
1 / 5 / 3
6,658
512
5,171
8,256
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
17
Kills
13
13
Deaths
18
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
3
2
1
1.75
L
Loki
7
3
1
2.5
W
Ah Muzen Cab
DannyBeanFlick
Ah Muzen Cab
6
3
3
2.5
L
Sobek
QuiroSan
Sobek
2
4
0
0.5
L
Ymir
0
4
1
0.13
W
6
2
2
3.5
W
2
3
1
0.83
L
Pele
Wormii
Pele
1
5
3
0.5
W
Ymir
3
0
6
6
W
Guan Yu
mini_keys
Guan Yu
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,477
Damage
26,488
41,000
Taken
45,260
19,060
Mitigated
18,560
11,264
Healing
11,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
8,206
1,753
53
4,451
10,569
5,227
0
1,119
9,374
4,351
47,268
L
Loki
8,853
1,974
0
3,972
9,817
3,093
0
964
8,853
0
46,860
W
Ah Muzen Cab
DannyBeanFlick
Ah Muzen Cab
10,236
5,522
0
1,573
5,930
2,121
2,243
1,579
4,351
0
33,498
L
Sobek
QuiroSan
Sobek
2,152
280
0
1,062
7,647
3,688
0
1,640
6,007
8,341
1,359
L
Ymir
2,106
473
0
564
8,971
4,214
0
2,556
6,415
10,831
0
W
6,615
854
0
3,562
9,151
2,581
0
692
8,417
0
47,128
W
2,462
230
0
1,333
7,533
1,918
432
89
7,444
45,287
0
L
Pele
Wormii
Pele
5,171
782
0
1,000
8,256
2,338
213
2,378
5,726
0
29,521
W
Ymir
6,423
1,896
0
1,986
7,817
6,422
472
2,493
5,193
21,829
0
W
Guan Yu
mini_keys
Guan Yu
5,741
997
115
2,695
10,569
6,018
422
530
9,382
0
29,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,209
Gold Earned
32,747
319
Minions Killed
300
0
Camps Cleared
0
1,253,214
Distance Traveled
1,120,907
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,825
602
117
9
0
253,882
5
L
Loki
8,086
622
84
6
0
278,888
1
W
Ah Muzen Cab
7,426
571
66
5
0
211,240
0
L
Sobek
5,004
385
21
2
0
165,705
2
L
Ymir
5,174
398
26
2
0
173,984
1
W
Pele
7,982
614
79
6
0
297,489
0
W
Janus
8,058
620
94
7
0
259,535
1
L
Pele
6,658
512
52
4
0
248,448
5
W
Ymir
7,660
589
27
2
0
215,550
3
W
Guan Yu
7,083
545
53
4
0
269,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role