Player Matchup

Sol
Sol
Diamond III
Graeser_Run
Sol
Diamond III
Level 122
God Stats
30W - 5L
1,822 SR
Queue Stats
48W - 24L
2,386 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond III
MG-Rettles
Sun Wukong
Diamond III
Level 124
God Stats
6W - 0L
1,668 SR
Queue Stats
47W - 23L
2,458 MMR
Party 1
Ymir
Ymir
Platinum I
Yi8V-_
Ymir
Platinum I
Level 152
God Stats
7W - 2L
1,752 SR
Queue Stats
43W - 25L
2,150 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,747 SR
2,331 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 112
1,643 SR
1,673 MMR
Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum II
DevaPath5
Bacchus
Platinum II
Level 146
God Stats
13W - 5L
1,928 SR
Queue Stats
213W - 272L
1,982 MMR
Solo
Scylla
Scylla
Gold II
KilamiGaming
Scylla
Gold II
Level 69
God Stats
5W - 3L
1,502 SR
Queue Stats
152W - 160L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 3
5,951
850
5,019
4,567
1,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
MG-Rettles
Sun Wukong
10
3 / 1 / 4
6,225
889
4,016
4,885
2,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
Yi8V-_
Ymir
9
1 / 1 / 5
5,692
813
1,902
6,080
3,456
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
GilgameshArtioThothGebBastet

VS

Bans
CerberusChaacAresAchillesKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 1 / 2
4,713
673
304
861
303
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
DevaPath5
Bacchus
10
2 / 2 / 1
5,787
827
2,951
8,009
6,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
8
1 / 5 / 1
4,957
708
2,417
6,491
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
7
Kills
3
3
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
2
1
L
Bacchus
DevaPath5
Bacchus
2
2
1
1.25
W
3
1
3
4.5
L
Scylla
1
5
1
0.3
W
Sun Wukong
MG-Rettles
Sun Wukong
3
1
4
5
W
Ymir
Yi8V-_
Ymir
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,937
Damage
5,672
15,532
Taken
15,361
7,260
Mitigated
9,068
5,009
Healing
505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
304
304
0
142
861
303
0
861
0
0
704
L
Bacchus
DevaPath5
Bacchus
2,951
25
0
363
8,009
6,816
0
3,015
4,800
9,777
0
W
5,019
2,779
0
2,043
4,567
1,395
2,538
2,816
1,593
24,163
0
L
Scylla
2,417
181
0
0
6,491
1,949
0
3,275
2,997
7,811
0
W
Sun Wukong
MG-Rettles
Sun Wukong
4,016
1,478
111
1,688
4,885
2,409
36
1,576
3,239
0
22,638
W
Ymir
Yi8V-_
Ymir
1,902
456
120
1,047
6,080
3,456
157
1,128
4,860
8,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,868
Gold Earned
15,457
92
Minions Killed
21
4
Camps Cleared
2
398,798
Distance Traveled
214,608
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,713
673
0
0
0
21,076
0
L
Bacchus
5,787
827
15
2
1
113,491
0
W
Sol
5,951
850
40
6
2
133,319
1
L
Scylla
4,957
708
6
1
1
80,041
0
W
Sun Wukong
6,225
889
38
5
1
145,683
2
W
Ymir
5,692
813
14
2
1
119,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role