Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
EL_LUCHO_PAPUCHI
Ymir
Level 11
God Stats
6W - 9L
1,385 SR
Queue Stats
36W - 82L
1,208 Elo+
Party 1
Xbalanque
Xbalanque
LIONS_Freyr
Xbalanque
Level 106
God Stats
9W - 12L
1,740 SR
Queue Stats
550W - 589L
1,484 Elo+
Solo
Freya
Freya
TheKnightBR2818
Freya
Level 103
God Stats
21W - 22L
1,377 SR
Queue Stats
541W - 577L
1,494 Elo+
Solo
Loki
Loki
alexyaworski
Loki
Level 47
God Stats
40W - 72L
1,312 SR
Queue Stats
200W - 303L
1,350 Elo+
Party 1
Team Averages
Level 75
1,463 SR
1,407 Elo+

VS

Team Averages
Level 103
1,453 SR
1,497 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AbutreDoDiabo
Skadi
Level 68
God Stats
29W - 27L
1,520 SR
Queue Stats
181W - 195L
1,447 Elo+
Solo
Danzaburou
Danzaburou
DominaDiaboli
Danzaburou
Level 103
God Stats
48W - 66L
1,404 SR
Queue Stats
190W - 208L
1,496 Elo+
Solo
Horus
Horus
romeumarques0803
Horus
Level 95
God Stats
4W - 8L
1,339 SR
Queue Stats
295W - 300L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
0 / 1 / 1
5,901
590
2,988
5,791
2,806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 3 / 0
4,221
422
938
4,463
1,311
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Xbalanque
LIONS_Freyr
Xbalanque
8
0 / 3 / 0
4,872
487
3,637
5,222
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 1
4,728
473
2,242
4,615
1,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
3 / 2 / 0
5,716
572
2,839
5,353
1,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
3 / 2 / 2
6,016
602
5,080
3,067
905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
 
Sylvanus
9
0 / 1 / 1
4,980
498
3,557
6,519
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
1 / 0 / 1
5,500
550
2,015
4,520
1,783
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
DominaDiaboli
Danzaburou
10
4 / 0 / 1
6,431
643
1,822
4,037
1,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
3 / 0 / 6
6,212
621
2,923
7,271
4,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
11
11
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
1
1
0.5
W
Nu Wa
 
Nu Wa
3
2
2
2
W
Sylvanus
 
Sylvanus
0
1
1
0.5
W
1
0
1
1.5
W
Danzaburou
DominaDiaboli
Danzaburou
4
0
1
4.5
L
0
3
0
0
L
Xbalanque
LIONS_Freyr
Xbalanque
0
3
0
0
L
0
2
1
0.25
L
3
2
0
1.5
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,644
Damage
15,397
25,444
Taken
25,414
8,104
Mitigated
10,380
9,392
Healing
11,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,988
231
0
4,088
5,791
2,806
0
3,411
2,344
33,947
0
W
Nu Wa
 
Nu Wa
5,080
1,193
0
485
3,067
905
9
862
2,205
35,387
0
W
Sylvanus
 
Sylvanus
3,557
1,150
92
3,873
6,519
2,504
16
2,645
3,874
23,313
0
W
2,015
883
0
667
4,520
1,783
196
428
4,092
0
31,440
W
Danzaburou
DominaDiaboli
Danzaburou
1,822
652
0
2,451
4,037
1,089
0
583
3,454
0
32,468
L
938
435
0
0
4,463
1,311
0
1,004
3,393
9,522
0
L
Xbalanque
LIONS_Freyr
Xbalanque
3,637
1,990
0
1,549
5,222
1,227
0
203
4,983
0
32,633
L
2,242
709
0
1,315
4,615
1,444
0
2,171
2,260
20,289
2,890
L
2,839
611
153
2,287
5,353
1,316
0
1,476
3,827
0
27,200
W
2,923
1,105
614
3,386
7,271
4,099
0
1,371
5,900
0
6,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,438
Gold Earned
29,139
281
Minions Killed
272
0
Camps Cleared
0
888,402
Distance Traveled
810,410
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,901
590
87
9
0
159,025
4
W
Nu Wa
6,016
602
60
6
0
167,541
3
W
Sylvanus
4,980
498
50
5
0
141,054
2
W
Skadi
5,500
550
75
8
0
174,181
0
W
Danzaburou
6,431
643
82
8
0
170,088
5
L
Ymir
4,221
422
20
2
0
179,843
0
L
Xbalanque
4,872
487
67
7
0
166,283
5
L
Freya
4,728
473
47
5
0
162,056
3
L
Loki
5,716
572
60
6
0
221,195
1
W
Horus
6,212
621
5
1
0
157,546
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role