Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
Callsign_Poison
The Morrigan
Level 64
God Stats
4W - 0L
1,662 SR
Queue Stats
129W - 103L
1,537 Elo+
Party 2
Neith
Neith
FFKadin
Neith
Level 7
God Stats
4W - 2L
1,758 SR
Queue Stats
4W - 2L
1,759 Elo+
Party 2
Kali
Kali
sр00ks
Kali
Level 156
God Stats
3W - 1L
1,620 SR
Queue Stats
134W - 66L
1,729 Elo+
Party 2
Team Averages
Level 87
1,608 SR
1,605 Elo+

VS

Team Averages
Level 54
1,469 SR
1,388 Elo+
Ymir
Ymir
BigHeroHots
Ymir
Level 56
God Stats
3W - 4L
1,662 SR
Queue Stats
236W - 246L
1,473 Elo+
Party 1
Sol
Sol
Paranoiá
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,332 Elo+
Party 1
Ra
Ra
Sarth97
Ra
Level 3
God Stats
0W - 2L
1,305 SR
Queue Stats
6W - 6L
1,234 Elo+
Party 1
Da Ji
Da Ji
Senzubun
Da Ji
Level 104
God Stats
20W - 24L
1,460 SR
Queue Stats
567W - 613L
1,461 Elo+
Solo
Thanatos
Thanatos
tagurazz
Thanatos
Level 82
God Stats
17W - 24L
1,417 SR
Queue Stats
425W - 445L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
2 / 0 / 0
7,075
708
2,894
4,478
2,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
 
Sylvanus
9
3 / 2 / 2
5,386
539
3,210
7,942
3,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
Callsign_Poison
The Morrigan
12
5 / 2 / 5
7,364
736
5,935
4,003
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
FFKadin
Neith
9
1 / 1 / 1
5,388
539
2,191
3,337
1,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
sр00ks
Kali
13
10 / 0 / 3
7,995
800
9,122
9,857
4,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 1
4,719
472
3,065
8,967
3,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
2 / 4 / 0
5,448
545
2,725
5,375
847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 7 / 3
4,760
476
2,011
5,452
1,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
Senzubun
Da Ji
8
0 / 2 / 0
4,696
470
1,869
6,173
3,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thanatos
tagurazz
Thanatos
9
2 / 4 / 1
5,553
555
4,276
8,215
2,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
21
Kills
5
5
Deaths
21
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
0
2
W
Sylvanus
 
Sylvanus
3
2
2
2
L
1
4
1
0.38
W
The Morrigan
Callsign_Poison
The Morrigan
5
2
5
3.75
W
Neith
FFKadin
Neith
1
1
1
1.5
L
2
4
0
0.5
L
0
7
3
0.21
L
Da Ji
Senzubun
Da Ji
0
2
0
0
W
Kali
sр00ks
Kali
10
0
3
11.5
L
Thanatos
tagurazz
Thanatos
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,352
Damage
13,946
29,617
Taken
34,182
12,953
Mitigated
11,806
10,723
Healing
9,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
2,894
1,102
0
1,361
4,478
2,573
989
0
4,478
43,775
0
W
Sylvanus
 
Sylvanus
3,210
1,228
656
1,772
7,942
3,840
147
3,696
4,230
12,624
4,439
L
3,065
748
0
850
8,967
3,406
0
2,027
6,940
9,792
0
W
The Morrigan
Callsign_Poison
The Morrigan
5,935
1,577
0
415
4,003
1,050
983
504
3,257
41,451
2,494
W
Neith
FFKadin
Neith
2,191
571
0
200
3,337
1,259
87
1,407
1,890
0
26,203
L
2,725
1,573
0
937
5,375
847
894
878
4,455
22,529
0
L
2,011
399
181
197
5,452
1,274
222
2,670
2,490
18,383
0
L
Da Ji
Senzubun
Da Ji
1,869
512
0
1,992
6,173
3,604
0
2,306
3,867
0
17,708
W
Kali
sр00ks
Kali
9,122
5,672
0
6,319
9,857
4,231
0
2,328
7,499
0
49,764
L
Thanatos
tagurazz
Thanatos
4,276
1,355
0
5,203
8,215
2,675
0
2,369
5,706
0
32,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,208
Gold Earned
25,176
359
Minions Killed
205
0
Camps Cleared
0
951,077
Distance Traveled
898,846
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,075
708
102
10
0
190,681
0
W
Sylvanus
5,386
539
28
3
0
182,485
1
L
Ymir
4,719
472
10
1
0
171,487
1
W
The Morrigan
7,364
736
89
9
0
174,958
4
W
Neith
5,388
539
52
5
0
177,124
0
L
Sol
5,448
545
56
6
0
184,587
2
L
Ra
4,760
476
34
3
0
187,807
1
L
Da Ji
4,696
470
42
4
0
153,461
2
W
Kali
7,995
800
88
9
0
225,829
0
L
Thanatos
5,553
555
63
6
0
201,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role