Player Matchup

Chang'e
Chang'e
KoopaKįng531
Chang'e
Level 126
God Stats
4W - 3L
1,715 SR
Queue Stats
600W - 376L
1,647 Elo+
Party 1
Gilgamesh
Gilgamesh
Tastier MKU
Gilgamesh
Level 75
God Stats
34W - 13L
1,764 SR
Queue Stats
350W - 227L
1,663 Elo+
Party 1
Yemoja
Yemoja
TheDesolator422
Yemoja
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 43L
1,802 Elo+
Party 1
Heimdallr
Heimdallr
Vaminsky
Heimdallr
Level 68
God Stats
16W - 10L
1,784 SR
Queue Stats
48W - 41L
1,434 Elo+
Solo
Camazotz
Camazotz
plague_doctor_5
Camazotz
Level 109
God Stats
2W - 2L
1,296 SR
Queue Stats
527W - 358L
1,646 Elo+
Party 1
Team Averages
Level 84
1,612 SR
1,639 Elo+

VS

Team Averages
Level 110
1,442 SR
1,394 Elo+
Atlas
Atlas
 
Atlas
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
KING4GOLDD
Sol
Level 140
God Stats
5W - 9L
1,532 SR
Queue Stats
1,071W - 1,111L
1,419 Elo+
Solo
Ymir
Ymir
OneSh0t1shell
Ymir
Level 117
God Stats
0W - 1L
1,609 SR
Queue Stats
15W - 18L
1,343 Elo+
Solo
Izanami
Izanami
UnicornSwag14
Izanami
Level 27
God Stats
3W - 5L
1,185 SR
Queue Stats
5W - 8L
1,252 Elo+
Solo
Mercury
Mercury
Vurnuss
Mercury
Level 107
God Stats
3W - 9L
1,382 SR
Queue Stats
278W - 291L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
7 / 0 / 6
9,668
967
10,890
7,316
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Tastier MKU
Gilgamesh
14
3 / 0 / 10
8,999
900
6,351
12,840
6,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 1 / 8
8,113
811
2,594
6,453
6,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heimdallr
Vaminsky
Heimdallr
12
1 / 0 / 8
7,056
706
3,539
4,761
1,897
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Camazotz
14
2 / 0 / 4
7,729
773
5,195
6,391
3,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 4 / 1
5,672
567
5,971
8,877
4,512
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 2 / 0
6,156
616
6,345
4,294
1,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 5 / 1
5,829
583
6,137
11,177
4,768
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
14
0 / 1 / 0
6,684
668
2,991
4,070
1,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
Vurnuss
Mercury
12
0 / 3 / 0
5,946
595
1,717
6,761
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
15
Kills
1
1
Deaths
15
36
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
4
1
0.13
L
1
2
0
0.5
W
Chang'e
7
0
6
10
L
0
5
1
0.1
W
Gilgamesh
Tastier MKU
Gilgamesh
3
0
10
8
W
2
1
8
6
L
Izanami
0
1
0
0
W
Heimdallr
Vaminsky
Heimdallr
1
0
8
5
L
Mercury
Vurnuss
Mercury
0
3
0
0
W
Camazotz
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,569
Damage
23,161
37,761
Taken
35,179
21,518
Mitigated
14,667
24,709
Healing
4,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,971
2,024
203
400
8,877
4,512
2
3,274
5,401
17,865
0
L
6,345
1,246
0
643
4,294
1,513
0
1,782
2,278
18,565
1,620
W
Chang'e
10,890
604
3,685
4,758
7,316
3,295
2,406
2,855
4,461
46,578
0
L
6,137
463
321
2,144
11,177
4,768
0
4,400
6,392
13,316
0
W
Gilgamesh
Tastier MKU
Gilgamesh
6,351
1,397
2,180
6,117
12,840
6,423
570
5,403
7,437
0
17,277
W
2,594
446
2,493
1,055
6,453
6,424
468
3,869
2,584
8,665
0
L
Izanami
2,991
1,042
0
489
4,070
1,464
0
1,566
2,376
0
31,008
W
Heimdallr
Vaminsky
Heimdallr
3,539
1,546
0
743
4,761
1,897
1,526
4,041
720
0
19,022
L
Mercury
Vurnuss
Mercury
1,717
808
0
419
6,761
2,410
0
2,608
4,006
0
12,567
W
Camazotz
5,195
791
0
3,678
6,391
3,479
220
2,396
3,995
0
23,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,565
Gold Earned
30,287
256
Minions Killed
191
9
Camps Cleared
7
975,531
Distance Traveled
894,009
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,672
567
13
1
0
154,939
3
L
Sol
6,156
616
42
4
2
177,640
2
W
Chang'e
9,668
967
115
12
3
201,576
4
L
Ymir
5,829
583
27
3
1
157,223
3
W
Gilgamesh
8,999
900
17
2
1
213,372
1
W
Yemoja
8,113
811
21
2
1
177,440
1
L
Izanami
6,684
668
84
8
3
178,681
4
W
Heimdallr
7,056
706
41
4
0
177,675
1
L
Mercury
5,946
595
25
3
1
225,526
4
W
Camazotz
7,729
773
62
6
4
205,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role