Player Matchup

Danzaburou
Danzaburou
C0smoh
Danzaburou
Level 43
God Stats
34W - 27L
1,663 SR
Queue Stats
130W - 95L
1,671 Elo+
Party 3
Sol
Sol
Colemanfire
Sol
Level 78
God Stats
24W - 23L
1,556 SR
Queue Stats
151W - 126L
1,610 Elo+
Party 3
Achilles
Achilles
Glizzzy_Guerilla
Achilles
Level 94
God Stats
11W - 17L
1,433 SR
Queue Stats
200W - 208L
1,328 Elo+
Solo
Da Ji
Da Ji
NaeNaeKiller
Da Ji
Level 67
God Stats
6W - 2L
1,575 SR
Queue Stats
216W - 145L
1,615 Elo+
Party 3
Ymir
Ymir
UrbanSniper50
Ymir
Level 124
God Stats
3W - 1L
1,650 SR
Queue Stats
268W - 194L
1,658 Elo+
Party 3
Team Averages
Level 81
1,575 SR
1,576 Elo+

VS

Team Averages
Level 59
1,730 SR
1,565 Elo+
Bellona
Bellona
Ggloser45
Bellona
Level 88
God Stats
17W - 7L
1,700 SR
Queue Stats
291W - 316L
1,423 Elo+
Party 2
Heimdallr
Heimdallr
MagiicPiineapple
Heimdallr
Level 156
God Stats
6W - 3L
1,898 SR
Queue Stats
158W - 109L
1,693 Elo+
Party 1
Ra
Ra
Rezakai
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,664 Elo+
Party 2
Da Ji
Da Ji
RyujiLoverP5
Da Ji
Level 36
God Stats
3W - 1L
1,806 SR
Queue Stats
115W - 165L
1,280 Elo+
Solo
Fafnir
Fafnir
TheDapperPengu1n
Fafnir
Level 13
God Stats
7W - 3L
1,746 SR
Queue Stats
22W - 11L
1,767 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
C0smoh
Danzaburou
9
1 / 3 / 3
5,135
514
3,067
5,920
1,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
7 / 0 / 1
6,901
690
4,692
4,494
1,344
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 0 / 0
5,333
533
3,309
4,824
2,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
5 / 1 / 4
6,198
620
4,270
5,864
1,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 0 / 8
4,916
492
4,252
5,747
2,855
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ggloser45
Bellona
10
0 / 1 / 0
5,579
558
2,025
5,314
3,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
7
2 / 3 / 0
4,855
486
5,327
6,330
1,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 6 / 0
5,389
539
4,296
6,385
1,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 3 / 0
4,579
458
2,547
5,951
1,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 1
4,785
479
1,804
3,945
2,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
4
4
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
C0smoh
Danzaburou
1
3
3
0.83
W
7
0
1
7.5
L
Bellona
Ggloser45
Bellona
0
1
0
0
W
1
0
0
1
L
Heimdallr
2
3
0
0.67
W
5
1
4
7
L
2
6
0
0.33
L
0
3
0
0
L
0
1
1
0.5
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,590
Damage
15,999
26,849
Taken
27,925
10,083
Mitigated
11,428
11,590
Healing
8,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
C0smoh
Danzaburou
3,067
1,390
0
1,484
5,920
1,263
0
815
5,099
0
27,107
W
4,692
1,183
0
3,163
4,494
1,344
235
1,382
2,970
43,070
0
L
Bellona
Ggloser45
Bellona
2,025
1,062
0
1,829
5,314
3,432
875
0
4,794
0
27,647
W
3,309
739
0
2,997
4,824
2,874
0
133
4,691
0
24,017
L
Heimdallr
5,327
2,764
0
1,625
6,330
1,726
0
2,529
3,801
0
25,160
W
4,270
1,245
0
2,154
5,864
1,747
0
2,031
3,719
0
24,073
L
4,296
515
116
1,256
6,385
1,901
0
2,600
3,785
25,872
0
L
2,547
335
0
1,988
5,951
1,741
0
1,801
4,150
0
19,279
L
1,804
185
106
1,416
3,945
2,628
0
2,014
1,895
5,860
0
W
4,252
1,486
0
1,792
5,747
2,855
0
1,436
4,270
17,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,483
Gold Earned
25,187
298
Minions Killed
239
0
Camps Cleared
0
1,015,098
Distance Traveled
923,039
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,135
514
57
6
0
229,200
0
W
Sol
6,901
690
88
9
0
200,116
0
L
Bellona
5,579
558
79
8
0
192,812
4
W
Achilles
5,333
533
49
5
0
196,117
5
L
Heimdallr
4,855
486
51
5
0
173,003
1
W
Da Ji
6,198
620
68
7
0
205,074
1
L
Ra
5,389
539
57
6
0
176,273
1
L
Da Ji
4,579
458
41
4
0
183,833
0
L
Fafnir
4,785
479
11
1
0
197,118
1
W
Ymir
4,916
492
36
4
0
184,591
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role